Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6).

Game began 2025-02-07 06:09:37, ended 2025-02-10 11:50:14.

Jeroenix, neutral male human Wizard

     -----       ------
     |....#   ###.....-####
     |.*.|#   #  |....|   ########
     |...|#   #  |..^.|          #####
     |...|#   #  ------        ####r###r#r#r###
     |.)..########               -------------#        ----------------
     |...|#  #                   |C.........C|#########...............|
     -----## #                   |.....C...d..#####    |..............|
             #                   |...-----...|    #####..........%...<|
                                 |.....{.|...|         |..............|
                                 |..C|{@{|C..|         ----------------
                                 |...| {.|...|
                                 |...-----...|
                                 +.....C.....|
                                 |C.........C|
                                 -------------

Jeroenix the Wererat      St:10 Dx:14 Co:17 In:14 Wi:14 Ch:8  Neutral
Dlvl:5  $:0  HP:7(7) Pw:65(90) AC:6  HD:2 T:3321  Burdened

Latest messages:
 You see here an uncursed yellowish brown gem.
 You hear some noises.
 You hear some noises in the distance.
 The sewer rat picks up an uncursed yellowish brown gem.
 What do you want to take off? [*] ?
 You can't.  It is cursed.
 What do you want to take off? [*] g
 You were wearing an ivory ring (on left hand).
 The sewer rat drops an uncursed yellowish brown gem.
 You see here an uncursed yellowish brown gem.
 G - an uncursed yellowish brown gem.
 You hear some noises.
 You hear some noises in the distance.
 The werejackal bites!
 You miss the werejackal.
 The werejackal bites!
 You hit the werejackal.
 The werejackal bites!
 The werejackal changes into a human.
 You hit the werejackal.
 The werejackal hits!
 You hit the werejackal.
 The werejackal hits!
 The werejackal changes into a jackal.
 The werejackal bites!
 You swap places with your dog.
 You hear some noises.
 You swap places with your sewer rat.
 You see here a hooked polearm.
 You hear some noises in the distance.
 You hear some noises.
 You turn into a wererat!
 Use the command #monster to summon help.
 Your movements are slowed slightly because of your load.
 You hear a door open.
 You see here a hooked polearm.
 The dog drops a hooked polearm.
 You swap places with your dog.
 You swap places with your dog.
 You swap places with your sewer rat.
 You see here a hooked polearm.
 You swap places with your sewer rat.
 The sewer rat falls into a pit!
 Really attack the kitten? [yn] (n) n
 You hear some noises in the distance.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) q

Inventory:
 Amulets
  Z - a cursed amulet of ESP (being worn)
 Rings
  g - an uncursed -2 ring of increase accuracy
 Gems/Stones
  G - an uncursed worthless piece of yellowish brown glass

Jeroenix the Wizard's attributes:

Background:
 You were in male wererat form.
 You were actually a Thaumaturge, a level 8 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 5.
 You entered the dungeon 3321 turns ago.

Basics:
 You had all 7 hit points.
 You had 65 out of 90 energy points (spell power).
 You had 2 hit dice.
 Your armor class was 6.
 Your wallet was empty.
 Autopickup was on for '$' plus thrown.

Final Characteristics:
 Your strength was 10.
 Your dexterity was 14.
 Your constitution was 17.
 Your intelligence was 14.
 Your wisdom was 14.
 Your charisma was 8.

Final Status:
 You were transformed.
 You were burdened; movement was slightly slowed.
 You were not wielding anything.
 You were unskilled in bare handed combat.
 You were not wearing any armor.

Final Attributes:
 You were fervently aligned.
 You were poison resistant.
 You were level-drain resistant.
 You were telepathic.
 You regenerated.
 You were a wererat in beast form.
 You were harmed by silver.
 You were fast.
 You were unlucky.
 You survived.

Vanquished creatures:
  a leprechaun
  2 gnome kings
  a blue jelly
  4 human zombies
 an imp
 an orc shaman
  a rock mole
  a yellow light
  a violet fungus
  a gnome lord
  a gnomish wizard
  2 paper golems
  2 giant ants
  a kitten
  3 dwarves
  a kobold lord
  4 hill orcs
  2 rothes
  a rabid rat
  3 wererats
  a werejackal
  2 iguanas
  2 gas spores
  2 hobbits
  a giant rat
  a cave spider
  a yellow mold
 21 gnomes
  2 garter snakes
  a gecko
  4 jackals
  2 foxes
  2 kobolds
  3 goblins
  5 sewer rats
  4 grid bugs
  3 lichens
  2 kobold zombies
  4 newts
97 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 5
   Level 1:
   Level 2:
      A general store, a fountain, a grave.
      Stairs down to The Gnomish Mines.
   Level 3:
      A fountain.
   Level 4:
   Level 5: <- You were here.
      Many fountains.
The Gnomish Mines: levels 3 to 5
   Level 3:
   Level 4:
   Level 5:
      Many shops, a temple, some fountains.

Goodbye Jeroenix the Wizard...

You quit in The Dungeons of Doom on dungeon level 5 with 3036 points,
and 0 pieces of gold, after 3321 moves.
You were level 8 with a maximum of 51 hit points when you quit.

