Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-04-09 15:39:55, ended 2025-04-15 20:00:43.

Jera, neutral female gnomish Archeologist

                                   @   A@    A
                                   ---------
                                  @|.......| @
            -----                  |.......|
             ...|                  |...G@..|
     ---------..--   -----        A|.......| @
     |.......|...-- --.....     | @|.......|  |
     |.......|....---.......    |. ----.---- .|
     |..._...-.....-%..%.$...   |.....@.t.....|
     |.......|....---?..%....   ---..BA.D)..---
     |.......|...-- --....%..     -----@-----
     ---------..--   ----%---       ...AAA.-
            ....|      |...-------  ...&....
           ------      |.........|  ..%......
                       -------...--  ...%...-
                             |....-- ......--
                             ---...----.----
                               |...%..%)..
                               -----------
Jera the Spelunker         St:25 Dx:18 Co:18 In:19 Wi:18 Ch:16  Neutral S:777329
Astral Plane $:0  HP:192(217) Pw:99(99) AC:-47 Xp:20/5133874 T:33876  Satiated

Latest messages:
 The magic missile whizzes by you!
 The door absorbs the spell!
 "Wait!  I shall polymorph into a grid bug to give thee a fighting chance!"
 "Why search for the Amulet?  Thou wouldst but lose it, cretin."
 In what direction? k
 As you kick the door, it shatters to pieces!
 The priest of Quetzalcoatl swings his mace.
 The priest of Quetzalcoatl hits!
 The priest of Quetzalcoatl kicks!
 The air crackles around the priest of Quetzalcoatl.
 The Angel of Moloch zaps you with a magic missile!
 The magic missile misses the renegade Angel of Camaxtli.
 The magic missile whizzes by you!
 The magic missile bounces!
 The priest of Moloch picks up a set of gray dragon scales.
 The priest of Moloch puts on a set of gray dragon scales.
 The priest of Moloch picks up a potion of full healing.
 The invisible Angel of Moloch wields a long sword!
 The invisible Angel of Moloch zaps you with a magic missile!
 The magic missile hits the Angel of Moloch.
 The magic missile hits the priest of Moloch.
 The magic missile misses the renegade Angel of Camaxtli.
 The magic missile whizzes by you!
 The invisible high priest intones:
 "Pilgrim, you enter a sacred place!"
 Pestilence moves the Angel of Camaxtli out of the way!
 You hear a chugging sound.
 For some reason, Keni the invisible Sorcerer's presence is known to you.
 You feel aggravated at Keni the invisible Sorcerer.
 The priest of Quetzalcoatl swings his mace at the renegade Angel of Camaxtli.
 The priest of Quetzalcoatl hits the renegade Angel of Camaxtli.
 The priest of Quetzalcoatl misses the renegade Angel of Camaxtli.
 The Angel of Moloch zaps you with a magic missile!
 The magic missile hits the priest of Moloch.
 The magic missile misses the renegade Angel of Camaxtli.
 The magic missile whizzes by you!
 The magic missile hits the invisible high priest.
 What do you want to remove? [opS or ?*] o
 You were wearing an uncursed ring of conflict (on right hand).
 You hear a chugging sound.
 You hear a chugging sound.
 There is a high altar to Camaxtli (neutral) here.
 There is a high altar to Camaxtli (neutral) here.
 What do you want to sacrifice? [Q or ?*] Q
 You offer the Amulet of Yendor to Camaxtli...
 An invisible choir sings, and you are bathed in radiance...
 The voice of Camaxtli booms out: "Mortal, thou hast done well!"
 "In return for thy service, I grant thee the gift of Immortality!"
 You ascend to the status of Demigoddess...
 Do you want your possessions identified? [ynq] (y) y

Inventory:
 Amulets  ('"')
  S - an uncursed amulet of life saving (being worn)
 Weapons  (')')
  W - 20 blessed rustproof +7 darts (at the ready)
  a - the uncursed rustproof +7 Mjollnir (weapon in hand)
 Armor    ('[')
  B - an uncursed fireproof +4 elven leather helm (being worn)
  i - a blessed rustproof +5 pair of gauntlets of power (being worn)
  H - a blessed fireproof +4 pair of speed boots (being worn)
  Z - a blessed +5 shield of reflection (being worn)
  A - a blessed greased fireproof +4 cloak of protection (being worn)
  C - a blessed greased fireproof +5 Hawaiian shirt (being worn)
  t - a blessed +4 gray dragon scale mail (being worn)
 Comestibles  ('%')
  f - 3 uncursed lizard corpses
 Spellbooks  ('+')
  J - the uncursed Book of the Dead
 Rings    ('=')
  o - an uncursed ring of conflict
  k - an uncursed ring of free action
  l - an uncursed ring of levitation
  p - an uncursed ring of slow digestion (on left hand)
  T - an uncursed ring of teleport control
 Wands    ('/')
  q - an uncursed wand of death (2:4)
  n - an uncursed wand of digging (0:6)
  g - an uncursed wand of fire (0:4)
  y - a cursed wand of probing (0:7)
  M - a cursed wand of teleportation (0:2)
 Tools    ('(')
  d - a blessed bag of holding containing 57 items
  h - an uncursed bugle
  N - the uncursed Bell of Opening (0:0)
  c - an uncursed blindfold
  Y - the uncursed Candelabrum of Invocation (7 candles attached)
  r - a blessed magic lamp (lit)
  w - a blessed magic marker (0:31)
  b - the blessed Orb of Detection (0:5)
  x - an uncursed corroded +2 pick-axe (alternate weapon; not wielded)
  m - an uncursed skeleton key
  v - an uncursed stethoscope
  z - an uncursed +0 unicorn horn
 Gems/Stones  ('*')
  X - a blessed luckstone

Contents of the bag of holding:
  935 gold pieces
  an uncursed amulet of life saving
  an uncursed amulet of magical breathing
  41 blessed rustproof +7 darts
  an uncursed +0 helm of opposite alignment
  an uncursed +1 mummy wrapping
  an uncursed cram ration
  4 uncursed food rations
  2 uncursed lembas wafers
  6 uncursed lumps of royal jelly
  an uncursed sprig of wolfsbane
  an uncursed tin of nurse meat
  2 uncursed lizard corpses
  4 blessed scrolls of blank paper
  2 cursed scrolls of blank paper
  2 blessed scrolls of charging
  an uncursed scroll of charging
  2 uncursed scrolls of earth
  4 blessed scrolls of enchant weapon
  2 blessed scrolls of gold detection
  a blessed scroll of identify
  an uncursed scroll of magic mapping
  2 blessed scrolls of remove curse
  an uncursed scroll of scare monster
  4 cursed scrolls of teleportation
  a cursed potion of full healing
  a cursed potion of gain level
  an uncursed potion of healing
  a blessed potion of object detection
  6 potions of holy water
  an uncursed potion of water
  3 potions of unholy water
  an uncursed ring of cold resistance
  an uncursed ring of fire resistance
  an uncursed ring of polymorph
  an uncursed ring of polymorph control
  an uncursed ring of regeneration
  an uncursed wand of cold (0:4)
  an uncursed wand of cold (0:4)
  an uncursed wand of digging (0:6)
  an uncursed wand of digging (0:6)
  an uncursed wand of fire (0:4)
  an uncursed wand of secret door detection (0:14)
  a blessed wand of striking (0:6)
  an uncursed wand of teleportation (0:2)
  an uncursed wand of undead turning (0:8)
  an uncursed wand of undead turning (0:3)
  an uncursed can of grease (0:7)
  an uncursed expensive camera (0:75)
  an uncursed leash
  a blessed magic lamp
  an uncursed magic marker (1:27)
  an uncursed +0 unicorn horn
  5 uncursed agate stones
  5 uncursed jacinth stones
  2 uncursed rubies
  an uncursed touchstone

Jera the Archeologist's attributes:

Background:
 You were a Spelunker, a level 20 female gnomish Archeologist.
 You were neutral, on a mission for Camaxtli
 who was opposed by Quetzalcoatl (lawful) and Huhetotl (chaotic).
 You were in the endgame, on the Astral Plane.
 You entered the dungeon 33876 turns ago.
 There was a full moon in effect when your adventure ended.
 You had 5133874 experience points, 4866126 more were needed for level 21.
 Your score was 777329 before end-of-game adjustments.

Basics:
 You had 192 out of 217 hit points.
 You had all 99 energy points (spell power).
 Your armor class was -47.
 Your wallet was empty.
 Autopickup was on for '"' plus thrown, with exceptions.

Final Characteristics:
 Your strength was 25 (base:18/11, innate limit:18/50).
 Your dexterity was 18 (limit:18).
 Your constitution was 18 (limit:18).
 Your intelligence was 19 (limit:19).
 Your wisdom was 18 (limit:18).
 Your charisma was 16 (limit:18).

Final Status:
 You were satiated.
 You were unencumbered.
 You were wielding a hammer.
 You had basic skill with hammer.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were fire resistant.
 You were cold resistant.
 You were sleep resistant.
 You were shock resistant.
 You were poison resistant.
 You saw invisible.
 You were telepathic.
 You had automatic searching.
 You had infravision.
 You were invisible to others.
 You were stealthy.
 You had slower digestion.
 You had a moderate defense bonus (+9).
 You were protected.
 You took half spell damage.
 You were very fast.
 You had reflection.
 Your life would have been saved.
 You were extremely lucky.
 You had extra luck.
 Good luck did not time out for you.
 You survived.

Vanquished creatures:
    Orcus
    Juiblex
the Wizard of Yendor (thrice)
    Pestilence (twice)
    Famine (twice)
    Vlad the Impaler
  a high priest
    Medusa
 14 krakens
  2 iron golems
 10 storm giants
  a balrog
the Minion of Huhetotl
  3 purple worms
  3 gray dragons
  a silver dragon
  5 white dragons
  a black dragon
  a blue dragon
  4 green dragons
  a yellow dragon
 10 minotaurs
  2 jabberwocks
  5 baluchitheria
  3 Angels
  a stone golem
  a Nazgul
  a pit fiend
  a sandestin
  a hell hound
  6 titanotheres
  3 trappers
  a baby orange dragon
  a baby black dragon
  a baby green dragon
  a guardian naga
 20 vampire lords
  2 skeletons
 13 aligned priests
  4 captains
  4 shades
  6 nurses
  2 ice devils
  a nalfeshnee
  a lurker above
  a frost giant
 an ettin
  3 golden nagas
 11 black puddings
 15 vampires
  6 lieutenants
 28 ghosts
  2 queen bees
  3 winged gargoyles
  a mind flayer
  5 giant mimics
  3 long worms
  3 zruties
  2 fire giants
  7 ogre kings
  4 ice trolls
 15 rock trolls
  2 umber hulks
  3 flesh golems
  6 Elvenkings
  2 doppelgangers
  7 hezrous
  3 bone devils
  a large mimic
  a fire vortex
  3 stalkers
  3 air elementals
  3 earth elementals
  4 water elementals
  5 hill giants
  8 giant mummies
  2 black nagas
  5 xorns
 10 giant zombies
 an elf-lord
  5 sergeants
  4 barbed devils
  2 vrocks
  a salamander
  2 wargs
  a winter wolf
  3 hell hound pups
  6 small mimics
  2 glass piercers
  3 warhorses
  2 steam vortices
  4 xans
  3 ettin mummies
  5 ogre lords
  3 quantum mechanics
 12 trolls
  4 sasquatches
  4 wood golems
  3 erinyes
  5 mariliths
  5 sharks
  8 electric eels
  4 gelatinous cubes
  a pyrolisk
  5 large dogs
  a freezing sphere
  5 flaming spheres
 10 shocking spheres
  6 tigers
  6 gargoyles
  a dwarf king
  7 tengu
  8 ochre jellies
  6 leocrottas
 an energy vortex
  2 mountain centaurs
  5 stone giants
 12 elf mummies
 10 human mummies
  2 red nagas
  2 green slimes
  5 pythons
  3 pit vipers
  3 cobras
 38 wraiths
  5 carnivorous apes
 17 ettin zombies
  a leather golem
  4 Grey-elves
 44 soldiers
  2 watchmen
  4 succubi
  5 horned devils
  2 incubi
  5 chameleons
  3 crocodiles
  8 giant beetles
  2 quivering blobs
  8 cockatrices
  6 wolves
  2 winter wolf cubs
  3 lynxes
  a panther
  6 gremlins
  a spotted jelly
  8 leprechauns
  2 orc-captains
  5 iron piercers
  7 mumakil
  7 giant spiders
  7 horses
  3 black lights
  9 vampire bats
  4 forest centaurs
  2 gnome kings
  3 orc mummies
  8 dwarf mummies
  7 ogres
  6 brown puddings
  8 owlbears
  2 yetis
  3 gold golems
  2 werewolves
 12 Green-elves
  5 piranha
 14 giant eels
  8 lizards
  4 chickatrices
  3 dingoes
  4 dogs
  4 jaguars
  2 dwarf lords
  4 blue jellies
  5 white unicorns
  2 black unicorns
  8 dust vortices
  4 ravens
  2 plains centaurs
  5 gnome mummies
 20 snakes
  3 apes
 14 human zombies
  3 rope golems
  7 Woodland-elves
 17 soldier ants
  7 fire ants
 14 bugbears
  5 quasits
  5 wood nymphs
  5 water nymphs
  2 mountain nymphs
 10 Mordor orcs
  4 Uruk-hai
  3 orc shamans
  3 rock piercers
  5 rock moles
  3 ponies
  3 fog clouds
  8 yellow lights
  2 shriekers
  3 violet fungi
  5 gnome lords
  2 gnomish wizards
  8 kobold mummies
  3 gray oozes
  6 barrow wights
 10 elf zombies
  9 ghouls
  a straw golem
  6 paper golems
  7 jellyfish
  a baby crocodile
 15 giant ants
  2 little dogs
 13 floating eyes
  2 kittens
 13 dwarves
  2 homunculi
  3 kobold lords
  2 kobold shamans
 26 hill orcs
  7 rothes
  2 rabid rats
  a centipede
  3 giant bats
 19 orc zombies
 12 dwarf zombies
  a wererat
  2 werejackals
  9 iguanas
 77 killer bees
  4 acid blobs
  7 coyotes
  a gas spore
  a hobbit
 13 manes
 16 hobgoblins
  6 giant rats
  2 cave spiders
  3 brown molds
  a yellow mold
  a green mold
  4 red molds
  9 gnomes
 16 garter snakes
 18 gnome zombies
  6 geckos
 13 jackals
  6 foxes
  2 kobolds
  7 goblins
  a sewer rat
  7 grid bugs
  3 bats
  7 lichens
 13 kobold zombies
 12 newts
1461 creatures vanquished.

Genocided or extinct species:
 hobbits
 dwarves
 bugbears
 dwarf lords
 dwarf kings
 mind flayers
 master mind flayers
 liches
 demiliches
 master liches
 arch-liches
 rust monsters
 disenchanters
 erinyes (extinct)
 jellyfish
 piranha
 sharks
 giant eels
 electric eels
 krakens
19 species genocided.
1 species extinct.

Voluntary challenges:
 You genocided 19 types of monsters.
 You used 7 wishes.
 You did not wish for any artifacts.

The Elemental Planes:
   Astral Plane: <- You are here.
      Some temples.
   Plane of Water:
   Plane of Fire:
   Plane of Air:
   Plane of Earth:
The Dungeons of Doom: levels 1 to 29
   Level 1:
      A fountain.
      One way stairs up to The Elemental Planes.
   Level 2:
   Level 3:
      A general store, an altar to Camaxtli.
   Level 4:
      Stairs down to The Gnomish Mines.
   Level 5:
      Many fountains.
   Level 6:
      Stairs up to Sokoban, level 5.
   Level 7:
      A potion shop, many fountains, a sink.
   Level 8:
      A potion shop, some fountains.
   Level 9:
   Level 10:
      A fountain.
   Level 11:
      A fountain.
      Portal to The Quest.
   Level 12:
      A fountain.
   Level 13:
      A grave.
      Final resting place for
         thrashcardiom-Val-Hum-Fem-Law, killed by a leocrotta.
   Level 14:
      Some fountains.
   Level 15:
      A primitive area.
   Level 16:
      A general store.
   Level 17:
      A sink, a grave.
   Level 18:
      A fountain.
   Level 19:
      A grave.
   Level 20:
      Some fountains.
   Level 21:
      An altar to Camaxtli.
   Level 22:
      Some fountains.
   Level 23:
      A temple, a sink.
   Level 24:
      A fountain.
   Level 25:
   Level 26:
      A fountain, a sink.
   Level 27:
      An altar.
   Level 28:
   Level 29:
      A fountain.
      The castle.
      Connection to Gehennom.
Gehennom: levels 30 to 49
   Level 30:
      A temple, many graves.
      Valley of the Dead.
   Level 31:
   Level 32:
   Level 33:
      A fountain.
   Level 34:
   Level 35:
   Level 36:
   Level 37:
   Level 38:
   Level 39:
   Level 40:
      An untended shop, an altar, many graves.
   Level 41:
   Level 42:
      Stairs up to Vlad's Tower, level 41.
   Level 43:
   Level 44:
   Level 45:
   Level 46:
   Level 47:
   Level 48:
   Level 49:
      A temple, many graves.
      Moloch's Sanctum.
The Gnomish Mines: levels 5 to 12
   Level 5:
   Level 6:
   Level 7:
   Level 8:
      A general store, a temple, some fountains.
   Level 9:
   Level 10:
      Final resting place for
         Mythos-Val-Hum-Fem-Law, petrified by a cockatrice.
   Level 11:
   Level 12:
The Quest: levels 1 to 6
   Level 1:
      A throne.
      Completed quest for Lord Carnarvon.
   Level 2:
   Level 3:
   Level 4:
   Level 5:
   Level 6:
      A temple.
Sokoban: levels 5 up to 2
   Level 2:
      Solved.
   Level 3:
      Solved.
   Level 4:
      Solved.
   Level 5:
      Solved.
Vlad's Tower: levels 41 up to 39
   Level 39:
   Level 40:
   Level 41:

Goodbye Jera the Demigoddess...

You went to your reward with 1645608 points,
Mjollnir (worth 4000 zorkmids and 10000 points)
The Orb of Detection (worth 2500 zorkmids and 6250 points)
The Book of the Dead (worth 10000 zorkmids and 25000 points)
The Bell of Opening (worth 5000 zorkmids and 12500 points)
The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points)
       5 jacinth stones (worth 16250 zorkmids),
       5 agate stones (worth 1000 zorkmids),
       2 rubies (worth 7000 zorkmids),
       2 amulets of life saving (worth 300 zorkmids),
       1 amulet of magical breathing (worth 150 zorkmids),
and 935 pieces of gold, after 33876 moves.
You were level 20 with a maximum of 217 hit points when you ascended.

