Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-06-01 02:39:59, ended 2025-06-01 04:10:07.

JellyDonut, chaotic female elven Wizard

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JellyDonut the Thaumaturge  St:10 Dx:15 Co:14 In:20 Wi:9 Ch:7  Chaotic
Dlvl:7  $:5  HP:0(39) Pw:1(66) AC:2  Exp:6 T:1985  Deaf

Latest messages:
 You are surrounded by a shimmering light.
 The housecat drops a dagger.
 The giant ant starts to attack you, but pulls back.
 The giant ant starts to attack you, but pulls back.
 The lizard starts to attack you, but pulls back.
 The gnomish wizard zaps a wand of create monster!
 The giant ant starts to attack you, but pulls back.
 The giant ant starts to attack you, but pulls back.
 The giant ant starts to attack you, but pulls back.
 The gnomish wizard zaps a wand of create monster!
 The giant ant starts to attack you, but pulls back.
 The giant ant starts to attack you, but pulls back.
 The giant ant starts to attack you, but pulls back.
 The gnomish wizard zaps a wand of create monster!
 The giant ant starts to attack you, but pulls back.
 You finish your prayer.
 You feel that Anhur is well-pleased.
 What do you want to use or apply? [cgmopy or ?*] ?
 You start playing your leather drum.
 You beat a deafening row!
 The housecat turns to flee.
 The manes turns to flee.
 The manes turns to flee.
 The manes turns to flee.
 The raven turns to flee.
 The dwarf lord turns to flee.
 The werewolf turns to flee.
 The housecat turns to flee.
 The giant ant turns to flee.
 The giant ant turns to flee.
 The lizard turns to flee.
 The bat turns to flee.
 The Uruk-hai turns to flee.
 The gnomish wizard turns to flee.
 The dwarf turns to flee.
 The gnomish wizard zaps a wand of create monster!
 You hit the lizard.
 The gnomish wizard zaps a wand of create monster!
 In what direction? 2
 The spell hits the dingo!
 The spell hits the manes!
 You destroy the manes!
 The gnomish wizard zaps a wand of create monster!
 You hit the dingo!
 The dingo bites!
 The housecat picks up a dagger.
 The housecat misses the dingo.
 The giant bat bites!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 5 gold pieces
 Weapons
  s - a +0 dart
  x - 4 +0 daggers (at the ready)
  X - a blessed +0 orcish dagger
  I - a +0 silver dagger
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  r - an uncursed +1 orcish helm (being worn)
  T - an uncursed +0 pair of iron shoes (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
  Z - an uncursed +0 studded leather armor (being worn)
 Comestibles
  t - an uncursed slime mold
  v - an uncursed apple
  n - an uncursed food ration
 Scrolls
  i - 3 uncursed scrolls of identify
  j - an uncursed scroll of remove curse
  w - an uncursed scroll of taming
 Rings
  e - an uncursed ring of polymorph control
  z - an uncursed ring of polymorph control
  d - an uncursed ring of sustain ability
 Wands
  c - a wand of make invisible (0:4)
  g - a wand of striking (0:6)
 Tools
  m - an uncursed leather drum
  p - an uncursed brass lantern
  o - an uncursed oil lamp
  y - 2 uncursed tallow candles
 Gems/Stones
  q - an uncursed worthless piece of orange glass

JellyDonut the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 6 female elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Gnomish Mines, on level 7.
 You entered the dungeon 1985 turns ago.
 It was nighttime.
 You had 446 experience points, 194 more were needed to attain level 7.

Basics:
 You had 0 out of 39 hit points.
 You had 1 out of 66 energy points (spell power).
 Your armor class was 2.
 Your wallet contained 5 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 10 (limit:18).
 Your dexterity was 15 (limit:18).
 Your constitution was 14 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 9 (limit:20).
 Your charisma was 7 (limit:18).

Final Status:
 You were deaf.
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You were sleep resistant.
 You had infravision.
 You were warded.
 You are dead.

Vanquished creatures:
  a small mimic
  a gnome king
 an Uruk-hai
  a rock mole
  a violet fungus
  5 gnome lords
  2 red naga hatchlings
  4 dwarves
  a kobold lord
  3 iguanas
  a hobbit
  a manes
  a hobgoblin
 16 gnomes
  4 jackals
  a fox
  3 kobolds
  3 goblins
  2 sewer rats
  a grid bug
  2 kobold zombies
  a newt
56 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
   Level 2:
      An armor shop, a fountain.
   Level 3:
      Stairs down to The Gnomish Mines.
   Level 4:
The Gnomish Mines: levels 4 to 7
   Level 4:
   Level 5:
   Level 6:
      Many shops, a temple to Anhur, some fountains, some trees.
   Level 7: <- You were here.
      Final resting place for
         you, killed by a giant bat.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    JellyDonut    |
                  |       5 Au       |
                  |   killed by a    |
                  |    giant bat     |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye JellyDonut the Wizard...

You died in The Gnomish Mines on dungeon level 7 with 2089 points,
and 5 pieces of gold, after 1985 moves.
You were level 6 with a maximum of 39 hit points when you died.

