Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-07-01 08:45:04, ended 2025-07-01 12:48:43.

Jeroenix, chaotic male human Rogue

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       |..|...---..............#--- |.........|.---
       |.....................---    |...............
       --...---...---........|       -@.............
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 ---.--...........--------.--          .......||..-
 |...........------      |.|            --....#--.|
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     --.--.--          |....--              --.|.---
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Jeroenix the Cutpurse   St:14 Dx:16 Co:14 In:11 Wi:10 Ch:10  Chaotic
Dlvl:3  $:27 HP:28(35) Pw:11(11) AC:4  Exp:4 T:1175  Weak    

Latest messages:
 The dagger hits the floating eye.
 Unknown command ' '.
 g - 2 +0 daggers (at the ready).
 You see here a brown mold corpse.
 In what direction? j
 You kill the floating eye!
 g - 2 +0 daggers (at the ready).
 You see here a white potion.
 v - a white potion.
 What do you want to drink? [dv or ?*] v
 You feel agile!
 You see here a brown mold corpse.
 There is a brown mold corpse here; eat it? [ynq] (n) y
 This brown mold corpse tastes okay.
 You finish eating the brown mold corpse.
 Unknown command ' '.
 You see here 4 daggers.
 w - 4 daggers.
 You see here a hooded cloak.
 You can hear again.
 You see here a hooded cloak.
 p - a hooded cloak.
 You see here a scroll labeled HACKEM MUCHE.
 x - a scroll labeled HACKEM MUCHE.
 What do you want to read? [x or ?*] x
 As you read the scroll, it disappears.
 Nothing interesting happens.
 Call a scroll labeled HACKEM MUCHE: nothing
 The wererat changes into a rat.
 You are beginning to feel weak.
 In what direction? l
 You throw 2 daggers.
 The 1st dagger misses the wererat.
 The 2nd dagger hits the wererat.
 In what direction? l
 You throw 2 daggers.
 The 1st dagger hits the wererat.
 The 2nd dagger hits the wererat.
 The wererat bites!
 You hit the wererat.
 The wererat bites!
 You feel feverish.
 You hit the wererat.
 The wererat misses!
 You kill the wererat!
 g - 2 +0 daggers (at the ready).
 g - 2 +0 daggers (at the ready).
 You see here a looking glass.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 27 gold pieces
 Weapons
  n - a +1 dagger
  b - a +0 dagger (weapon in hand)
  g - 13 +0 daggers (at the ready)
  w - 4 cursed -3 daggers
  a - a +0 short sword (alternate weapon; not wielded)
 Armor
  r - an uncursed +0 orcish helm (being worn)
  t - an uncursed +0 pair of iron shoes (being worn)
  p - an uncursed +0 dwarvish cloak
  c - an uncursed +1 leather armor (being worn)
 Potions
  d - an uncursed potion of sickness
 Rings
  m - an uncursed ring of free action
 Tools
  f - an empty uncursed sack
  h - an uncursed leash
  k - an uncursed lock pick
  i - a cursed oil lamp (lit)
 Gems/Stones
  e - 2 uncursed fluorite stones
  q - an uncursed worthless piece of white glass

Jeroenix the Rogue's attributes:

Background:
 You were a Cutpurse, a level 4 male human Rogue.
 You were chaotic, on a mission for Kos
 who was opposed by Issek (lawful) and Mog (neutral).
 You were in the Gnomish Mines, on level 3.
 You entered the dungeon 1175 turns ago.
 You had 112 experience points, 48 more were needed to attain level 5.

Basics:
 You had 28 out of 35 hit points.
 You had all 11 energy points (spell power).
 Your armor class was 4.
 Your wallet contained 27 zorkmids.
 Autopickup was on for '$' plus thrown.

Final Characteristics:
 Your strength was 14 (base:15, limit:18/100).
 Your dexterity was 16 (limit:18).
 Your constitution was 14 (limit:18).
 Your intelligence was 11 (limit:18).
 Your wisdom was 10 (limit:18).
 Your charisma was 10 (limit:18).

Final Status:
 You were weak from severe hunger.
 You were unencumbered.
 You were wielding a dagger.
 You had basic skill with dagger.

Final Attributes:
 You were devoutly aligned.
 You were level-drain resistant.
 You were stealthy.
 You were warded.
 You were a wererat.
 You were harmed by silver.
 You survived.

Vanquished creatures:
  a gnome lord
  a floating eye
  3 dwarves
  a wererat
  a brown mold
  a yellow mold
  a green mold
  a red mold
 11 gnomes
  2 jackals
  a kobold
  a goblin
  4 grid bugs
  a lichen
  a kobold zombie
  2 newts
33 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 2
   Level 1:
      A fountain, a grave.
   Level 2:
      An armor shop, a grave.
      Stairs down to The Gnomish Mines.
The Gnomish Mines:
   Level 3: <- You were here.

Goodbye Jeroenix the Rogue...

You quit in The Gnomish Mines on dungeon level 3 with 585 points,
and 27 pieces of gold, after 1175 moves.
You were level 4 with a maximum of 35 hit points when you quit.

