Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-08-05 22:47:51, ended 2025-08-05 23:57:52.

Jove, chaotic male human Wizard

          ---------
          |.<.....|
          |........
          |.......|
          -|---|---             ##########
           ## ##)################-------.-----
          ###                   #|*.........C|
                    ######d@d####|.....C.....|
                    #--------   #|...-----...|
     --+---         #|.......####|.....{.|...-
     |.......      ##-......|    |..C|{.{|C..|
     |             ##|......|    |...|.{.| ..|
                     |......|    |...----- ..|
                     |......|    |...      ..|
                     |......|    |C...     .C|
                     --------    ------    ---

Jove the Conjurer         St:7 Dx:18 Co:15 In:17 Wi:8 Ch:8  Chaotic
Dlvl:8  $:15 HP:34(35) Pw:3(34) AC:10 Xp:5/276 T:3380 

Latest messages:
 You write in the dust with a brass wand.
 What do you want to write in the dust here? Elbereth
 What do you want to call? [acfmCDPRX or ?*] D
 Call a brass wand: brass-sdd or nothing
 What do you want to put on? [hC or ?*] h
 You are now wearing a towel around your head.
 You can't see any more.
 What do you want to remove? [hPR or ?*] h
 You were wearing an uncursed towel.
 You can see again.
 You are almost hit by a dagger.
 F - a dagger.
 You find a hidden passage.
 You turn into a werejackal!
 Use the command #monster to summon help.
 Your movements are slowed slightly because of your load.
 You bite the dwarf.
 The dwarf hits!
 You return to human form!
 Your movements are now unencumbered.
 In what direction? h
 The spell hits the dwarf!
 The spell hits it.
 You kill it!
 You hear the rumble of distant thunder...
 The dwarf hits!
 You turn into a werejackal!
 Use the command #monster to summon help.
 Your movements are slowed slightly because of your load.
 You call upon your brethren for help!
 The dwarf hits!
 Unknown command ' '.
 You miss the dwarf.
 The dwarf hits!
 You return to human form!
 Your movements are now unencumbered.
 In what direction? h
 The spell hits the dwarf!
 You kill the dwarf!
 Unknown command ' '.
 Unknown command ' '.
 There is a dwarf corpse here; eat it? [ynq] (n) y
 Blecch!  Rotten food!
 You finish eating the dwarf corpse.
 Really quit? (yes|no) yes
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Coins
  $ - 15 gold pieces
 Weapons
  z - a +0 arrow
  F - a blessed +1 dagger
  y - a blessed +0 scimitar
 Comestibles
  q - an uncursed banana
  U - an uncursed fortune cookie
  u - an uncursed tripe ration
  L - an uncursed tin of acid blob
  E - an uncursed lichen corpse
 Scrolls
  a - an uncursed scroll of fire
 Wands
  c - a wand of digging (0:6)
  D - a wand of secret door detection (0:13)
 Rings
  C - an uncursed +1 ring of gain constitution
  P - an uncursed +1 ring of increase accuracy (on left hand)
  R - an uncursed +2 ring of increase damage (on right hand)
 Tools
  k - an uncursed lock pick
  m - an uncursed mirror
  s - an uncursed stethoscope
  f - an uncursed tin whistle
  h - an uncursed towel
 Gems/Stones
  X - an uncursed worthless piece of yellow glass

Jove the Wizard's attributes:

Background:
 You were a Conjurer, a level 5 male human Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 8.
 You entered the dungeon 3380 turns ago.
 It was nighttime.
 You had 276 experience points, 44 more were needed to attain level 6.

Basics:
 You had 34 out of 35 hit points.
 You had 3 out of 34 energy points (spell power).
 Your armor class was 10.
 Your wallet contained 15 zorkmids.
 Autopickup was on for '$"=/!?+(%*' plus thrown, with exceptions.

Final Characteristics:
 Your strength was 7 (peak:11, limit:18/100).
 Your dexterity was 18 (limit:18).
 Your constitution was 15 (limit:18).
 Your intelligence was 17 (limit:18).
 Your wisdom was 8 (limit:18).
 Your charisma was 8 (limit:18).

Final Status:
 You were unencumbered.
 You were bare handed.
 You were unskilled in bare handed combat.
 You were not wearing any armor.

Final Attributes:
 You were piously aligned.
 You were level-drain resistant.
 You were telepathic.
 You had a small bonus to hit (+1).
 You had a small damage bonus (+2).
 You were a werejackal.
 You were harmed by silver.
 You were unlucky.
 You survived.

Vanquished creatures:
  a raven
  a gnome mummy
  6 Mordor orcs
  a rock mole
  a shrieker
  2 floating eyes
  a dwarf
  a rothe
  2 rabid rats
  a giant bat
  a dwarf zombie
  2 wererats
  a werejackal
  2 iguanas
  2 killer bees
  2 acid blobs
  2 coyotes
  a hobbit
  a hobgoblin
  3 giant rats
  a yellow mold
  2 gnomes
  2 gnome zombies
  a gecko
  5 jackals
  2 foxes
  2 kobolds
  2 goblins
  3 sewer rats
  4 grid bugs
  3 lichens
 10 newts
71 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 8
   Level 1:
      Some fountains.
   Level 2:
   Level 3:
   Level 4:
      An altar to Anhur, some fountains.
      Stairs down to The Gnomish Mines.
   Level 5:
   Level 6:
   Level 7:
      Some fountains.
   Level 8: <- You were here.
      Many fountains.
      Oracle of Delphi.
The Gnomish Mines:
   Level 5:

Goodbye Jove the Wizard...

You quit in The Dungeons of Doom on dungeon level 8 with 1469 points,
and 15 pieces of gold, after 3380 moves.
You were level 5 with a maximum of 35 hit points when you quit.

