Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-09-20 04:16:05, ended 2025-09-20 04:45:15.

JellyDonut, chaotic female elven Wizard

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JellyDonut the Thaumaturge  St:10 Dx:14 Co:16 In:16 Wi:12 Ch:10  Chaotic
Dlvl:7  $:18 HP:0(52) Pw:0(60) AC:5  Exp:6 T:1675  Hungry   Burdened

Latest messages:
 The killer bee stings!
 You miss the killer bee.
 The killer bee misses!
 The killer bee misses!
 The killer bee stings!
 You miss the killer bee.
 The killer bee misses!
 You miss the killer bee.
 The killer bee stings!
 You miss the killer bee.
 The killer bee stings!
 The killer bee misses!
 The killer bee stings!
 You kill the killer bee!
 You see here a killer bee corpse.
 The killer bee stings!
 What do you want to use or apply? [cjkmnsDMQ-TVZ or ?*] ?
 Improvise? [ynq] (q) y
 You start playing your horn.
 You produce a frightful, grave sound.
 The killer bee turns to flee.
 You have no ammunition readied.
 What do you want to throw? [$alF or ?*] ?
 You ready: l - 3 blessed daggers.
 In what direction? 2
 You are beginning to feel hungry.
 You hear someone beseeching Ptah.
 You see here a blessed dagger.
 You have a little trouble lifting l - a blessed dagger (at the ready).
 In what direction? 4
 The dagger misses the killer bee.
 What do you want to wield? [- alF or ?*] a
 You are already wielding that!
 You kill the killer bee!
 You have a little trouble lifting t - an etched helmet.
 You see here a blessed dagger.
 The killer bee stings!
 The killer bee's sting was poisoned!
 What do you want to use or apply? [cjkmnsDMQ-TVZ or ?*] ?
 Improvise? [ynq] (q) y
 You start playing your horn.
 You produce a frightful, grave sound.
 The killer bee turns to flee.
 In what direction? 6
 The spell misses the killer bee.
 The killer bee stings!
 The killer bee stings!
 The killer bee's sting was poisoned!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 18 gold pieces
 Weapons
  l - 2 blessed +0 daggers (at the ready)
  F - a +0 elven dagger
  a - a blessed +3 quarterstaff (weapon in hands)
 Armor
  t - an uncursed +0 helmet
  I - an uncursed +0 pair of gauntlets of dexterity (being worn)
  E - a blessed +1 pair of jumping boots (being worn)
  b - an uncursed +1 cloak of magic resistance (being worn)
 Comestibles
  y - 5 uncursed food rations
  Y - an uncursed fortune cookie
  o - 2 uncursed tripe rations
  p - an uncursed lichen corpse
  G - an uncursed lizard corpse
  J - an uncursed small glob of gray ooze
 Scrolls
  x - a blessed scroll of teleportation
 Potions
  g - an uncursed potion of acid
  w - an uncursed potion of fruit juice
  h - an uncursed potion of speed
 Rings
  e - an uncursed ring of free action
  L - an uncursed ring of regeneration
  d - an uncursed ring of shock resistance
 Wands
  k - a blessed wand of make invisible (0:7)
  c - a wand of probing (0:5)
 Tools
  s - an empty uncursed unlocked large box
  n - an uncursed bugle
  V - an uncursed tooled horn
  j - an uncursed brass lantern
  m - an uncursed leash
  T - an uncursed lock pick
  R - an uncursed skeleton key
  M - an uncursed partly used tallow candle
  Q - an uncursed tin opener
  S - an uncursed towel
  D - a blessed wax candle
  Z - an uncursed partly used wax candle

JellyDonut the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 6 female elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Gnomish Mines, on level 7.
 You entered the dungeon 1675 turns ago.
 It was nighttime.
 You had 632 experience points, 8 more were needed to attain level 7.

Basics:
 You had 0 out of 52 hit points.
 You had 0 out of 60 energy points (spell power).
 Your armor class was 5.
 Your wallet contained 18 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 10 (limit:18).
 Your dexterity was 14 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 16 (limit:20).
 Your wisdom was 12 (limit:20).
 Your charisma was 10 (limit:18).

Final Status:
 You were hungry.
 You were burdened; movement was slightly slowed.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You were sleep resistant.
 You had infravision.
 You could jump.
 You were warded.
 You are dead.

Vanquished creatures:
  a lizard
  2 dwarf lords
  4 gnome lords
  a gnomish wizard
  a gray ooze
  2 paper golems
  8 dwarves
  a rabid rat
  3 killer bees
  2 hobbits
  7 manes
  a large kobold
 30 gnomes
  3 geckos
  a kobold
  a goblin
  2 sewer rats
  a lichen
  2 newts
73 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
      A fountain.
   Level 2:
   Level 3:
      Stairs down to The Gnomish Mines.
   Level 4:
The Gnomish Mines: levels 4 to 7
   Level 4:
   Level 5:
   Level 6:
      Final resting place for
         michelmartinet-Wiz-Hum-Mal-Neu, killed by a dwarf.
   Level 7: <- You were here.
      Some shops, a temple, some fountains.
      Final resting place for
         you, killed by a killer bee.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    JellyDonut    |
                  |      18 Au       |
                  |   killed by a    |
                  |    killer bee    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye JellyDonut the Wizard...

You died in The Gnomish Mines on dungeon level 7 with 2845 points,
and 18 pieces of gold, after 1675 moves.
You were level 6 with a maximum of 52 hit points when you died.

