Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-05-09 14:17:17, ended 2025-05-10 01:23:15.

Kduk, chaotic male human Wizard

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Kduk the Magician         St:18 Dx:14 Co:18 In:18 Wi:18 Ch:14  Chaotic
Dlvl:11 $:4335 HP:0(88) Pw:91(117) AC:-1 Exp:11 T:26733  Stone Burdened

Latest messages:
 The apprentice casts a spell!
 The apprentice casts a spell!
 This door is locked.
 What do you want to use or apply? [bhj-lqtw-zBHTX or ?*] k
 In what direction? 8
 Unlock it? [yn] (n) y
 You succeed in unlocking the door.
 The door opens.
 The apprentice casts a spell!
 The apprentice is suddenly moving faster.
 [You have come a long way, but are you ready for the task I require?]
 [Go; return when you are an Enchanter.]
 Where do you want to travel to?
 (For instructions type a '?')
 What do you want to put on? [t or ?*] t
 You are now wearing a towel around your head.
 You can't see any more.
 You hit the floating eye.
 You kill the floating eye!
 What do you want to remove? [cdet or ?*] t
 You were wearing an uncursed towel.
 You can see again.
 You climb up the stairs.
 Where do you want to travel to?
 (For instructions type a '?')
 You destroy the manes!
 The magic-absorbing blade cancels the manes!
 You destroy the manes!
 You hit the cockatrice!
 The cockatrice bites!
 The cockatrice touches you!
 You hear the cockatrice's hissing!
 You are slowing down.
 Unknown command ' '.
 What do you want to use or apply? [bhj-lqtw-zBHTX or ?*] b
 Unknown command ' '.
 Unknown command ' '.
 What do you want to use or apply? [bhj-lqtw-zBHTX or ?*] ?
 Nothing happens.
 Your limbs are stiffening.
 Your limbs have turned to stone.
 The cockatrice bites!
 The cockatrice touches you!
 You have turned to stone.
 You are a statue.
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 4335 gold pieces
 Amulets
  c - an uncursed amulet of ESP (being worn)
 Weapons
  A - a +0 knife
  m - the blessed rustproof +0 Magicbane (weapon in hand)
 Armor
  s - an uncursed +1 elven leather helm (being worn)
  U - a blessed +0 cloak of magic resistance (being worn)
  O - an uncursed +1 leather armor (being worn)
 Comestibles
  S - an uncursed apple
  v - an uncursed banana
  p - 2 uncursed cram rations
  r - 2 uncursed tripe rations
 Scrolls
  a - a blessed scroll of teleportation
  u - an uncursed scroll of teleportation
 Potions
  D - a blessed potion of extra healing
  o - 2 uncursed potions of extra healing
  J - a blessed potion of object detection
 Rings
  e - a blessed ring of regeneration (on right hand)
  d - a blessed ring of slow digestion (on left hand)
 Wands
  j - a wand of digging (0:8)
  X - a wand of digging (0:4)
  T - a wand of light (0:14)
  y - a wand of magic missile (0:4)
  l - a wand of magic missile (0:3)
  B - a wand of striking (0:3)
  w - a wand of teleportation (0:8)
  x - a wand of teleportation (0:7)
 Tools
  b - an uncursed sack containing 23 items
  H - a blessed magic lamp (lit)
  q - a +0 pick-axe
  k - an uncursed skeleton key
  z - an uncursed stethoscope
  t - an uncursed towel
  h - a blessed +0 unicorn horn
 Gems/Stones
  I - a blessed luckstone

Contents of the sack:
  a blessed +1 quarterstaff
  an uncursed scroll of destroy armor
  an uncursed scroll of enchant armor
  an uncursed scroll of enchant weapon
  an uncursed scroll of magic mapping
  2 uncursed scrolls of remove curse
  a blessed scroll of taming
  an uncursed spellbook of detect unseen
  an uncursed spellbook of magic missile
  an uncursed potion of healing
  an uncursed potion of object detection
  an uncursed potion of restore ability
  12 potions of holy water
  an uncursed potion of water
  an uncursed ring of conflict
  an uncursed ring of polymorph control
  an uncursed +1 ring of protection
  a wand of make invisible (0:5)
  an uncursed magic lamp
  an uncursed skeleton key
  an uncursed black opal
  an uncursed fluorite stone
  a blessed touchstone

Kduk the Wizard's attributes:

Background:
 You were a Magician, a level 11 male human Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 11.
 You entered the dungeon 26733 turns ago.
 It was nighttime.
 You had 16412 experience points, 3588 more were needed to attain level 12.

Basics:
 You had 0 out of 88 hit points.
 You had 91 out of 117 energy points (spell power).
 Your armor class was -1.
 Your wallet contained 4335 zorkmids.
 Autopickup was on for '$"?+!=/' plus thrown.

Final Characteristics:
 Your strength was 18 (limit:18/100).
 Your dexterity was 14 (limit:18).
 Your constitution was 18 (limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 18 (limit:18).
 Your charisma was 14 (limit:18).

Final Status:
 You turned into stone.
 You were burdened; movement was slightly slowed.
 You were wielding a dagger.
 You had expert skill with dagger.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were sleep resistant.
 You were poison resistant.
 You were telepathic.
 You regenerated.
 You had slower digestion.
 You had a small defense bonus (+5).
 You were warded.
 You were extremely lucky.
 You had extra luck.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
  a watch captain
  2 giant mimics
 an ice troll
  2 large mimics
  a baby purple worm
  a xorn
  a water demon
  a warg
  a winter wolf
  a small mimic
  2 glass piercers
  2 warhorses
  a xan
  a quantum mechanic
  a troll
  a pyrolisk
  a freezing sphere
  a flaming sphere
  a shocking sphere
  2 large cats
  3 tigers
  3 gargoyles
  3 dwarf kings
  a tengu
  3 ochre jellies
  a leocrotta
  2 mountain centaurs
 an elf mummy
  a human mummy
  a python
  a pit viper
  2 carnivorous apes
  a leather golem
  2 Grey-elves
  2 soldiers
  2 incubi
  2 crocodiles
  3 quivering blobs
  8 cockatrices
  3 wolves
  2 winter wolf cubs
  a lynx
  2 panthers
  a gremlin
  3 leprechauns
 an orc-captain
 an iron piercer
  a mumak
  4 giant spiders
  5 scorpions
  3 horses
 an ice vortex
  a black light
  4 vampire bats
  a forest centaur
  2 gnome kings
 an orc mummy
  2 dwarf mummies
  a brown pudding
  a rust monster
  3 owlbears
  3 yetis
  a gold golem
  3 Green-elves
  a giant eel
  6 lizards
  a chickatrice
  2 dingoes
  5 jaguars
  2 dwarf lords
  a blue jelly
  2 gray unicorns
  4 dust vortices
  3 ravens
  2 plains centaurs
  a gnome mummy
  4 snakes
 an ape
  2 human zombies
  a rope golem
  2 Woodland-elves
 10 soldier ants
  4 fire ants
  a quasit
  a water nymph
  a mountain nymph
  5 Mordor orcs
  2 Uruk-hai
  4 rock piercers
  6 rock moles
  5 ponies
  4 fog clouds
  5 yellow lights
  4 shriekers
  a violet fungus
 20 gnome lords
  6 gnomish wizards
  a kobold mummy
  a red naga hatchling
  3 golden naga hatchlings
  3 gray oozes
  4 barrow wights
  8 elf zombies
  a ghoul
  4 paper golems
  a baby crocodile
  5 giant ants
  2 little dogs
 11 floating eyes
  3 kittens
 30 dwarves
  5 homunculi
  a kobold lord
  a kobold shaman
  2 hill orcs
  5 rothes
  2 rabid rats
  a centipede
  6 giant bats
  a monkey
  3 orc zombies
  3 dwarf zombies
  8 iguanas
 11 killer bees
  6 acid blobs
  3 coyotes
  3 gas spores
  7 hobbits
  6 manes
  2 large kobolds
  5 hobgoblins
  7 giant rats
  a cave spider
  2 brown molds
  5 yellow molds
  2 green molds
  2 red molds
 69 gnomes
 10 garter snakes
  2 gnome zombies
  7 geckos
 10 jackals
  a fox
  a kobold
  8 goblins
 13 sewer rats
 19 grid bugs
 11 bats
 11 lichens
  3 kobold zombies
 14 newts
593 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 12
   Level 1:
      An altar to Anhur, a fountain, a grave.
   Level 2:
      Many fountains.
   Level 3:
   Level 4:
      Stairs down to The Gnomish Mines.
   Level 5:
      Many fountains.
      Oracle of Delphi.
   Level 6:
      Stairs up to Sokoban, level 5.
   Level 7:
   Level 8:
      A fountain.
   Level 9:
      A grave.
   Level 10:
      A temple to Anhur.
   Level 11: <- You were here.
      A fountain, a grave.
      Final resting place for
         you, petrified by a cockatrice.
   Level 12:
      A grave.
      Summoned by Neferet the Green.
      Portal to The Quest.
The Gnomish Mines: levels 5 to 13
   Level 5:
   Level 6:
   Level 7:
   Level 8:
      Many shops, a temple to Anhur, some fountains.
   Level 9:
   Level 10:
   Level 11:
   Level 12:
   Level 13:
      A fountain.
The Quest:
   Level 1:
      A throne.
      Home.
Sokoban: levels 5 up to 2
   Level 2:
      Solved.
   Level 3:
      Solved.
   Level 4:
      Solved.
   Level 5:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |       Kduk       |
                  |     4335 Au      |
                  |  petrified by a  |
                  |    cockatrice    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Kduk the Wizard...

You turned to stone in The Dungeons of Doom on dungeon level 11 with 63156 points,
and 4335 pieces of gold, after 26733 moves.
You were level 11 with a maximum of 88 hit points when you turned to stone.

