Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-05-28 01:32:23, ended 2025-05-30 15:15:40.

Kduk, neutral female human Wizard

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Kduk the Magician         St:18/17 Dx:18 Co:18 In:18 Wi:18 Ch:13  Neutral
Dlvl:25 $:13920 HP:106(106) Pw:195(201) AC:2  Exp:13 T:31917  Satiated

Latest messages:
 The throne vanishes in a puff of logic.
 What do you want to wield? [- hmq or ?*] m
 You are already wielding that!
 You stop.  Your saddled warhorse is in the way!
 You stop.  Your saddled warhorse is in the way!
 You swap places with your saddled warhorse.
 What do you want to use or apply? [bcfhkloq-twzBGKTY or ?*] k
 In what direction? 4
 Unlock it? [yn] (n) y
 You succeed in unlocking the door.
 The door opens.
 You swap places with your saddled warhorse.
 Really attack the gremlin? [yn] (n) y
 The gremlin gets angry!
 The magic-absorbing blade probes the gremlin!
 You kill the gremlin!
 You see here a gremlin corpse.
 You descend the stairs.
 You climb up the stairs.
 There is a fountain here.
 You see here a skeleton key.
 Q - a skeleton key.
 A gush of water hits your right arm!
 Really attack the imp? [yn] (n) y
 The imp screams!
 The magic-absorbing blade probes the imp!
 You kill the imp!
 You see here an imp corpse.
 R - an imp corpse.
 What do you want to sacrifice? [CR or ?*] ?
 You have a strong feeling that Anhur is angry...
 Your sacrifice is consumed in a burst of flame!
 Thoth accepts your allegiance.
 You have a sudden sense of a new direction.
 What do you want to zap? [cforsBGKTY or ?*] ?
 What do you want to zap? [cforsBGKTY or ?*] <space>
 Never mind.
 Unknown command ' '.
 What do you want to use or apply? [bcfhkloq-twzBGKQTY or ?*] b
 i - a wand of enlightenment (0:5).
 What do you want to zap? [cfiorsBGKTY or ?*] i
 You feel self-knowledgeable...
 The feeling subsides.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want a list of species genocided? [ynq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 13920 gold pieces
 Amulets
  H - an uncursed amulet of reflection (being worn)
  j - an uncursed amulet versus poison
 Weapons
  m - the blessed rustproof +1 Magicbane (weapon in hand)
 Armor
  I - an uncursed +0 elven leather helm (being worn)
  L - an uncursed burnt +0 pair of leather gloves (being worn)
  P - a blessed +0 pair of speed boots (being worn)
  S - a blessed +1 cloak of magic resistance (being worn)
  A - a blessed +2 leather armor (being worn)
 Comestibles
  g - an uncursed slime mold
  C - an uncursed lizard corpse
 Rings
  v - an uncursed ring of conflict
  p - an uncursed +2 ring of increase accuracy
  x - an uncursed ring of regeneration
  O - an uncursed ring of warning (on right hand)
 Wands
  B - a wand of cancellation (0:6)
  c - a wand of cold (0:4)
  K - a wand of create monster (0:7)
  r - a wand of digging (0:3)
  i - a wand of enlightenment (0:4)
  Y - a wand of magic missile (0:5)
  s - a wand of make invisible (0:4)
  T - a wand of sleep (0:5)
  o - a wand of slow monster (0:2)
  f - a wand of speed monster (0:3)
  G - a wand of striking (0:5)
 Tools
  b - a blessed bag of holding containing 29 items
  l - a blessed magic lamp
  w - an uncursed magic whistle
  q - a +0 pick-axe
  k - an uncursed skeleton key
  Q - an uncursed skeleton key
  z - an uncursed stethoscope
  t - an uncursed moist towel
  h - a blessed +0 unicorn horn
 Gems/Stones
  J - an uncursed amber stone
  u - an uncursed sapphire
  N - a blessed luckstone

Contents of the bag of holding:
  a blessed +5 quarterstaff
  an uncursed +0 pair of water walking boots
  2 uncursed C-rations
  6 uncursed food rations
  3 uncursed tripe rations
  3 blessed scrolls of blank paper
  a cursed scroll of destroy armor
  an uncursed scroll of gold detection
  a blessed scroll of magic mapping
  an uncursed scroll of taming
  an uncursed scroll of teleportation
  a cursed scroll of teleportation
  an uncursed spellbook of magic missile
  an uncursed potion of blindness
  2 uncursed potions of extra healing
  3 potions of holy water
  an uncursed potion of water
  a wand of cold (0:8)
  a wand of create monster (0:4)
  a wand of digging (0:5)
  a wand of digging (0:4)
  a cursed wand of fire (0:7)
  a wand of light (0:12)
  a cursed wand of lightning (0:0)
  a wand of opening (0:5)
  a wand of probing (0:3)
  a wand of secret door detection (0:5)
  a wand of undead turning (0:4)
  a blessed luckstone

Kduk the Wizard's attributes:

Background:
 You were a Magician, a level 13 female human Wizard.
 You were neutral, belatedly on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You started out chaotic.
 You were in the Dungeons of Doom, on level 25.
 You entered the dungeon 31917 turns ago.
 There was a new moon in effect when your adventure ended.
 You had 44093 experience points, 35907 more were needed to attain level 14.

Basics:
 You had all 106 hit points.
 You had 195 out of 201 energy points (spell power).
 Your armor class was 2.
 Your wallet contained 13920 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 18/17 (limit:18/100).
 Your dexterity was 18 (limit:18).
 Your constitution was 18 (limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 18 (limit:18).
 Your charisma was 13 (limit:18).

Final Status:
 You were satiated.
 You were unencumbered.
 You were wielding a dagger.
 You had basic skill with dagger and could have enhanced that.

Final Attributes:
 You were nominally aligned.
 You were magic-protected.
 You were fire resistant.
 You were cold resistant.
 You were sleep resistant.
 You were poison resistant.
 You were telepathic.
 You were warned.
 You were warded.
 You were very fast.
 You had reflection.
 You were very lucky.
 You had extra luck.
 Good luck did not time out for you.
 You survived after being killed once.

Vanquished creatures:
    Medusa
  a master lich
  2 red dragons
  a green dragon
  a baluchitherium
  a stone golem
  a titanothere
  a trapper
  a vampire lord
  a nurse
  a lurker above
 an Aleax
  a golden naga
  2 black puddings
  a ghost
  2 queen bees
  3 giant mimics
  3 zruties
  a fire giant
  5 ogre kings
  9 ice trolls
  8 rock trolls
  a doppelganger
  3 large mimics
  a wumpus
  a baby purple worm
  a couatl
  6 stalkers
  2 air elementals
  a fire elemental
 an earth elemental
  2 hill giants
  a giant mummy
  a giant zombie
  a sergeant
  3 wargs
  a winter wolf
 16 small mimics
  a glass piercer
  a warhorse
  5 xans
 an ogre lord
  4 quantum mechanics
 13 trolls
  3 sasquatches
  a gelatinous cube
  a pyrolisk
  3 large dogs
  2 freezing spheres
  2 shocking spheres
  6 large cats
  3 tigers
  2 gargoyles
  3 dwarf kings
  4 tengu
  3 ochre jellies
  4 leocrottas
 an energy vortex
  4 mountain centaurs
  3 stone giants
 an elf mummy
  2 human mummies
  a python
  a pit viper
  a cobra
  3 wraiths
  a carnivorous ape
  2 ettin zombies
  2 leather golems
  5 Grey-elves
  6 soldiers
  3 watchmen
  a succubus
  3 chameleons
  3 giant beetles
  2 quivering blobs
  9 cockatrices
  5 wolves
  7 winter wolf cubs
  2 panthers
 85 gremlins
  5 leprechauns
  2 orc-captains
  3 iron piercers
  a mumak
  3 giant spiders
  2 scorpions
  4 horses
 an ice vortex
  a baby long worm
  2 black lights
  5 vampire bats
  4 forest centaurs
  8 gnome kings
  3 orc mummies
  4 dwarf mummies
  2 ogres
  a rust monster
  6 owlbears
  4 yetis
  2 gold golems
  2 giant eels
  6 lizards
  2 chickatrices
  2 dingoes
  2 dogs
  2 housecats
  3 jaguars
  3 dwarf lords
  3 blue jellies
  4 white unicorns
  2 gray unicorns
  5 dust vortices
 39 ravens
  3 plains centaurs
  3 gnome mummies
  3 snakes
  7 apes
  5 human zombies
  a rope golem
  a Woodland-elf
 15 soldier ants
 28 bugbears
  4 imps
  a lemure
  5 quasits
  6 wood nymphs
  4 water nymphs
  a mountain nymph
 15 Mordor orcs
 28 Uruk-hai
  5 orc shamans
  6 rock piercers
  3 rock moles
  3 ponies
  a fog cloud
  5 yellow lights
  2 shriekers
  7 violet fungi
 25 gnome lords
 11 gnomish wizards
  a kobold mummy
  a black naga hatchling
  2 golden naga hatchlings
  a guardian naga hatchling
  4 gray oozes
  3 barrow wights
  2 elf zombies
  3 ghouls
  a straw golem
  a paper golem
  2 jellyfish
  2 baby crocodiles
 17 giant ants
  6 floating eyes
  3 kittens
 24 dwarves
  a homunculus
  a kobold lord
  8 kobold shamans
 12 hill orcs
  5 rothes
  2 rabid rats
  4 giant bats
  a monkey
  2 orc zombies
  6 dwarf zombies
  2 wererats
  a werejackal
  8 iguanas
 35 killer bees
  2 acid blobs
  6 coyotes
 12 hobbits
 12 manes
  3 large kobolds
 17 hobgoblins
  9 cave spiders
  2 brown molds
  4 yellow molds
  2 green molds
  a red mold
 76 gnomes
 11 garter snakes
  2 gnome zombies
  7 geckos
  8 jackals
  a fox
  a kobold
  7 goblins
 12 sewer rats
 18 grid bugs
  8 bats
  7 lichens
  2 kobold zombies
 14 newts
1046 creatures vanquished.

Genocided species:
 master mind flayers
1 species genocided.

Voluntary challenges:
 You genocided 1 type of monster.
 You never polymorphed an object.
 You never changed form.
 You used 1 wish.
 You did not wish for any artifacts.

The Dungeons of Doom: levels 1 to 26
   Level 1:
   Level 2:
      A fountain.
   Level 3:
      A sink.
      Stairs down to The Gnomish Mines.
   Level 4:
   Level 5:
      A general store, a fountain.
   Level 6:
      A wand shop.
   Level 7:
      Many fountains.
   Level 8:
      Some fountains.
      Stairs up to Sokoban, level 7.
   Level 9:
      An armor shop, an altar, a fountain.
   Level 10:
      Many fountains.
   Level 11:
   Level 12:
   Level 13:
      Summoned by Neferet the Green.
      Portal to The Quest.
   Level 14:
   Level 15:
      A fountain.
   Level 16:
      A general store, some fountains.
   Level 17:
   Level 18:
      A primitive area.
   Level 19:
      A sink.
   Level 20:
      Some fountains, a grave.
   Level 21:
      A fountain.
   Level 22:
      A fountain, a sink.
   Level 23:
   Level 24:
      A fountain, many trees.
   Level 25: <- You were here.
      An altar to Thoth, many fountains, a sink.
   Level 26:
      The castle (play 5-note tune to open or close drawbridge).
The Gnomish Mines: levels 4 to 12
   Level 4:
   Level 5:
   Level 6:
   Level 7:
      Many shops, a temple, some fountains.
   Level 8:
   Level 9:
   Level 10:
   Level 11:
   Level 12:
The Quest:
   Level 1:
      A throne.
      Home.
Sokoban: levels 7 up to 4
   Level 4:
      Solved.
   Level 5:
      Solved.
   Level 6:
      Solved.
   Level 7:
      Solved.

Goodbye Kduk the Wizard...

You quit in The Dungeons of Doom on dungeon level 25 with 175870 points,
and 13920 pieces of gold, after 31917 moves.
You were level 13 with a maximum of 106 hit points when you quit.

