Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-05-12 08:03:01, ended 2025-05-13 09:03:47.

Jeroenix, chaotic male elven Ranger

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Jeroenix the Trailblazer     St:16 Dx:11 Co:16 In:17 Wi:13 Ch:7  Chaotic
Dlvl:9  $:0  HP:46(51) Pw:40(40) AC:-2 Exp:8 T:5480  Burdened

Latest messages:
 You hit it.
 It hits!
 You hit it.
 It hits!
 In what direction? j
 You kill it!
 You have a little trouble lifting c - a dagger (at the ready).
 You have a little trouble lifting $ - 160 gold pieces.
 You have a little trouble lifting c - a dagger (at the ready).
 What do you want to use or apply? [hkls-uADEJPRSW or ?*] t
 You put 160 gold pieces into the bag called holding.
 What do you want to zap? [hAEJPW or ?*] ?
 Never mind.
 In what direction? h
 The dagger hits the leprechaun!
 In what direction? h
 The dagger hits the leprechaun!
 You have a little trouble lifting c - a dagger (at the ready).
 You hit the leprechaun!
 The leprechaun zaps a wand of digging!
 The leprechaun has made a hole in the ground.
 The leprechaun falls through...
 There's a gaping hole under you!
 You hear a nearby zap.
 You hear something crash through the ground.
 The tengu bites!
 You hit the tengu.
 The tengu bites!
 You hit the tengu!
 The tengu bites!
 You hit the tengu!
 The tengu bites!
 You miss the tengu.
 The tengu bites!
 You hit the tengu.
 The tengu bites!
 You hit the tengu!
 The tengu bites!
 You kill the tengu!
 You see here a tengu corpse.
 You hear a door open.
 You hit the leprechaun!
 You hit the leprechaun!
 The leprechaun zaps a wand of digging!
 The leprechaun has made a hole in the floor.
 The leprechaun falls through...
 What do you want to ready? [- bcvxMNV or ?*] <enter>
 Never mind.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Weapons
  M - 12 +1 arrows
  x - 45 +0 arrows
  v - a cursed -1 arrow
  N - a +0 elven arrow
  b - a +1 elven bow (alternate weapon; not wielded)
  c - 3 +0 daggers (at the ready)
  a - a +1 elven dagger (weapon in hand)
  V - a +0 long sword
 Armor
  f - an uncursed +0 dwarvish iron helm (being worn)
  g - an uncursed +0 pair of iron shoes (being worn)
  e - an uncursed +2 elven cloak (being worn)
  o - an uncursed +0 elven mithril-coat (being worn)
 Comestibles
  K - an uncursed food ration
  y - an uncursed tripe ration
  C - an uncursed lizard corpse
 Scrolls
  T - an uncursed scroll of teleportation
 Potions
  X - a blessed potion of gain ability
 Rings
  z - an uncursed ring of aggravate monster (on left hand)
 Wands
  A - a blessed wand of digging (0:1)
  E - a wand of digging (0:8)
  P - a wand of light (0:13)
  J - a wand of speed monster (0:3)
  h - a wand of striking (0:0)
  W - a wand of teleportation (0:4)
 Tools
  t - an uncursed bag of holding containing 51 items
  S - an empty uncursed sack
  R - an uncursed blindfold
  D - an uncursed leash
  k - an uncursed lock pick
  l - a cursed magic lamp (lit)
  s - an uncursed stethoscope
 Gems/Stones
  U - an uncursed worthless piece of white glass
  u - an uncursed flint stone

Contents of the bag of holding:
  1231 gold pieces
  a cursed amulet of life saving
  10 blessed +1 arrows
  52 +2 elven arrows
  a cursed +0 cloak of magic resistance
  a cursed greased +2 silver dragon scale mail
  an uncursed cream pie
  4 uncursed food rations
  2 uncursed lembas wafers
  an uncursed tripe ration
  a cursed scroll of fire
  an uncursed scroll of confuse monster
  an uncursed scroll of create monster
  a cursed scroll of punishment
  a cursed scroll of remove curse
  an uncursed scroll of genocide
  an uncursed scroll of identify
  a cursed scroll of enchant weapon
  a cursed scroll of gold detection
  an uncursed spellbook of protection
  a cursed potion of confusion
  3 uncursed potions of water
  3 uncursed potions of water
  an uncursed potion of restore ability
  an uncursed potion of gain energy
  a cursed potion of booze
  a cursed potion of hallucination
  an uncursed potion of sickness
  a blessed potion of acid
  an uncursed potion of paralysis
  2 cursed potions of monster detection
  a cursed potion of gain level
  an uncursed potion of invisibility
  a cursed +1 ring of increase accuracy
  a cursed ring of protection from shape changers
  a wand of digging (0:5)
  an uncursed tooled horn
  an uncursed tallow candle
  an uncursed wax candle
  a cursed oil lamp
  an uncursed mirror
  an uncursed tin whistle
  an uncursed brass lantern
  an uncursed magic lamp
  a +0 pick-axe
  6 uncursed worthless pieces of black glass
  2 uncursed worthless pieces of green glass
  3 uncursed worthless pieces of yellow glass
  3 uncursed worthless pieces of yellowish brown glass
  an uncursed topaz stone
  an uncursed worthless piece of white glass

Jeroenix the Ranger's attributes:

Background:
 You were a Trailblazer, a level 8 male elven Ranger.
 You were chaotic, on a mission for Mars
 who was opposed by Mercury (lawful) and Venus (neutral).
 You were in the Dungeons of Doom, on level 9.
 You entered the dungeon 5480 turns ago.
 There was a full moon in effect when your adventure ended.
 You had 1886 experience points, 674 more were needed to attain level 9.

Basics:
 You had 46 out of 51 hit points.
 You had all 40 energy points (spell power).
 Your armor class was -2.
 Your wallet was empty.
 Autopickup was on for '$' plus thrown.

Final Characteristics:
 Your strength was 16 (limit:18).
 Your dexterity was 11 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 17 (limit:20).
 Your wisdom was 13 (limit:20).
 Your charisma was 7 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a dagger.
 You were skilled in dagger.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You had automatic searching.
 You had infravision.
 You were stealthy.
 You aggravated monsters.
 You were guarded.
 You were fast.
 You were lucky.
 You survived.

Vanquished creatures:
  a ghost
  2 tengu
  a giant beetle
  5 wolves
 12 leprechauns
  a lizard
  a raven
  a snake
  a water nymph
 an orc shaman
  a rock piercer
  2 rock moles
  a pony
  2 fog clouds
  7 gnome lords
  5 gnomish wizards
  a kobold mummy
  a guardian naga hatchling
  3 elf zombies
  a giant ant
  a little dog
  9 dwarves
  4 hill orcs
  4 rothes
  a rabid rat
  a monkey
  a wererat
  a werejackal
  3 iguanas
  4 killer bees
  3 acid blobs
  2 coyotes
  a gas spore
  2 hobbits
  2 large kobolds
  2 giant rats
  a brown mold
  a green mold
  a red mold
 29 gnomes
  6 garter snakes
  a gecko
  4 jackals
  a kobold
  5 goblins
  2 grid bugs
  3 bats
  4 lichens
  4 newts
153 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 9
   Level 1:
   Level 2:
   Level 3:
      Stairs down to The Gnomish Mines.
   Level 4:
   Level 5:
      Final resting place for
         bwhc-Wiz-Elf-Mal-Cha, killed by a poisonous corpse.
   Level 6:
      Some fountains.
      Oracle of Delphi.
   Level 7:
   Level 8:
      A fountain.
   Level 9: <- You were here.
      Final resting place for
         greengrass-Val-Hum-Fem-Law, killed by a Woodland-elf.
The Gnomish Mines: levels 4 to 7
   Level 4:
   Level 5:
   Level 6:
   Level 7:
      Some shops, a temple, some fountains.

Goodbye Jeroenix the Ranger...

You quit in The Dungeons of Doom on dungeon level 9 with 9236 points,
and 1231 pieces of gold, after 5480 moves.
You were level 8 with a maximum of 51 hit points when you quit.

