Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-06-02 18:28:00, ended 2025-06-02 21:59:49.

Kduk, chaotic male human Wizard

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Kduk the Thaumaturge      St:10 Dx:10 Co:18 In:18 Wi:12 Ch:10  Chaotic
Dlvl:7  $:172 HP:41(49) Pw:51(60) AC:8  Exp:6 T:3026 

Latest messages:
 Unknown command ' '.
 V - 6 uncursed arrows.  f - an uncursed bow.
 q - an uncursed poisoned dart.  i - an uncursed poisoned dart.
 o - an uncursed runed dagger.  w - an uncursed stout spear.
 n - a blessed dagger.  X - 11 uncursed daggers.
 u - an uncursed broad short sword.  Y - an uncursed thonged club.
 x - an uncursed thonged club.  v - an uncursed hard hat.
 r - a cursed pair of hard shoes.  l - a cursed pair of hard shoes.
 m - a blessed hooded cloak.  s - an uncursed hooded cloak.
 B - 2 uncursed slime molds.  t - 2 uncursed tripe rations.
 S - an uncursed scroll labeled THARR.
 j - an uncursed scroll of identify.
 Q - a blessed scroll of remove curse.
 K - a cursed scroll of remove curse.  U - an uncursed swirly potion.
 T - a blessed white potion.  G - an uncursed candle.
 W - a cursed key.  k - a cursed lock pick.  R - an uncursed pick-axe.
 h - an uncursed black gem.
 Unknown command ' '.
 Really save? [yn] (n) y
 Saving...
 Restoring save file...
 Hello Kduk, the human Wizard, welcome back to NetHack!
 Unknown command ' '.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 172 gold pieces
 Weapons
  V - 6 +0 arrows
  f - a +0 bow
  i - a poisoned +2 dart
  q - a poisoned +0 dart
  n - a blessed +0 dagger
  X - 11 +0 daggers
  w - a +0 dwarvish spear
  o - a +0 elven dagger
  x - a +0 aklys
  Y - a +0 aklys
  u - a +0 dwarvish short sword
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  v - an uncursed +0 dwarvish iron helm
  r - a cursed -1 pair of iron shoes
  l - a cursed -3 pair of iron shoes
  b - an uncursed +0 cloak of magic resistance (being worn)
  m - a blessed +1 dwarvish cloak
  s - an uncursed +0 dwarvish cloak
  y - an uncursed +0 leather jacket (being worn)
 Comestibles
  B - 2 uncursed slime molds
  t - 2 uncursed tripe rations
 Scrolls
  S - an uncursed scroll of create monster
  j - 2 uncursed scrolls of identify
  Q - a blessed scroll of remove curse
  K - a cursed scroll of remove curse
 Potions
  T - a blessed potion of blindness
  U - an uncursed potion of sleeping
 Rings
  e - an uncursed +1 ring of gain constitution (on right hand)
  d - an uncursed ring of poison resistance
 Wands
  c - a wand of magic missile (0:4)
 Tools
  k - a cursed lock pick
  R - a +0 pick-axe
  W - a cursed skeleton key
  G - an uncursed tallow candle
 Gems/Stones
  h - an uncursed worthless piece of black glass

Kduk the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 6 male human Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Gnomish Mines, on level 7.
 You entered the dungeon 3026 turns ago.
 You had 576 experience points, 64 more were needed to attain level 7.

Basics:
 You had 41 out of 49 hit points.
 You had 51 out of 60 energy points (spell power).
 Your armor class was 8.
 Your wallet contained 172 zorkmids.
 Autopickup was on for '$"?+!=/' plus thrown.

Final Characteristics:
 Your strength was 10 (limit:18/100).
 Your dexterity was 10 (limit:18).
 Your constitution was 18 (base:17, limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 12 (limit:18).
 Your charisma was 10 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were poison resistant.
 You were warded.
 You survived.

Vanquished creatures:
  a gnome king
  a rock mole
  a shrieker
  5 gnome lords
  2 gnomish wizards
  a red naga hatchling
  a guardian naga hatchling
  a paper golem
  a floating eye
  6 dwarves
  4 monkeys
  a wererat
  3 hobbits
  a brown mold
  a yellow mold
  a green mold
 28 gnomes
  2 gnome zombies
  3 geckos
  3 jackals
  a fox
  a kobold
  a sewer rat
  5 grid bugs
  2 bats
  4 lichens
  a kobold zombie
  7 newts
89 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
   Level 2:
   Level 3:
      Stairs down to The Gnomish Mines.
   Level 4:
The Gnomish Mines: levels 4 to 7
   Level 4:
   Level 5:
   Level 6:
   Level 7: <- You were here.
      A lighting shop, a temple, some fountains, a sink.

Goodbye Kduk the Wizard...

You quit in The Gnomish Mines on dungeon level 7 with 2776 points,
and 172 pieces of gold, after 3026 moves.
You were level 6 with a maximum of 49 hit points when you quit.

