Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-11-26 06:03:41, ended 2025-11-26 06:21:00.

JellyDonut, chaotic female elven Wizard

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                   |.......|###   |.....|   #....<._|#   |...|
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                   ---------                 --------

JellyDonut the Conjurer   St:10 Dx:13 Co:12 In:20 Wi:15 Ch:9  Chaotic
Dlvl:1  $:39 HP:0(35) Pw:63(73) AC:4  Exp:5 T:2551  Overtaxed

Latest messages:
 The sewer rat misses!
 The sewer rat bites!
 The sewer rat misses!
 The sewer rat bites!
 The sewer rat misses!
 Your concentration falters while carrying so much stuff.
 The sewer rat bites!
 The sewer rat bites!
 The sewer rat bites!
 The sewer rat bites!
 The sewer rat bites!
 The sewer rat bites!
 What do you want to drop? [$a-fh-lnoqrxyBD-GK-MPUVXY or ?*] ?
 You drop a hobgoblin corpse.
 Your movements are now unencumbered.
 The sewer rat bites!
 In what direction? 4
 The sleep ray hits the sewer rat.
 The sleep ray bounces!
 The sleep ray hits the sewer rat.
 The sleep ray hits you!
 You don't feel sleepy.
 You miss the sewer rat.
 What do you want to wield? [- aKMVY or ?*] a
 a - a blessed +1 quarterstaff (weapon in hands).
 You kill the sewer rat!
 You see here a hobgoblin corpse.
 In what direction? 7
 The sleep ray hits the bat.
 The sleep ray bounces!
 The sleep ray hits the bat.
 The sleep ray hits you!
 You don't feel sleepy.
 You kill the bat!
 You see here a hobgoblin corpse.
 You have extreme difficulty lifting a hobgoblin corpse.  Continue? [ynq] (q) y
 l - a hobgoblin corpse.
 You can barely move a handspan with this load!
 The bat bites!
 The bat misses!
 The bat bites!
 The bat bites!
 Your concentration falters while carrying so much stuff.
 The bat misses!
 The bat bites!
 The bat misses!
 The bat bites!
 The bat bites!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 39 gold pieces
 Weapons
  V - a +1 arrow
  K - 13 +0 darts
  Y - a +0 dagger
  M - the +0 Sting
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  U - a blessed +1 orcish helm (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
  G - an uncursed +0 studded leather armor (being worn)
 Comestibles
  L - an uncursed banana
  r - an uncursed cram ration
  y - an uncursed orange
  x - an uncursed tin of spinach
  l - an uncursed hobgoblin corpse
 Scrolls
  k - an uncursed scroll of confuse monster
  D - an uncursed scroll of magic mapping
  i - an uncursed scroll of scare monster
  j - an uncursed scroll of stinking cloud
 Potions
  P - an uncursed potion of extra healing
  h - an uncursed potion of sickness
  f - 2 uncursed potions of speed
 Rings
  F - a cursed ring of aggravate monster
  d - an uncursed ring of free action
  e - an uncursed ring of invisibility
  B - an uncursed ring of protection from shape changers
 Wands
  E - a wand of opening (0:4)
  c - a wand of sleep (0:7)
  q - a wand of striking (0:6)
 Tools
  n - an uncursed tooled horn
  o - an uncursed lock pick
  X - a cursed oil lamp

JellyDonut the Wizard's attributes:

Background:
 You were a Conjurer, a level 5 female elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 1.
 You entered the dungeon 2551 turns ago.
 You had 258 experience points, 62 more were needed to attain level 6.

Basics:
 You had 0 out of 35 hit points.
 You had 63 out of 73 energy points (spell power).
 Your armor class was 4.
 Your wallet contained 39 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 10 (limit:18).
 Your dexterity was 13 (limit:18).
 Your constitution was 12 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 15 (limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You were overtaxed; movement was extremely slowed.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were sleep resistant.
 You were poison resistant.
 You had infravision.
 You were warded.
 You are dead.

Vanquished creatures:
  a gnomish wizard
  a red naga hatchling
  a black naga hatchling
  a giant ant
  2 dwarves
  a kobold lord
  2 hill orcs
  2 rothes
  3 acid blobs
  4 coyotes
  a hobbit
  2 large kobolds
  2 hobgoblins
  2 giant rats
  2 yellow molds
  a green mold
  a red mold
  a gnome
  a gnome zombie
  3 geckos
  2 jackals
  a fox
  3 kobolds
  3 sewer rats
  6 grid bugs
  a bat
  4 lichens
  4 newts
58 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 5
   Level 1: "vs" <- You were here.
      Some altars to Anhur, some fountains, a grave.
      Final resting place for
         you, killed by a bat.
   Level 2:
      A fountain, a grave.
   Level 3:
   Level 4:
      Stairs down to The Gnomish Mines.
   Level 5:
      Many fountains.
The Gnomish Mines:
   Level 5:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    JellyDonut    |
                  |      39 Au       |
                  | killed by a bat  |
                  |                  |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye JellyDonut the Wizard...

You died in The Dungeons of Doom on dungeon level 1 with 1268 points,
and 39 pieces of gold, after 2551 moves.
You were level 5 with a maximum of 35 hit points when you died.

