Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-05-14 22:07:14, ended 2025-05-14 22:18:31.

Kellermann, lawful male human Knight

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Kellermann the Gallant   St:18/01 Dx:8 Co:13 In:7 Wi:15 Ch:17  Lawful
Dlvl:4  $:398 HP:0(16) Pw:3(3) AC:7  Xp:1/0 T:1682 

Latest messages:
 Call a scroll labeled DAIYEN FOOELS: id
 You see here 9 rocks (for sale, 36 zorkmids).
 The saddled horse hits the small mimic.
 The saddled horse misses the small mimic.
 The small mimic misses the saddled horse.
 What do you want to throw? [$abrsuvH or ?*] b
 In what direction? 7
 The lance misses the small mimic.
 You relinquish a +1 lance and receive 10 gold pieces in compensation.
 The saddled horse hits the small mimic.
 The saddled horse bites the small mimic.
 The small mimic hits the saddled horse.
 The small mimic hits!
 The saddled horse misses the small mimic.
 The saddled horse bites the small mimic.
 The saddled horse misses the small mimic.
 The saddled horse misses the small mimic.
 The saddled horse hits the small mimic.
 The saddled horse bites the small mimic.
 The small mimic hits the saddled horse.
 The saddled horse hits the small mimic.
 The saddled horse misses the small mimic.
 The small mimic misses the saddled horse.
 The saddled horse misses the small mimic.
 The saddled horse misses the small mimic.
 The saddled horse hits the small mimic.
 The saddled horse bites the small mimic.
 The small mimic hits the saddled horse.
 The saddled horse misses the small mimic.
 The saddled horse bites the small mimic.
 The saddled horse hits the small mimic.
 The saddled horse misses the small mimic.
 The small mimic misses the saddled horse.
 The saddled horse hits the small mimic.
 The saddled horse misses the small mimic.
 A scroll called id for 15 zorkmids.  Pay? [yn] (n) y
 You bought a scroll called id for 15 gold pieces.
 "Thank you for shopping in Adjama's general store!"
 The saddled horse hits the small mimic.
 The saddled horse bites the small mimic.
 The small mimic hits the saddled horse.
 The saddled horse is killed!
 What do you want to zap? [i or ?*] i
 A lit field surrounds you!
 You see here a scroll labeled ZELGO MER (for sale, 80 zorkmids).
 The small mimic hits!
 You die...
 Adjama gratefully inherits all your possessions.
 Do you want to see what you had when you died? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) q

Inventory:
 Coins
  $ - 398 gold pieces
 Weapons
  v - a blessed +0 dart
  u - 3 +1 darts
  r - 2 +0 darts
  s - 6 cursed -1 darts
  H - a +0 dagger
  a - a +1 long sword (weapon in hand)
 Armor
  d - an uncursed +0 helmet (being worn)
  f - an uncursed +0 pair of leather gloves (being worn)
  e - an uncursed +0 small shield (being worn)
 Comestibles
  g - 11 uncursed apples
  h - 13 uncursed carrots
  E - 2 uncursed cream pies
  l - 3 uncursed food rations
  j - an uncursed lichen corpse
 Scrolls
  B - an uncursed scroll of enchant armor
  A - an uncursed scroll of identify
  I - an uncursed scroll of identify
  z - a cursed scroll of identify
 Spellbooks
  m - an uncursed spellbook of light
 Potions
  o - an uncursed potion of booze
  k - an uncursed potion of oil
  n - an uncursed potion of see invisible
 Wands
  i - a wand of light (0:12)
 Tools
  p - an uncursed tin whistle
 Gems/Stones
  C - an uncursed obsidian stone
  y - 2 uncursed worthless pieces of green glass
  q - an uncursed worthless piece of red glass
  F - an uncursed worthless piece of yellow glass
  G - 2 uncursed worthless pieces of yellowish brown glass
  t - a cursed worthless piece of yellowish brown glass named c

Kellermann the Knight's attributes:

Background:
 You were a Gallant, a level 1 male human Knight.
 You were lawful, nominally on a mission for Lugh
 who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic).
 You were in the Dungeons of Doom, on level 4.
 You entered the dungeon 1682 turns ago.
 It was nighttime.
 There was a full moon in effect when your adventure ended.
 You had 0 experience points, 20 were needed to attain level 2.

Basics:
 You had 0 out of 16 hit points.
 You had all 3 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 398 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 18/01 (limit:18/100).
 Your dexterity was 8 (limit:18).
 Your constitution was 13 (limit:18).
 Your intelligence was 7 (limit:18).
 Your wisdom was 15 (limit:18).
 Your charisma was 17 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a long sword.
 You had basic skill with long sword.

Final Attributes:
 You were fervently aligned.
 You could jump.
 You were lucky.
 You are dead.

Vanquished creatures:
  a horse
 an acid blob
  a hobbit
  a large kobold
  3 giant rats
  a yellow mold
  a gnome zombie
  3 geckos
  5 jackals
  a fox
  a kobold
  a goblin
  2 sewer rats
  2 grid bugs
  4 lichens
  3 newts
31 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You never hit with a wielded weapon.
 You were a pacifist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 5
   Level 1:
   Level 2:
      Some fountains.
   Level 3:
      A fountain, a grave.
   Level 4: <- You were here.
      A general store, many fountains.
      Final resting place for
         you, killed by a small mimic.
   Level 5:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    Kellermann    |
                  |      398 Au      |
                  |   killed by a    |
                  |   small mimic    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Fare thee well Kellermann the Knight...

You died in The Dungeons of Doom on dungeon level 4 with 569 points,
and 398 pieces of gold, after 1682 moves.
You were level 1 with a maximum of 16 hit points when you died.

