Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-05-15 11:13:41, ended 2025-05-15 19:58:39.

Kellermann, lawful male human Knight

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Kellermann the Bachelor  St:18/03 Dx:9 Co:15 In:7 Wi:14 Ch:18  Lawful
Dlvl:9  $:855 HP:0(52) Pw:41(41) AC:1  Xp:6/367 T:10828  Satiated

Latest messages:
 The horse drops a stone.
 You see here a dwarvish cloak.
 You see here a pair of iron shoes.
 The horse picks up a dwarvish cloak.
 You swap places with your horse.
 The horse drops a dwarvish cloak.
 Frauke picks up a dwarvish cloak.
 You see here a blindfold.
 The horse suddenly falls asleep!
 Frauke drops a dwarvish cloak.
 You swap places with Frauke.
 The horse drops a blindfold.
 Frauke picks up a crossbow.
 The human mummy hits!
 The human mummy hits!
 Frauke misses the human mummy.
 You hit the human mummy!
 The human mummy hits!
 The human mummy hits!
 Frauke bites the human mummy.
 The human mummy hits Frauke.
 The human mummy hits Frauke.
 What do you want to wield? [- ast or ?*] a
 You are already wielding that!
 You miss the human mummy.
 The human mummy hits!
 The human mummy hits!
 Frauke misses the human mummy.
 You hit the human mummy!
 The human mummy hits!
 The human mummy hits!
 Frauke misses the human mummy.
 You miss the human mummy.
 The human mummy hits!
 The human mummy misses!
 Frauke misses the human mummy.
 You miss the human mummy.
 The human mummy hits!
 The human mummy misses!
 Frauke bites the human mummy.
 The human mummy misses Frauke.
 The human mummy hits Frauke.
 You miss the human mummy.
 The human mummy hits!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 855 gold pieces
 Weapons
  t - a +1 dagger named +1
  a - a +1 long sword (weapon in hand)
 Armor
  m - an uncursed +5 orcish helm
  i - an uncursed +0 pair of leather gloves
  J - an uncursed +0 pair of high boots
  e - an uncursed +0 small shield
 Comestibles
  A - 8 uncursed carrots
  u - an uncursed cram ration
  q - an uncursed fortune cookie
  K - 2 uncursed oranges
  M - an uncursed sprig of wolfsbane
  C - an uncursed tripe ration
 Scrolls
  S - an uncursed scroll of create monster
  I - an uncursed scroll of identify
  G - an uncursed scroll of scare monster
  R - an uncursed scroll of teleportation
  l - a cursed scroll of teleportation
  D - a cursed scroll of teleportation
 Potions
  E - an uncursed potion of blindness
  n - an uncursed potion of confusion
  H - a cursed potion of confusion
  v - an uncursed potion of fruit juice
  p - an uncursed potion of full healing
  Y - an uncursed potion of gain ability
  N - an uncursed potion of levitation
  V - an uncursed potion of levitation
  W - an uncursed potion of object detection
  T - a cursed potion of object detection
  r - a blessed potion of oil
  o - an uncursed potion of oil
  Z - an uncursed potion of paralysis
  d - 2 potions of unholy water
 Rings
  k - an uncursed +1 ring of adornment (on left hand)
  b - an uncursed ring of warning
 Wands
  z - a wand of digging (0:6)
  c - a wand of light (0:9)
  B - a wand of striking (0:0)
  L - a wand of teleportation (0:2)
 Tools
  h - an empty uncursed sack
  x - an uncursed blindfold
  Q - an uncursed brass lantern (lit)
  O - an uncursed leash
  P - an uncursed leash
  y - an uncursed lock pick
  w - an uncursed magic whistle
  s - a +0 pick-axe
  F - 6 uncursed tallow candles
 Gems/Stones
  f - an uncursed jade stone
  U - 2 uncursed rubies
  X - an uncursed worthless piece of blue glass
  j - an uncursed worthless piece of red glass
  g - an uncursed touchstone

Kellermann the Knight's attributes:

Background:
 You were a Bachelor, a level 6 male human Knight.
 You were lawful, on a mission for Lugh
 who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic).
 You were in the Gnomish Mines, on level 9.
 You entered the dungeon 10828 turns ago.
 There was a full moon in effect when your adventure ended.
 You had 367 experience points, 273 more were needed to attain level 7.

Basics:
 You had 0 out of 52 hit points.
 You had all 41 energy points (spell power).
 Your armor class was 1.
 Your wallet contained 855 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 18/03 (limit:18/100).
 Your dexterity was 9 (limit:18).
 Your constitution was 15 (limit:18).
 Your intelligence was 7 (limit:18).
 Your wisdom was 14 (limit:18).
 Your charisma was 18 (base:17, limit:18).

Final Status:
 You were satiated.
 You were unencumbered.
 You were wielding a long sword.
 You had basic skill with long sword.
 You were not wearing any armor.

Final Attributes:
 You were piously aligned.
 You were more charismatic.
 You could jump.
 You had a moderate defense bonus (+9).
 You were warded.
 You were lucky.
 You are dead.

Vanquished creatures:
  2 small mimics
  a warhorse
  a large cat
  2 watchmen
  a leprechaun
  a gnome king
  2 ogres
  a dingo
 an ape
  a mountain nymph
  3 rock piercers
  a yellow light
  3 shriekers
 14 gnome lords
  2 gnomish wizards
  2 kobold mummies
  a red naga hatchling
  a gray ooze
  3 elf zombies
  a ghoul
  a straw golem
  2 giant ants
  a floating eye
  a kitten
 18 dwarves
  2 homunculi
  a kobold shaman
  2 giant bats
 an orc zombie
  3 dwarf zombies
  2 werejackals
  2 iguanas
  4 killer bees
  4 acid blobs
  9 coyotes
  4 gas spores
  4 hobbits
  2 manes
  2 large kobolds
  4 hobgoblins
  8 giant rats
  2 cave spiders
  a brown mold
  6 yellow molds
  a green mold
  2 red molds
 50 gnomes
  2 garter snakes
  4 gnome zombies
 13 geckos
 12 jackals
  3 foxes
  4 kobolds
  4 goblins
  4 sewer rats
 12 grid bugs
  6 bats
  5 lichens
  4 kobold zombies
  8 newts
264 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 7
   Level 1:
      A grave.
   Level 2:
      A fountain, a grave.
   Level 3:
      Some fountains, a sink.
   Level 4:
      A general store.
      Stairs down to The Gnomish Mines.
   Level 5:
      Many fountains.
   Level 6:
      A fountain.
      Stairs up to Sokoban, level 5.
   Level 7:
The Gnomish Mines: levels 5 to 12
   Level 5:
   Level 6:
   Level 7:
      Many shops, a temple, some fountains, some trees.
   Level 8:
   Level 9: <- You were here.
      Final resting place for
         you, killed by a human mummy.
   Level 10:
   Level 11:
   Level 12:
Sokoban: levels 5 up to 4
   Level 4:
      Solved.
   Level 5:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    Kellermann    |
                  |      855 Au      |
                  |   killed by a    |
                  |   human mummy    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Fare thee well Kellermann the Knight...

You died in The Gnomish Mines on dungeon level 9 with 2798 points,
and 855 pieces of gold, after 10828 moves.
You were level 6 with a maximum of 52 hit points when you died.

