Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6).

Game began 2025-01-08 03:22:45, ended 2025-01-08 03:47:15.

JellyDonut, chaotic female elven Wizard

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JellyDonut the Thaumaturge  St:11 Dx:13 Co:13 In:18 Wi:11 Ch:11  Chaotic
Dlvl:8  $:236 HP:0(50) Pw:14(77) AC:9  Exp:7 T:1700  Satiated Blind

Latest messages:
 The door opens.
 You see here a chest.
 There is a chest here, loot it? [ynq] (q) y
 You carefully open the chest...
 You trigger a trap!
 A cloud of bright green gas billows from the chest.
 You stagger and your vision blurs...
 You hear a door open.
 In what direction? 8
 You see no door there.
 In what direction? 8
 You see no door there.
 In what direction? 8
 You see no door there.
 In what direction? 8
 You see no door there.
 In what direction? 8
 You see no door there.
 In what direction? 8
 You see no door there.
 In what direction? 8
 You see no door there.
 Everything looks SO boring now.
 In what direction? 8
 You see no door there.
 In what direction? 8
 You see no door there.
 In what direction? 8
 You see no door there.
 You feel a bit steadier now.
 In what direction? 8
 The door closes.
 There is an unlocked chest here, loot it? [ynq] (q) y
 You carefully open the chest...
 f - a scroll of light.
 The yellow light flows under the door.
 The yellow light explodes!
 You are blinded by a blast of light!
 You hear a door open.
 It hits!
 It hits!
 It hits!
 It hits!
 It hits!
 It hits!
 It hits!
 It hits!
 It hits!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 236 gold pieces
 Weapons
  T - 7 +0 elven arrows
  G - a +0 elven bow
  k - 5 +0 daggers (at the ready)
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  t - an uncursed +0 orcish helm
  U - an uncursed +0 orcish helm
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  Y - an uncursed banana
  W - an uncursed clove of garlic
  H - 2 uncursed food rations
  O - an uncursed pancake
  w - an uncursed lichen corpse
  P - an uncursed lizard corpse
 Scrolls
  J - an uncursed scroll of blank paper
  l - an uncursed scroll of create monster
  z - 2 uncursed scrolls of enchant armor
  V - an uncursed scroll of fire
  C - an uncursed scroll of identify
  X - a cursed scroll of identify
  f - an uncursed scroll of light
  i - an uncursed scroll of scare monster
 Potions
  h - an uncursed potion of confusion
  m - a cursed potion of invisibility
  g - an uncursed potion of speed
  y - an uncursed potion of water
 Rings
  e - an uncursed +2 ring of increase damage
  d - an uncursed ring of regeneration
  Z - an uncursed ring of regeneration
 Wands
  Q - a wand of magic missile (0:5)
  c - a wand of speed monster (0:3)
 Tools
  s - an empty uncursed sack
  o - an uncursed tooled horn
  n - an uncursed blindfold
  R - an uncursed blindfold
  v - an uncursed leash
  q - an uncursed lock pick
  M - 2 uncursed tallow candles
  r - an uncursed partly used wax candle (lit)
 Gems/Stones
  u - 3 uncursed worthless pieces of black glass
  K - 2 uncursed worthless pieces of blue glass
  I - 2 uncursed worthless pieces of orange glass
  p - an uncursed worthless piece of red glass
  N - an uncursed worthless piece of yellow glass
  S - an uncursed worthless piece of yellowish brown glass

JellyDonut the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 7 female elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Gnomish Mines, on level 8.
 You entered the dungeon 1700 turns ago.
 It was nighttime.
 You had 707 experience points, 573 more were needed to attain level 8.

Basics:
 You had 0 out of 50 hit points.
 You had 14 out of 77 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 236 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 11 (limit:18).
 Your dexterity was 13 (limit:18).
 Your constitution was 13 (limit:16).
 Your intelligence was 18 (limit:20).
 Your wisdom was 11 (limit:20).
 Your charisma was 11 (limit:18).

Final Status:
 You were temporarily blind.
 You were satiated.
 You were unencumbered.
 You were wielding a quarterstaff.
 You were skilled in quarterstaff.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You were sleep resistant.
 You had infravision.
 You were warded.
 You were fast.
 You are dead.

Vanquished creatures:
  2 small mimics
  a lizard
  2 fire ants
  a mountain nymph
  a yellow light
  6 gnome lords
  a gnomish wizard
  a guardian naga hatchling
  a gray ooze
  8 dwarves
  a hill orc
  a large kobold
  a giant rat
  a brown mold
  a yellow mold
 31 gnomes
  2 geckos
  3 goblins
  4 lichens
  3 newts
72 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
      An altar to Anhur.
   Level 2: "V"
      A fountain.
   Level 3:
      A general store, a fountain.
   Level 4:
      Stairs down to The Gnomish Mines.
The Gnomish Mines: levels 5 to 8
   Level 5:
   Level 6:
   Level 7:
   Level 8: <- You were here.
      A temple, some fountains.
      Final resting place for
         you, killed by a dwarf.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    JellyDonut    |
                  |      236 Au      |
                  |   killed by a    |
                  |      dwarf       |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye JellyDonut the Wizard...

You died in The Gnomish Mines on dungeon level 8 with 3391 points,
and 236 pieces of gold, after 1700 moves.
You were level 7 with a maximum of 50 hit points when you died.

