Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-06-02 23:04:15, ended 2025-06-02 23:29:13.

Kduk, chaotic male human Wizard

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Kduk the Conjurer         St:11 Dx:12 Co:16 In:18 Wi:11 Ch:9  Chaotic
Dlvl:7  $:287 HP:36(40) Pw:58(58) AC:9  Exp:5 T:2869  Satiated

Latest messages:
 Unknown command ' '.
 You miss the gnomish wizard.
 The gnomish wizard points at you, then curses.
 The gnomish wizard points all around, then curses.
 Unknown command ' '.
 Unknown command ' '.
 You hit the gnomish wizard!
 The gnomish wizard points all around, then curses.
 You hear someone cursing shoplifters.
 Unknown command ' '.
 Unknown command ' '.
 You hit the gnomish wizard!
 The gnomish wizard points at you, then curses.
 The gnomish wizard points at you, then curses.
 Unknown command ' '.
 Unknown command ' '.
 You miss the gnomish wizard.
 The gnomish wizard points at you, then curses.
 The gnomish wizard points all around, then curses.
 Unknown command ' '.
 Unknown command ' '.
 You miss the gnomish wizard.
 The gnomish wizard casts a spell!
 The gnomish wizard looks better.
 Unknown command ' '.
 Unknown command ' '.
 You hit the gnomish wizard!
 The gnomish wizard points at you, then curses.
 Unknown command ' '.
 Unknown command ' '.
 You hit the gnomish wizard!
 The gnomish wizard points at you, then curses.
 Unknown command ' '.
 Unknown command ' '.
 In what direction? 4
 The spell hits the gnomish wizard!
 You kill the gnomish wizard!
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 You hear the chime of a cash register.
 You kill the cave spider!
 This door is locked.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 287 gold pieces
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  v - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  I - 3 uncursed food rations
  q - 2 uncursed tins of gray unicorn meat
 Scrolls
  i - a blessed scroll of confuse monster
  j - an uncursed scroll of destroy armor
  L - an uncursed scroll of magic mapping
  k - an uncursed scroll of remove curse
 Rings
  e - an uncursed ring of polymorph
  z - an uncursed ring of slow digestion (on right hand)
 Wands
  u - a wand of light (0:5)
  c - a wand of locking (0:7)
  J - a wand of striking (0:7)
 Tools
  b - an uncursed bag of holding containing 1 item
  Z - an expensive camera (0:71)
  m - an uncursed magic lamp
 Gems/Stones
  d - an uncursed jacinth stone
  X - an uncursed worthless piece of black glass
  N - an uncursed worthless piece of blue glass
  A - an uncursed worthless piece of green glass
  K - an uncursed worthless piece of red glass
  p - a cursed flint stone

Contents of the bag of holding:
  a +0 pick-axe

Kduk the Wizard's attributes:

Background:
 You were a Conjurer, a level 5 male human Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Gnomish Mines, on level 7.
 You entered the dungeon 2869 turns ago.
 It was nighttime.
 You had 274 experience points, 46 more were needed to attain level 6.

Basics:
 You had 36 out of 40 hit points.
 You had all 58 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 287 zorkmids.
 Autopickup was on for '$"?+!=/' plus thrown.

Final Characteristics:
 Your strength was 11 (limit:18/100).
 Your dexterity was 12 (peak:13, limit:18).
 Your constitution was 16 (limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 11 (limit:18).
 Your charisma was 9 (limit:18).

Final Status:
 You were satiated.
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You had slower digestion.
 You were warded.
 You survived.

Vanquished creatures:
  a shrieker
  2 gnome lords
  2 gnomish wizards
  a black naga hatchling
  2 giant ants
  a kitten
  3 dwarves
  2 orc zombies
  a dwarf zombie
  a werejackal
  a hobbit
  a cave spider
  9 gnomes
  a garter snake
  a gecko
  9 jackals
  a fox
  a kobold
  2 goblins
  2 grid bugs
  4 lichens
  3 newts
51 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 5
   Level 1:
      A fountain.
   Level 2:
      A general store, a sink.
   Level 3:
   Level 4:
      Stairs down to The Gnomish Mines.
   Level 5:
      An altar to Anhur.
The Gnomish Mines: levels 5 to 7
   Level 5:
   Level 7: <- You were here.
      Some shops, a temple, some fountains.

Goodbye Kduk the Wizard...

You quit in The Gnomish Mines on dungeon level 7 with 1713 points,
and 287 pieces of gold, after 2869 moves.
You were level 5 with a maximum of 40 hit points when you quit.

