Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6).

Game began 2025-02-01 01:57:38, ended 2025-02-01 02:03:35.

JimmyCarrsCPA, chaotic female human Wizard

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JimmyCarrs the Evoker     St:9 Dx:16 Co:14 In:18 Wi:9 Ch:9  Chaotic
Dlvl:2  $:29 HP:0(13) Pw:3(8) AC:7  Exp:1 T:383 

Latest messages:
 w - a scroll labeled FOOBIE BLETCH.
 x - a scroll labeled GARVEN DEH.
 y - a dog eared spellbook.
 z - a dusty spellbook.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 What do you want to drop? [$a-fh-jl-z or ?*]
 You drop a dog eared spellbook.
 What do you want to drop? [$a-fh-jl-xz or ?*]
 You drop a dusty spellbook.
 You swap places with Monsterbait.
 You see here a dog eared spellbook.
 y - a dog eared spellbook.
 What do you want to read? [ijlmsw-y or ?*]
 You begin to memorize the runes.
 You add the "jumping" spell to your repertoire.
 You see here an empty broken chest.
 You find a hidden door.
 You see here a dusty spellbook.
 z - a dusty spellbook.
 What do you want to read? [ijlmsw-z or ?*]
 This spellbook is difficult to comprehend.  Continue? [yn] (n)
 You begin to memorize the runes.
 You add the "extra healing" spell to your repertoire.
 You swap places with Monsterbait.
 The door opens.
 "Hello, JimmyCarrsCPA!  Welcome to Angmagssalik's general store!"
 In what direction?
 The door closes.
 Pick an object.
 (        a useful item (pick-axe, key, lamp...) (a leash)
 Pick an object.
 You see here a black potion (for sale, 133 zorkmids).
 You see here a leash (for sale, 27 zorkmids).
 Wait!  That's a small mimic!
 You miss the small mimic.
 The small mimic hits!
 You see here a stout spear (for sale, 4 zorkmids).
 You see here a red gem (for sale, 4667 zorkmids).
 In what direction?
 The spell hits the small mimic!
 You don't have enough energy to cast that spell.
 You see here a stout spear (for sale, 4 zorkmids).
 You hit the small mimic.
 The small mimic hits!
 You miss the small mimic.
 The small mimic hits!
 You die...
 Angmagssalik gratefully inherits all your possessions.

Inventory:
 Coins
  $ - 29 gold pieces
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  o - an uncursed +0 helmet (being worn)
  u - an uncursed +1 orcish shield
  q - an uncursed +0 cloak of displacement
  b - an uncursed +1 cloak of magic resistance (being worn)
 Comestibles
  n - 2 uncursed candy bars
  v - an uncursed food ration
  p - an uncursed lichen corpse
 Scrolls
  x - an uncursed scroll of confuse monster
  j - an uncursed scroll of earth
  s - a cursed scroll of light
  i - an uncursed scroll of taming
  w - an uncursed scroll of teleportation
 Spellbooks
  z - an uncursed spellbook of extra healing
  l - a blessed spellbook of force bolt
  y - an uncursed spellbook of jumping
  m - an uncursed spellbook of remove curse
 Potions
  f - an uncursed potion of confusion
  t - an uncursed potion of confusion
  h - an uncursed potion of see invisible
 Rings
  e - an uncursed +3 ring of protection
  d - an uncursed ring of regeneration
 Wands
  c - a wand of striking (0:6)
 Gems/Stones
  r - an uncursed worthless piece of yellow glass

JimmyCarrsCPA the Wizard's attributes:

Background:
 You were an Evoker, a level 1 female human Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 2.
 You entered the dungeon 383 turns ago.
 It was nighttime.
 There was a new moon in effect when your adventure ended.
 You had 0 experience points, 20 were needed to attain level 2.

Basics:
 You had 0 out of 13 hit points.
 You had 3 out of 8 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 29 zorkmids.
 Autopickup was on for '$/' plus thrown, with exceptions.

Final Characteristics:
 Your strength was 9 (limit:18/100).
 Your dexterity was 16 (limit:18).
 Your constitution was 14 (limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 9 (limit:18).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were nominally aligned.
 You were magic-protected.
 You were warded.
 You are dead.

Vanquished creatures:
  a jackal
  2 lichens
  a newt
4 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You were a pacifist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 2
   Level 1:
   Level 2: <- You were here.
      A general store, a fountain.
      Final resting place for
         you, killed by a small mimic.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |  JimmyCarrsCPA   |
                  |      29 Au       |
                  |   killed by a    |
                  |   small mimic    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye JimmyCarrsCPA the Wizard...

You died in The Dungeons of Doom on dungeon level 2 with 77 points,
and 29 pieces of gold, after 383 moves.
You were level 1 with a maximum of 13 hit points when you died.

