Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-11-30 05:09:27, ended 2025-11-30 05:34:08.

JellyDonut, chaotic female elven Wizard

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JellyDonut the Thaumaturge  St:11 Dx:12 Co:13 In:15 Wi:12 Ch:15  Chaotic
Dlvl:6  $:2211 HP:0(36) Pw:42(77) AC:7  Exp:6 T:1793 

Latest messages:
 You open the chest...
 You put an uncursed +0 hard hat into the chest.
 You cannot stash something you are wearing.
 You put an uncursed +0 pair of hard shoes into the chest.
 You put an uncursed +0 pair of hard shoes into the chest.
 You cannot stash something you are wearing.
 You cannot stash something you are wearing.
 You cannot stash something you are wearing.
 Your movements are now unencumbered.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 There is an uncursed unlocked chest containing 15 items here, loot it? [ynq] (q) y
 You open the chest...
 You put an uncursed tin into the chest.
 You put an uncursed magenta spellbook into the chest.
 You put an uncursed candle into the chest.
 You put an uncursed candle into the chest.
 You put an uncursed blue gem into the chest.
 You put an uncursed orange gem into the chest.
 You put an uncursed red gem into the chest.
 You put 2 uncursed yellowish brown gems into the chest.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 Unknown command '^J'.
 The dungeon acoustics noticeably change.
 You hear the chime of a cash register.
 The soldier ant bites!
 The soldier ant stings!
 The soldier ant's sting was poisoned!
 The soldier ant bites!
 The soldier ant stings!
 What do you want to zap? [cLQX or ?*] ?
 In what direction? 3
 The bolt of cold hits the soldier ant!
 The bolt of cold bounces!
 The soldier ant bites!
 The soldier ant stings!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 2211 gold pieces
 Weapons
  h - a blessed +1 dagger
  B - a +0 dagger
  I - the blessed +1 Sting
  a - a blessed +4 quarterstaff (weapon in hands)
 Armor
  t - an uncursed +0 orcish helm (being worn)
  w - an uncursed +0 pair of low boots (being worn)
  b - an uncursed burnt +0 cloak of magic resistance (being worn)
  g - an uncursed +0 leather jacket (being worn)
 Comestibles
  A - 2 uncursed food rations
  Z - an uncursed fortune cookie
  O - an uncursed orange
  C - 2 uncursed tripe rations
  q - an uncursed lichen corpse
 Rings
  d - an uncursed ring of fire resistance
  e - an uncursed +1 ring of increase accuracy
 Wands
  Q - a wand of cold (0:5)
  L - a wand of fire (0:5)
  c - a wand of opening (0:8)
  X - a wand of opening (0:5)
 Tools
  H - an empty uncursed sack
  o - an uncursed blindfold
  T - an uncursed brass lantern
  Y - an uncursed brass lantern
  f - an uncursed leash
  j - an uncursed leash
  S - an uncursed lock pick
  U - an uncursed skeleton key
  R - a tinning kit (0:56)

JellyDonut the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 6 female elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Gnomish Mines, on level 6.
 You entered the dungeon 1793 turns ago.
 It was nighttime.
 You had 393 experience points, 247 more were needed to attain level 7.

Basics:
 You had 0 out of 36 hit points.
 You had 42 out of 77 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 2211 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 11 (limit:18).
 Your dexterity was 12 (limit:18).
 Your constitution was 13 (limit:16).
 Your intelligence was 15 (limit:20).
 Your wisdom was 12 (limit:20).
 Your charisma was 15 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You were sleep resistant.
 You had infravision.
 You were warded.
 You are dead.

Vanquished creatures:
  a shopkeeper
  a gnome king
  a violet fungus
  2 gnome lords
  2 gnomish wizards
  2 straw golems
  5 dwarves
  a giant bat
  a hobbit
  a brown mold
 20 gnomes
  a gecko
  6 jackals
  a goblin
  2 sewer rats
  a grid bug
  2 lichens
  a kobold zombie
  a newt
52 creatures vanquished.

Genocided species:
 xorns
1 species genocided.

Voluntary challenges:
 You genocided 1 type of monster.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1: "VS"
      An altar, a fountain.
   Level 2:
      A fountain.
      Stairs down to The Gnomish Mines.
   Level 3:
      An untended shop.
The Gnomish Mines: levels 3 to 6
   Level 3:
      Final resting place for
         exu-Bar-Orc-Mal-Cha, killed by a dwarf, while sleeping.
   Level 4:
   Level 5:
   Level 6: <- You were here.
      A shop, a temple to Anhur, a fountain.
      Final resting place for
         you, killed by a soldier ant.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    JellyDonut    |
                  |     2211 Au      |
                  |   killed by a    |
                  |   soldier ant    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye JellyDonut the Wizard...

You died in The Gnomish Mines on dungeon level 6 with 4372 points,
and 2211 pieces of gold, after 1793 moves.
You were level 6 with a maximum of 36 hit points when you died.

