Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-07-15 11:52:56, ended 2025-07-22 10:15:27.

Jeroenix, chaotic male elven Ranger

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Jeroenix the Scout           St:17 Dx:17 Co:16 In:15 Wi:14 Ch:7  Chaotic
Dlvl:4  $:19 HP:106(106) Pw:95(95) AC:-8 Exp:14 T:26693 

Latest messages:
 The cave spider just misses!
 You kill the cave spider!
 $ - 8 gold pieces.
 The cave spider misses!
 The giant ant misses!
 The cave spider misses!
 The giant ant just misses!
 You kill the giant ant!
 The cave spider bites!
 You kill the cave spider!
 I - a pair of hiking boots.
 That door is closed.
 This door is locked.
 What do you want to use or apply? [i-lpqsvBCFMO-Q or ?*] k
 In what direction? l
 Unlock it? [yn] (n) y
 You succeed in unlocking the door.
 The door opens.
 You see here a statue of a dust vortex.
 You see here a cave spider corpse.
 What do you want to zap? [jpqvFMPQ or ?*] p
 In what direction? h
 What do you want to zap? [jpqvFMPQ or ?*] p
 In what direction? h
 You hit the giant zombie!
 The giant zombie hits!
 The giant zombie hits!
 You hit the giant zombie!
 You destroy the giant zombie!
 You see here a giant corpse.
 There is a giant corpse here; eat it? [ynq] (n) y
 Ulch - that meat was tainted!
 You feel deathly sick.
 (It must have died too long ago to be safe to eat.)
 What do you want to use or apply? [i-lpqsvBCFMO-Q or ?*] i
 Nothing seems to happen.
 What do you want to use or apply? [i-lpqsvBCFMO-Q or ?*] i
 Nothing seems to happen.
 What do you want to use or apply? [i-lpqsvBCFMO-Q or ?*] i
 You feel cured.  What a relief!
 What do you want to use or apply? [i-lpqsvBCFMO-Q or ?*] i
 Nothing happens.
 What do you want to use or apply? [i-lpqsvBCFMO-Q or ?*] i
 Nothing happens.
 You climb up the stairs.
 You find a hidden passage.
 What do you want to wield? [- agiA or ?*] g
 The athame named Magicbane welds itself to your hand!
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 19 gold pieces
 Amulets
  D - a cursed amulet of change
 Weapons
  A - 16 +0 daggers (at the ready)
  a - a blessed +4 elven dagger
  g - the cursed rustproof +0 Magicbane (weapon in hand)
 Armor
  E - an uncursed +0 dwarvish iron helm (being worn)
  G - an uncursed +2 pair of iron shoes (being worn)
  I - a blessed +0 pair of speed boots
  e - an uncursed thoroughly burnt rotted +4 elven cloak (being worn)
  H - an uncursed +0 dwarvish mithril-coat (being worn)
 Rings
  Z - an uncursed ring of free action (on right hand)
  u - a blessed +2 ring of protection (on left hand)
 Wands
  M - a wand of cancellation (0:2)
  p - a wand of digging (0:0)
  Q - a wand of light (0:15)
  j - a wand of magic missile (0:8)
  q - a wand of speed monster (0:4)
  P - a wand of speed monster (0:3)
  v - a wand of undead turning (0:5)
  F - a wand of undead turning (0:5)
 Tools
  l - a cursed magic lamp
  k - an uncursed skeleton key
  s - an uncursed stethoscope
  C - an uncursed towel
  i - a blessed +0 unicorn horn
 Gems/Stones
  B - a blessed luckstone
  O - a blessed touchstone

Jeroenix the Ranger's attributes:

Background:
 You were a Scout, a level 14 male elven Ranger.
 You were chaotic, on a mission for Mars
 who was opposed by Mercury (lawful) and Venus (neutral).
 You were in the Dungeons of Doom, on level 4.
 You entered the dungeon 26693 turns ago.
 You had 80591 experience points, 79409 more were needed to attain level 15.

Basics:
 You had all 106 hit points.
 You had all 95 energy points (spell power).
 Your armor class was -8.
 Your wallet contained 19 zorkmids.
 Autopickup was on for '$' plus thrown.

Final Characteristics:
 Your strength was 17 (limit:18).
 Your dexterity was 17 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 15 (limit:20).
 Your wisdom was 14 (limit:20).
 Your charisma was 7 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a dagger.
 You were skilled in dagger and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were fire resistant.
 You were cold resistant.
 You were sleep resistant.
 You were telepathic.
 You had automatic searching.
 You had infravision.
 You were stealthy.
 You had a small defense bonus (+2).
 You were protected.
 You were fast.
 You had free action.
 You were lucky.
 You had extra luck.
 Good luck did not time out for you.
 You survived.

Vanquished creatures:
  a guardian naga
  a vampire
  a ghost
  4 giant mimics
  a zruty
 an ogre king
 an umber hulk
  a flesh golem
  a doppelganger
  2 large mimics
  a baby purple worm
  3 couatls
  5 stalkers
 an air elemental
  a fire elemental
  2 xorns
  a giant zombie
  3 wargs
  3 winter wolves
  4 small mimics
  a glass piercer
  3 warhorses
  a xan
  2 ettin mummies
  3 quantum mechanics
  a troll
  a sasquatch
  a gelatinous cube
  2 pyrolisks
  5 large dogs
  3 freezing spheres
  4 flaming spheres
  6 large cats
  2 dwarf kings
  6 tengu
  2 ochre jellies
  a leocrotta
  2 energy vortices
  a human mummy
  a red naga
  2 pythons
  4 wraiths
  a carnivorous ape
  a leather golem
  a soldier
  3 chameleons
  4 crocodiles
  6 giant beetles
  2 quivering blobs
  3 cockatrices
  4 wolves
  4 winter wolf cubs
  a lynx
  2 gremlins
 41 leprechauns
  2 orc-captains
  2 mumakil
  4 giant spiders
  2 scorpions
  2 horses
  a black light
  3 forest centaurs
  5 gnome kings
  3 orc mummies
  2 dwarf mummies
  2 brown puddings
  a rust monster
  3 owlbears
  3 yetis
  a gold golem
  a werewolf
  5 lizards
 12 chickatrices
  a dingo
  2 dogs
  a housecat
  2 jaguars
  6 dwarf lords
  3 blue jellies
  2 gray unicorns
  3 dust vortices
  3 ravens
  3 plains centaurs
  2 gnome mummies
  2 snakes
  6 water moccasins
  6 apes
  2 human zombies
  3 rope golems
  7 soldier ants
  a fire ant
 17 bugbears
  2 wood nymphs
  3 water nymphs
  3 mountain nymphs
 17 Mordor orcs
  3 Uruk-hai
 an orc shaman
  3 rock moles
  6 ponies
  a fog cloud
  2 yellow lights
  a shrieker
  3 violet fungi
 20 gnome lords
 11 gnomish wizards
  2 kobold mummies
  3 gray oozes
  2 barrow wights
  4 elf zombies
  3 ghouls
  2 straw golems
  a paper golem
  a baby crocodile
 13 giant ants
  4 little dogs
  5 floating eyes
 14 dwarves
  a homunculus
  2 kobold lords
  5 kobold shamans
 22 hill orcs
  6 rothes
  2 rabid rats
  2 centipedes
  a giant bat
  6 monkeys
  2 orc zombies
  2 wererats
  3 werejackals
  8 iguanas
 11 killer bees
  6 acid blobs
  6 coyotes
  2 gas spores
 14 hobbits
  3 manes
  7 large kobolds
 26 hobgoblins
  3 giant rats
  2 cave spiders
  3 brown molds
  a yellow mold
  3 green molds
 72 gnomes
  4 garter snakes
  a gnome zombie
  6 geckos
 11 jackals
  6 foxes
  3 kobolds
  6 goblins
  2 sewer rats
 12 grid bugs
  a bat
  9 lichens
  5 kobold zombies
  8 newts
716 creatures vanquished.

Genocided species:
 liches
1 species genocided.

Voluntary challenges:
 You genocided 1 type of monster.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 15
   Level 1:
      A fountain, a sink.
   Level 2:
      A jewelers, a fountain, a grave.
      Stairs down to The Gnomish Mines.
   Level 3:
      An altar.
   Level 4: <- You were here.
   Level 5:
   Level 6:
      Many fountains.
      Oracle of Delphi.
   Level 7:
      Stairs up to Sokoban, level 6.
   Level 8:
   Level 9:
   Level 10:
      Final resting place for
         PrayingWolf-Wiz-Elf-Mal-Cha, killed by a soldier ant,
         SpruceSky-Wiz-Elf-Mal-Cha, killed by a barrow wight.
   Level 11:
   Level 12:
      A fountain, a sink.
      Summoned by Orion.
      Portal to The Quest.
   Level 13:
      A grave.
   Level 14:
      A general store, a grave.
   Level 15:
The Gnomish Mines: levels 3 to 10
   Level 3:
   Level 4:
   Level 5:
      Many shops, a temple to Mars, some fountains, a sink.
   Level 6:
   Level 7:
   Level 8:
   Level 9:
   Level 10:
The Quest:
   Level 1:
      Many trees.
      Home.
Sokoban: levels 6 up to 3
   Level 3:
      Solved.
   Level 4:
      Solved.
   Level 5:
      Solved.
   Level 6:
      Solved.

Goodbye Jeroenix the Ranger...

You quit in The Dungeons of Doom on dungeon level 4 with 85487 points,
and 19 pieces of gold, after 26693 moves.
You were level 14 with a maximum of 106 hit points when you quit.

