Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-12-14 23:58:07, ended 2025-12-15 03:50:36.

JellyDonut, chaotic female elven Wizard

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JellyDonut the Thaumaturge  St:15 Dx:17 Co:16 In:20 Wi:14 Ch:9  Chaotic
Dlvl:11 $:383 HP:0(52) Pw:42(123) AC:0  Exp:9 T:6079 

Latest messages:
 You see here a blessed dagger.
 z - a blessed dagger (at the ready).
 The Mordor orc turns into a carnivorous ape!
 The carnivorous ape turns into a lichen!
 In what direction? 4
 The dagger hits the floating eye!
 In what direction? 4
 You kill the floating eye!
 The grid bug falls into a pit!
 You see here 2 blessed daggers.
 z - 2 blessed daggers (at the ready).
 In what direction? 6
 The sleep ray hits the killer bee.
 The sleep ray hits the invisible stalker.
 The lichen turns into a mumak!
 In what direction? 9
 The dagger misses the yellow light.
 In what direction? 9
 The dagger hits the yellow light.
 You have no ammunition readied.
 What do you want to throw? [$nuY or ?*] ?
 You ready: u - a dagger.
 In what direction? 9
 The dagger hits the yellow light.
 The mumak turns into an iguana!
 In what direction? 9
 The spell hits the yellow light!
 You kill the yellow light!
 You have no ammunition readied.
 What do you want to throw? [$nY or ?*] <esc>
 Never mind.
 The invisible stalker hits!
 In what direction? 6
 The sleep ray hits the killer bee.
 The sleep ray hits the gecko.
 The iguana turns into a yeti!
 The Mordor orc falls into a pit!
 The Mordor orc picks up 7 arrows.
 The invisible stalker hits!
 The Mordor orc swings his curved sword.
 The Mordor orc hits!
 You hit the invisible stalker.
 The invisible stalker hits!
 The Mordor orc swings his curved sword.
 The Mordor orc hits!
 Unknown command '^J'.
 You hit the Mordor orc!
 The invisible stalker hits!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 383 gold pieces
 Amulets
  x - an uncursed amulet of ESP (being worn)
 Weapons
  n - the blessed rustproof +1 Magicbane (weapon in hand)
  Y - the +0 Sting
 Armor
  R - an uncursed +0 helmet (being worn)
  C - an uncursed +0 pair of gauntlets of dexterity (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
  j - an uncursed +0 crystal plate mail (being worn)
 Comestibles
  B - an uncursed carrot
  o - an uncursed cream pie
  I - 2 uncursed food rations
  r - an uncursed lembas wafer
  E - 2 uncursed lizard corpses
 Scrolls
  m - an uncursed scroll of blank paper
 Rings
  d - an uncursed +1 ring of increase damage (on right hand)
  e - an uncursed ring of invisibility (on left hand)
 Wands
  F - a wand of cold (0:7)
  P - a wand of create monster (0:13)
  s - a wand of digging (0:8)
  M - a wand of digging (0:4)
  c - a wand of magic missile (0:1)
  q - a wand of secret door detection (0:11)
  t - a wand of teleportation (0:4)
 Tools
  W - a drum of earthquake (0:4)
  p - an uncursed lock pick
  D - an uncursed skeleton key
  y - an uncursed stethoscope
 Gems/Stones
  w - an uncursed luckstone

JellyDonut the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 9 female elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 11, a very big room.
 You entered the dungeon 6079 turns ago.
 It was nighttime.
 You had 3207 experience points, 1913 more were needed to attain level 10.

Basics:
 You had 0 out of 52 hit points.
 You had 42 out of 123 energy points (spell power).
 Your armor class was 0.
 Your wallet contained 383 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 15 (peak:17, limit:18).
 Your dexterity was 17 (peak:18, limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 14 (limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a dagger.
 You had basic skill with dagger and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were sleep resistant.
 You were telepathic.
 You had infravision.
 You were invisible.
 You had a small damage bonus (+1).
 You were guarded.
 You were fast.
 You were very lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
  a large mimic
  a stalker
  4 wargs
  4 small mimics
  a wood golem
  a pyrolisk
  a dwarf king
  a tengu
  2 wraiths
  a chameleon
  a giant beetle
  2 leprechauns
  a giant spider
 an ice vortex
  a vampire bat
  2 gnome kings
 an orc mummy
  a rust monster
  2 lizards
  a dingo
  a dwarf lord
  a dust vortex
  a gnome mummy
  a wood nymph
  a water nymph
 15 Mordor orcs
  a rock piercer
  a rock mole
  a fog cloud
  4 yellow lights
  a violet fungus
  7 gnome lords
  3 gnomish wizards
  2 straw golems
  a baby crocodile
  6 giant ants
  4 floating eyes
  8 dwarves
  2 kobold lords
  8 hill orcs
  a rothe
  a rabid rat
 26 killer bees
 an acid blob
  a coyote
  4 hobbits
 10 giant rats
  6 cave spiders
  a yellow mold
 19 gnomes
  2 geckos
  5 jackals
  4 kobolds
  4 goblins
  a sewer rat
  a grid bug
  3 bats
  3 lichens
  2 kobold zombies
  9 newts
203 creatures vanquished.

Genocided species:
 xorns
1 species genocided.

Voluntary challenges:
 You genocided 1 type of monster.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 11
   Level 1:
      A sink.
   Level 2:
      A general store, a fountain.
      Stairs down to The Gnomish Mines.
   Level 3:
      A fountain.
   Level 4:
      A scroll shop.
   Level 5:
      A potion shop, an altar to Anhur.
   Level 6:
      A potion shop, an altar to Anhur, a grave.
   Level 7:
      A potion shop.
   Level 8:
      A fountain, some graves.
   Level 9:
      Many fountains.
   Level 10:
      A fountain.
   Level 11: <- You were here.
      Some fountains, many trees.
      A very big room.
      Final resting place for
         you, killed by an invisible stalker.
The Gnomish Mines: levels 3 to 5
   Level 3:
   Level 4:
   Level 5:
      Many shops, a temple, some fountains.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    JellyDonut    |
                  |      383 Au      |
                  |   killed by an   |
                  |    invisible     |
                  |     stalker      |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye JellyDonut the Wizard...

You died in The Dungeons of Doom on dungeon level 11 with 13673 points,
and 383 pieces of gold, after 6079 moves.
You were level 9 with a maximum of 52 hit points when you died.

