Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6).

Game began 2025-03-03 19:54:22, ended 2025-03-05 03:27:07.

Jera, neutral female human Cavewoman

                   $         $     -----------                          $
          ?      $      $    $     ..........|        $
     ---------                    |..........|                         $
     |.......|                  ##-..........-##       ------
     |.......|       ---------  # |..........| ###     |....|  *
     |..<....|       |.......|  # |..........|   #     |.)..|
     |.......-###   #.........###  -----------   ##### |....|
     -.-.---|-  #   #|.......|                       ##......####
      ###       #  ##---------                      %##------
      ###       #  #              $                 # ###          $
      #         ## #                              ###
      #        ######     $          $            #
     -|--- ---  ####                              #
     |.......%###   #                            ##
     |(......|                           #########
     |.......|            ----.------    #
     |.......-########    |......v@..|   #   $         $$*
     ---------       #####-..........-####
                          ------------

Jera the Vagrant         St:18/04 Dx:14 Co:18 In:10 Wi:11 Ch:8  Neutral
Dlvl:18 $:1933 HP:0(81) Pw:44(53) AC:1  Exp:11 T:17328 

Latest messages:
 You hit the Aleax!
 The Aleax swings his long sword.
 The Aleax hits!
 The Aleax swings his long sword.
 The Aleax hits!
 The Aleax kicks!
 You miss the Aleax.
 The Aleax swings his long sword.
 The Aleax hits!
 The Aleax swings his long sword.
 The Aleax hits!
 The Aleax kicks!
 You hear a rushing noise nearby.
 You hear a rushing noise nearby.
 The energy vortex misses!
 The energy vortex just misses!
 What do you want to write with? [- aiv or ?*]
 You write in the dust with your fingertip.
 Never mind.
 What do you want to use or apply? [cdimsvxz or ?*]
 Improvise? [ynq] (q)
 You start playing your horn.
 You produce a frightful, grave sound.
 The energy vortex turns to flee.
 The energy vortex engulfs you!
 What are you looking for?  The exit?
 You feel your magical energy drain away.
 The air around you crackles with electricity.
 You feel your magical energy drain away.
 What do you want to use or apply? [cdimsvxz or ?*]
 n - a wand called teleportation.
 The air around you crackles with electricity.
 You feel your magical energy drain away.
 You get expelled!
 What do you want to use or apply? [cdimnsvxz or ?*]
 Improvise? [ynq] (q)
 You start playing your horn.
 You produce a frightful, grave sound.
 What do you want to use or apply? [cdimnsvxz or ?*]
 Improvise? [ynq] (q)
 You start playing your horn.
 You produce a frightful, grave sound.
 You hit the nurse!
 The nurse hits!
 What do you want to write with? [- ainv or ?*]
 Never mind.
 You hit the energy vortex!
 You are jolted with electricity!
 You die...
 Do you want your possessions identified? [ynq] (y)

Inventory:
 Coins    ('$')
  $ - 1933 gold pieces
 Amulets  ('"')
  p - an uncursed amulet of reflection (being worn)
 Weapons  (')')
  a - an uncursed +1 club (weapon in hand)
 Armor    ('[')
  O - an uncursed +0 orcish helm (being worn)
  h - an uncursed +0 pair of leather gloves (being worn)
  q - an uncursed thoroughly rusty +0 pair of iron shoes (being worn)
  H - an uncursed +0 elven cloak (being worn)
  k - an uncursed +0 dwarvish mithril-coat (being worn)
 Comestibles  ('%')
  e - an uncursed lizard corpse
 Wands    ('/')
  n - an uncursed wand of teleportation (0:0)
  v - a blessed wand of undead turning (0:7)
 Tools    ('(')
  d - an uncursed bag of holding containing 54 items
  s - an uncursed tooled horn
  c - an uncursed blindfold
  x - an uncursed thoroughly rusty +0 pick-axe
  m - an uncursed skeleton key
  z - an uncursed +0 unicorn horn
 Gems/Stones  ('*')
  i - an uncursed luckstone

Contents of the bag of holding:
  5776 gold pieces
  a cursed amulet of change
  an uncursed amulet of magical breathing
  3 cursed -2 darts
  an uncursed +0 elven leather helm
  an uncursed +0 pair of speed boots
  an uncursed +0 dwarvish cloak
  an uncursed C-ration
  4 uncursed food rations
  6 uncursed food rations
  an uncursed lembas wafer
  2 uncursed melons
  an uncursed tripe ration
  an uncursed scroll of gold detection
  an uncursed scroll of magic mapping
  an uncursed scroll of remove curse
  an uncursed scroll of stinking cloud
  2 uncursed scrolls of blank paper
  2 uncursed scrolls of earth
  an uncursed scroll of light
  an uncursed scroll of scare monster
  an uncursed scroll of create monster
  2 uncursed scrolls of teleportation
  an uncursed potion of oil
  an uncursed potion of booze
  a blessed potion of paralysis
  an uncursed potion of hallucination
  a blessed potion of invisibility
  an uncursed potion of see invisible
  2 uncursed potions of gain energy
  an uncursed potion of polymorph
  a cursed potion of extra healing
  an uncursed potion of healing
  2 uncursed potions of object detection
  a blessed +4 ring of increase damage
  a cursed -1 ring of protection
  an uncursed ring of see invisible
  a cursed ring of polymorph
  an uncursed wand of secret door detection (0:13)
  an uncursed wand of digging (0:3)
  an uncursed wand of magic missile (0:0)
  a cursed wand of magic missile (0:7)
  an uncursed wand of magic missile (0:3)
  an uncursed wand of striking (0:0)
  an uncursed wand of striking (0:0)
  an uncursed can of grease (0:15)
  an uncursed pair of lenses
  an uncursed tinning kit (0:46)
  an uncursed +0 unicorn horn
  an uncursed +0 unicorn horn
  2 uncursed worthless pieces of black glass
  an uncursed worthless piece of blue glass
  an uncursed worthless piece of red glass
  an uncursed opal

Jera the Cavewoman's attributes:

Background:
 You were a Vagrant, a level 11 human Cavewoman.
 You were neutral, on a mission for Ishtar
 who was opposed by Anu (lawful) and Anshar (chaotic).
 You were in the Dungeons of Doom, on level 18.
 You entered the dungeon 17328 turns ago.
 It was nighttime.
 You had 17009 experience points, 2991 more were needed to attain level 12.

Basics:
 You had 0 out of 81 hit points.
 You had 44 out of 53 energy points (spell power).
 Your armor class was 1.
 Your wallet contained 1933 zorkmids.
 Autopickup was on for '$?!/="' plus thrown, with exceptions.

Final Characteristics:
 Your strength was 18/04 (limit:18/100).
 Your dexterity was 14 (limit:18).
 Your constitution was 18 (limit:18).
 Your intelligence was 10 (limit:18).
 Your wisdom was 11 (limit:18).
 Your charisma was 8 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a club.
 You had expert skill with club.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You were poison resistant.
 You saw invisible.
 You were telepathic.
 You were invisible to others.
 You were stealthy.
 You were guarded.
 You were fast.
 You had reflection.
 You were lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
  a lurker above
 12 ghosts
  a winged gargoyle
  2 giant mimics
  3 long worms
 an ogre king
 an umber hulk
  a large mimic
  a couatl
  3 stalkers
 an air elemental
  3 giant zombies
  a sergeant
  6 wargs
  3 small mimics
  3 xans
  2 ettin mummies
  a quantum mechanic
  a troll
  2 wood golems
  4 gelatinous cubes
  a pyrolisk
  2 freezing spheres
  2 flaming spheres
  a large cat
  2 tigers
  2 gargoyles
  a dwarf king
  3 tengu
 an ochre jelly
  3 energy vortices
  a mountain centaur
  2 elf mummies
  a human mummy
  a python
  4 carnivorous apes
 an ettin zombie
  4 soldiers
 an incubus
  2 chameleons
  5 giant beetles
  3 cockatrices
  6 wolves
  a winter wolf cub
  a panther
  5 leprechauns
  a mumak
  3 giant spiders
  a horse
 an ice vortex
  a baby long worm
  2 black lights
  2 gnome kings
 an orc mummy
  2 dwarf mummies
  3 ogres
  2 rust monsters
  3 owlbears
  3 gold golems
  3 werewolves
  2 lizards
  9 chickatrices
  a dog
  2 jaguars
  2 dwarf lords
  a white unicorn
  2 black unicorns
  2 dust vortices
  a raven
  a plains centaur
  a gnome mummy
  a snake
 12 human zombies
  4 rope golems
  5 Woodland-elves
  6 soldier ants
  2 bugbears
  4 imps
  4 quasits
  a water nymph
  3 mountain nymphs
  8 Mordor orcs
 11 Uruk-hai
  3 rock piercers
  3 rock moles
  a pony
  2 fog clouds
  6 yellow lights
  3 violet fungi
 15 gnome lords
  3 gnomish wizards
  2 kobold mummies
  4 gray oozes
  a barrow wight
  4 elf zombies
  2 ghouls
  3 straw golems
  a paper golem
  7 giant ants
  8 floating eyes
  a kitten
 23 dwarves
  3 homunculi
  2 kobold lords
  2 kobold shamans
 23 hill orcs
 10 rothes
  2 centipedes
  7 orc zombies
  6 dwarf zombies
  7 iguanas
 17 killer bees
 an acid blob
  3 gas spores
  5 hobbits
  3 manes
  2 large kobolds
  a hobgoblin
  2 giant rats
  2 cave spiders
  3 brown molds
  5 yellow molds
  2 green molds
  3 red molds
 70 gnomes
  2 gnome zombies
  5 geckos
  9 jackals
  5 kobolds
  7 goblins
  3 grid bugs
  4 lichens
  3 kobold zombies
  7 newts
540 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 18
   Level 1:
      A fountain.
   Level 2:
      A potion shop, some fountains.
      Stairs down to The Gnomish Mines.
   Level 3:
      A general store.
   Level 4:
      A fountain.
   Level 5:
      A potion shop, some fountains.
      Final resting place for
         OutpostOmega5-Wiz-Elf-Mal-Cha, killed by a pony.
   Level 6: "gray uni"
      Many fountains.
   Level 7:
      Many fountains.
      Oracle of Delphi.
   Level 8:
      A fountain.
      Stairs up to Sokoban, level 7.
   Level 9:
      Some fountains.
   Level 10:
      A fountain.
   Level 11:
      A very big room.
   Level 12:
   Level 13:
      A fountain.
      Summoned by Shaman Karnov.
   Level 14:
   Level 15:
      Many graves.
   Level 16:
      A primitive area.
   Level 17:
      A fountain.
   Level 18: <- You were here.
      Final resting place for
         you, killed by an energy vortex.
The Gnomish Mines: levels 3 to 11
   Level 3:
   Level 4:
   Level 5:
   Level 6:
      Many shops, a temple, some fountains, some trees.
   Level 7:
   Level 8:
   Level 9:
   Level 10:
   Level 11:
      A fountain.
Sokoban: levels 7 up to 4
   Level 4:
      Solved.
   Level 5:
      Solved.
   Level 6:
      Solved.
   Level 7:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |       Jera       |
                  |     7709 Au      |
                  |   killed by an   |
                  |  energy vortex   |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Jera the Cavewoman...

You died in The Dungeons of Doom on dungeon level 18 with 78277 points,
and 7709 pieces of gold, after 17328 moves.
You were level 11 with a maximum of 81 hit points when you died.

