Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6).

Game began 2025-02-18 12:20:56, ended 2025-02-20 09:25:42.

Jeroenix, chaotic male human Rogue

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Jeroenix the Pilferer   St:18 Dx:18 Co:17 In:11 Wi:10 Ch:9  Chaotic
Dlvl:11 $:5686 HP:0(97) Pw:35(35) AC:-2 Exp:11 T:16867  Burdened

Latest messages:
 You throw 2 daggers.
 The 1st dagger hits the snake!
 The 2nd dagger hits the snake!
 You kill the snake!
 The rock mole bites!
 The large cat eats a dwarf lord corpse.
 The rock mole misses!
 In what direction? k
 The dagger hits the rock mole!
 The rock mole bites!
 In what direction? k
 The dagger hits the rock mole!
 In what direction? k
 You throw 4 daggers.
 The 1st dagger hits the rock mole!
 You kill the rock mole!
 The scorpion misses!
 The scorpion hits!
 The scorpion misses!
 You have a little trouble lifting b - 3 +0 daggers (at the ready).
 You see here 2 rocks.
 The scorpion hits!
 The scorpion hits!
 The scorpion misses!
 The scorpion hits!
 The scorpion hits!
 The scorpion stings!
 The scorpion misses!
 The scorpion just misses!
 The scorpion stings!
 Unknown command ' '.
 In what direction? b
 You throw 4 daggers.
 The 1st dagger hits the scorpion!
 The 2nd dagger hits the scorpion!
 The 3rd dagger hits the scorpion.
 The 4th dagger hits the scorpion!
 The scorpion hits!
 The scorpion misses!
 The scorpion misses!
 The flesh golem hits!
 The flesh golem hits!
 In what direction? b
 You kill the scorpion!
 The flesh golem hits!
 The flesh golem hits!
 Unknown command ' '.
 The flesh golem hits!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 5686 gold pieces
 Amulets
  r - an uncursed amulet of reflection (being worn)
 Weapons
  C - 5 +0 daggers
  a - a +4 elven dagger (wielded in other hand)
  I - a cursed thoroughly rusty -1 long sword (weapon in hand)
 Armor
  p - an uncursed +2 orcish helm (being worn)
  Q - a blessed very rusty +3 pair of iron shoes (being worn)
  W - a blessed +0 dwarvish cloak (being worn)
  S - an uncursed +0 dwarvish mithril-coat (being worn)
 Comestibles
  v - an uncursed food ration
  e - an uncursed lizard corpse
 Scrolls
  m - an uncursed scroll of food detection
 Potions
  h - an uncursed potion of acid
 Rings
  Z - an uncursed ring of polymorph control (on right hand)
  s - an uncursed ring of see invisible (on left hand)
  T - a cursed ring of teleport control
 Wands
  n - a wand of create monster (0:13)
  B - a wand of digging (0:6)
  U - a wand of digging (0:6)
  f - a wand of digging (0:2)
  l - a wand of enlightenment (0:13)
  V - a wand of fire (0:1)
  G - a wand of lightning (0:6)
  L - a wand of magic missile (0:0)
  K - a wand of nothing (0:3)
  g - a wand of polymorph (0:5)
  x - a wand of striking (0:6)
  u - a wand of striking (0:3)
  E - a blessed wand of teleportation (0:8)
 Tools
  y - an uncursed sack containing 36 items
  O - a horn of plenty (0:13)
  i - an uncursed blindfold
  k - an uncursed lock pick
  d - a +0 pick-axe
  j - a +0 unicorn horn

Contents of the sack:
  a cursed amulet of unchanging
  2 uncursed food rations
  an uncursed tripe ration
  an uncursed scroll of enchant armor
  an uncursed scroll of gold detection
  a cursed scroll of enchant weapon
  an uncursed scroll of magic mapping
  an uncursed scroll of charging
  an uncursed scroll of amnesia
  3 uncursed scrolls of blank paper
  a blessed scroll of blank paper
  a cursed scroll of blank paper
  6 uncursed scrolls of blank paper
  an uncursed scroll of create monster
  2 uncursed scrolls of destroy armor
  an uncursed scroll of food detection
  an uncursed scroll of food detection
  an uncursed scroll of identify
  2 uncursed scrolls of light
  an uncursed scroll of teleportation
  2 uncursed potions of water
  8 uncursed potions of water
  an uncursed potion of gain ability
  an uncursed ring of stealth
  6 uncursed worthless pieces of black glass
  an uncursed fluorite stone
  3 uncursed worthless pieces of blue glass
  an uncursed sapphire
  2 uncursed worthless pieces of green glass
  an uncursed worthless piece of orange glass
  an uncursed garnet stone
  an uncursed worthless piece of violet glass
  an uncursed amethyst stone
  3 uncursed worthless pieces of white glass
  3 uncursed worthless pieces of yellow glass
  2 uncursed worthless pieces of yellowish brown glass

Jeroenix the Rogue's attributes:

Background:
 You were a Pilferer, a level 11 male human Rogue.
 You were chaotic, on a mission for Kos
 who was opposed by Issek (lawful) and Mog (neutral).
 You were in the Dungeons of Doom, on level 11.
 You entered the dungeon 16867 turns ago.
 You had 10711 experience points, 9289 more were needed to attain level 12.

Basics:
 You had 0 out of 97 hit points.
 You had all 35 energy points (spell power).
 Your armor class was -2.
 Your wallet contained 5686 zorkmids.
 Autopickup was on for '$' plus thrown.

Final Characteristics:
 Your strength was 18 (limit:18/100).
 Your dexterity was 18 (limit:18).
 Your constitution was 17 (limit:18).
 Your intelligence was 11 (limit:18).
 Your wisdom was 10 (limit:18).
 Your charisma was 9 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding two weapons at once.
 You had basic skill with two weapon combat.

Final Attributes:
 You were piously aligned.
 You were fire resistant.
 You were cold resistant.
 You saw invisible.
 You were telepathic.
 You had automatic searching.
 You were stealthy.
 You were guarded.
 You had polymorph control.
 You had reflection.
 You are dead.

Vanquished creatures:
  a baby black dragon
  2 giant mimics
 an Elvenking
  2 wumpuses
  a baby purple worm
  a water elemental
  a giant mummy
  a black naga
  5 wargs
  5 small mimics
  a quantum mechanic
  a wood golem
  a gelatinous cube
  a large dog
  3 freezing spheres
  a flaming sphere
  2 tigers
  3 tengu
  2 ochre jellies
  a red naga
  a python
  a cobra
 an ettin zombie
  a soldier
  a chameleon
  a giant beetle
  2 cockatrices
  3 wolves
  6 winter wolf cubs
  a lynx
  a panther
  2 spotted jellies
  4 leprechauns
  3 iron piercers
  a mumak
  3 giant spiders
  2 scorpions
  a horse
 an ice vortex
  2 baby long worms
  a black light
  a vampire bat
  2 forest centaurs
  3 gnome kings
 an orc mummy
  2 dwarf mummies
  a brown pudding
  2 rust monsters
  4 owlbears
  a gold golem
  3 lizards
  a chickatrice
  2 dingoes
  2 jaguars
  3 dwarf lords
  3 blue jellies
  2 white unicorns
  2 dust vortices
  a raven
  a plains centaur
  a snake
  3 water moccasins
  a rope golem
  2 Woodland-elves
  8 soldier ants
  8 fire ants
 14 bugbears
  2 imps
  a wood nymph
  2 water nymphs
  2 mountain nymphs
 15 Mordor orcs
  7 Uruk-hai
  2 rock piercers
  3 rock moles
  2 ponies
  a fog cloud
  2 yellow lights
  3 shriekers
  a violet fungus
  9 gnome lords
  3 gnomish wizards
  a Kop Lieutenant
  2 kobold mummies
  3 golden naga hatchlings
  4 gray oozes
  a ghoul
  3 straw golems
  4 paper golems
  2 baby crocodiles
  a giant ant
  4 little dogs
  a floating eye
  2 kittens
  9 dwarves
  2 homunculi
  a kobold lord
  4 kobold shamans
 12 hill orcs
 13 rothes
  a rabid rat
  2 centipedes
  a giant bat
  6 Kop Sergeants
  6 monkeys
  2 orc zombies
  2 dwarf zombies
  4 wererats
  4 werejackals
  4 iguanas
  9 killer bees
  a coyote
  2 gas spores
  2 hobbits
  a manes
  3 large kobolds
 16 hobgoblins
  4 giant rats
  2 cave spiders
  3 brown molds
  4 green molds
  a red mold
 39 gnomes
 10 Keystone Kops
  a gnome zombie
  6 geckos
  9 jackals
  2 foxes
  3 kobolds
  3 goblins
  a sewer rat
  4 grid bugs
  8 bats
  9 lichens
  a kobold zombie
 14 newts
463 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 11
   Level 1:
      A fountain.
   Level 2:
      A scroll shop, a fountain.
   Level 3:
      A general store.
      Stairs down to The Gnomish Mines.
   Level 4:
   Level 5:
      An untended shop.
   Level 6:
      A general store.
   Level 7:
      Many fountains.
      Oracle of Delphi.
   Level 8:
      Stairs up to Sokoban, level 7.
   Level 9:
   Level 10:
   Level 11: <- You were here.
      Final resting place for
         you, killed by a flesh golem.
The Gnomish Mines: levels 4 to 7
   Level 4:
   Level 5:
   Level 6:
   Level 7:
      Many shops, a temple, some fountains, a sink.
Sokoban: levels 7 up to 4
   Level 4:
      Solved.
   Level 5:
      Solved.
   Level 6:
      Solved.
   Level 7:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Jeroenix     |
                  |     5686 Au      |
                  |   killed by a    |
                  |   flesh golem    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Jeroenix the Rogue...

You died in The Dungeons of Doom on dungeon level 11 with 48663 points,
and 5686 pieces of gold, after 16867 moves.
You were level 11 with a maximum of 97 hit points when you died.

