Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6).

Game began 2025-01-29 19:05:01, ended 2025-01-30 15:56:39.

JimmyCarrsCPA, neutral female gnomish Wizard

                        -----------       -----------
                        |....|....---     |..N......|
                        |.G``|``..o>|     |O......G.|
                        |..S.o.ooo---     |.........|
                        |...@|o.oo|       |..ON<....|
                        |-.---------      |SC.......|
                        |..`.|....)|      |O........|
                        |....|.....|      |.O.......|
                        |..........|      |fp.......|
                        |....|....`----------------+|
                        |....|.....h..............^.|
                        -----------------------------

JimmyCarrs the Thaumaturge  St:13 Dx:16 Co:17 In:19 Wi:13 Ch:11  Neutral
Dlvl:7  $:173 HP:0(61) Pw:109(109) AC:-3 Exp:9 T:11921  Blind

Latest messages:
 The hill orc hits!
 You hit it.
 The cobra bites!
 It hits!
 It misses!
 The hill orc is hit.
 The cobra misses!
 Unknown command ' '.
 You hit it.
 The cobra bites!
 It hits!
 It hits!
 The hill orc hits!
 The cobra bites!
 What do you want to write with? [- abnp-ryDEILMPUVX or ?*] -
 You write in the dust with your fingertip.
 What do you want to write in the dust here? Elbereth
 The cobra bites!
 It misses!
 It hits!
 The hill orc misses!
 Are you sure you want to pray? [yn] (n) y
 You begin praying to Thoth.
 The cobra starts to attack you, but pulls back.
 You feel something move nearby.
 The cobra starts to attack you, but pulls back.
 You feel something move nearby.
 The hill orc starts to attack you, but pulls back.
 The cobra starts to attack you, but pulls back.
 The cobra starts to attack you, but pulls back.
 You feel something move nearby.
 The hill orc starts to attack you, but pulls back.
 You finish your prayer.
 You feel that Thoth is well-pleased.
 You feel the blessing of Thoth over your dagger named +4.
 The cobra bites!
 It hits!
 It hits!
 The hill orc hits!
 The cobra bites!
 What do you want to use or apply? [ci-knprswDELMTVW or ?*] T
 Nothing happens.
 The cobra bites!
 It hits!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 173 gold pieces
 Weapons
  a - a blessed +4 dagger named +4 (weapon in hand)
  y - a blessed +1 dagger
  I - 9 +0 daggers named +0 (at the ready)
  X - a blessed +0 elven dagger
 Armor
  Q - an uncursed thoroughly rusty +0 dwarvish iron helm (being worn)
  e - an uncursed +0 pair of leather gloves (being worn)
  m - an uncursed +0 pair of high boots (being worn)
  J - an uncursed +2 small shield (being worn)
  F - an uncursed +0 cloak of magic resistance (being worn)
  R - an uncursed +0 dwarvish mithril-coat (being worn)
 Comestibles
  d - an uncursed clove of garlic
  A - 2 uncursed food rations
  O - an uncursed orange
  H - 2 uncursed tripe rations
  g - an uncursed lizard corpse
 Scrolls
  B - an uncursed scroll of teleportation
 Rings
  q - an uncursed ring of invisibility
  U - a blessed +1 ring of protection
  b - an uncursed ring of teleport control
 Wands
  E - a wand of cold (0:5)
  L - a wand of digging (0:6)
  M - a wand of enlightenment (0:11)
  D - a wand of magic missile (0:5)
  p - a wand of magic missile (0:4)
  V - a cursed wand of magic missile (0:1)
  r - a wand of striking (0:4)
 Tools
  i - an uncursed sack containing 6 items
  j - an empty uncursed sack
  W - an uncursed magic lamp (lit)
  w - an uncursed magic whistle
  s - an uncursed mirror
  k - an uncursed skeleton key
  c - an uncursed stethoscope
  n - an uncursed towel (being worn)
  T - a +0 unicorn horn
 Gems/Stones
  P - an uncursed worthless piece of green glass

Contents of the sack:
  3 uncursed food rations
  a blessed scroll of genocide
  3 uncursed scrolls of identify
  a cursed scroll of identify
  2 uncursed scrolls of teleportation
  a wand of create monster (0:15)

JimmyCarrsCPA the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 9 female gnomish Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in Sokoban, on level 7.
 You entered the dungeon 11921 turns ago.
 There was a new moon in effect when your adventure ended.
 You had 4119 experience points, 1001 more were needed to attain level 10.

Basics:
 You had 0 out of 61 hit points.
 You had all 109 energy points (spell power).
 Your armor class was -3.
 Your wallet contained 173 zorkmids.
 Autopickup was on for '$/' plus thrown, with exceptions.

Final Characteristics:
 Your strength was 13 (limit:18/50).
 Your dexterity was 16 (limit:18).
 Your constitution was 17 (limit:18).
 Your intelligence was 19 (limit:19).
 Your wisdom was 13 (limit:18).
 Your charisma was 11 (limit:18).

Final Status:
 You were deliberately blind.
 You were unencumbered.
 You were wielding a dagger.
 You were skilled in dagger and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were cold resistant.
 You were poison resistant.
 You were telepathic.
 You had infravision.
 You were guarded.
 You are dead.

Vanquished creatures:
  a ghost
  2 wargs
  3 small mimics
  a warhorse
  2 ettin mummies
 an ogre lord
  a gelatinous cube
  a pyrolisk
  2 flaming spheres
  4 large cats
  2 tigers
  2 gargoyles
  a dwarf king
  5 tengu
  a leocrotta
  2 human mummies
  a red naga
  a carnivorous ape
 an ettin zombie
  a leather golem
  4 soldiers
  a watchman
  2 incubi
  3 giant beetles
  a quivering blob
  3 wolves
  5 leprechauns
 an orc-captain
 an iron piercer
  a giant spider
  a scorpion
  a horse
  2 ice vortices
  2 dwarf mummies
  a brown pudding
  2 rust monsters
  2 owlbears
  2 gold golems
  a werewolf
  a lizard
  3 chickatrices
  a dingo
  a housecat
  a jaguar
  2 dwarf lords
  3 blue jellies
  a white unicorn
  a raven
  2 plains centaurs
  a gnome mummy
  2 human zombies
  2 rope golems
  3 Woodland-elves
  8 bugbears
 an imp
  a wood nymph
  3 mountain nymphs
  a Mordor orc
  2 Uruk-hai
 an orc shaman
  a rock mole
  3 yellow lights
  3 shriekers
  a violet fungus
  5 gnome lords
  3 gnomish wizards
  a kobold mummy
  2 red naga hatchlings
  a golden naga hatchling
  2 gray oozes
  a barrow wight
  4 elf zombies
  a ghoul
  a straw golem
  a baby crocodile
  a giant ant
  a little dog
  3 floating eyes
  a kitten
 10 dwarves
  a homunculus
  3 kobold lords
  6 hill orcs
  3 rothes
  a rabid rat
  2 centipedes
  a monkey
  6 dwarf zombies
  2 wererats
  3 iguanas
 12 killer bees
  2 acid blobs
  6 coyotes
  a gas spore
  7 hobbits
  2 manes
  7 large kobolds
 16 hobgoblins
  2 giant rats
  4 cave spiders
  a brown mold
  5 yellow molds
  3 green molds
  2 red molds
 10 gnomes
  4 garter snakes
  3 gnome zombies
  3 geckos
  a jackal
  2 foxes
  5 kobolds
  5 goblins
  5 sewer rats
  6 grid bugs
  6 bats
  3 lichens
  a kobold zombie
  6 newts
316 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 9
   Level 1: "Stash down"
   Level 2:
      A grave.
      Stairs down to The Gnomish Mines.
   Level 3:
      A shop, a fountain.
   Level 4:
   Level 5:
   Level 6: "Stash down"
      Some fountains, a grave.
   Level 7: "Stash down"
      A shop, a sink.
   Level 8:
      Many fountains.
   Level 9: "Stash soko up"
      A throne, a fountain.
      Stairs up to Sokoban, level 8.
The Gnomish Mines: levels 3 to 9
   Level 3:
   Level 4: "Pick lower right"
   Level 5: "Stash altar, bag of holding"
      Many shops, a temple, many fountains, a grave.
      Final resting place for
         JimmyCarrsCPA-Wiz-Gno-Fem-Neu, killed by a Woodland-elf.
   Level 6:
   Level 7:
   Level 8:
   Level 9:
Sokoban: levels 8 up to 7
   Level 7: <- You were here.
      Unsolved.
      Final resting place for
         you, killed by a human mummy.
   Level 8:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |  JimmyCarrsCPA   |
                  |      173 Au      |
                  |   killed by a    |
                  |   human mummy    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye JimmyCarrsCPA the Wizard...

You died in Sokoban on dungeon level 7 with 17042 points,
and 173 pieces of gold, after 11921 moves.
You were level 9 with a maximum of 61 hit points when you died.

