Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6).

Game began 2025-02-03 19:32:06, ended 2025-02-04 06:07:15.

Koku, chaotic female elven Wizard

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Koku the Evoker           St:10 Dx:13 Co:12 In:20 Wi:9 Ch:11  Chaotic
Dlvl:2  $:2  HP:0(15) Pw:25(25) AC:9  Exp:2 T:554 

Latest messages:
 You see here a milky potion (for sale, 300 zorkmids).
 Tulip drops a wand.
 You see here a scroll labeled VERR YED HORRE (for sale, 200 zorkmids).
 A scroll labeled GARVEN DEH for 20 zorkmids.  Pay? [yn] (n) y
 You bought a scroll labeled GARVEN DEH for 20 gold pieces.
 "Thank you for shopping in Adjama's general store!"
 What do you want to read? [gi-lz or ?*] g
 As you read the scroll, it disappears.
 This is an identify scroll.
 t - a +0 silver dagger.
 What do you want to wield? [- apty or ?*] t
 t - a +0 silver dagger (weapon in hand).
 What do you want to wield? [- apty or ?*] a
 a - a blessed +1 quarterstaff (weapon in hands).
 Tulip picks up a wand.
 You see here a milky potion (for sale, 400 zorkmids).
 Tulip drops a wand.
 What do you want to drop? [$a-fh-np-z or ?*] z
 You drop a scroll labeled LEP GEX VEN ZEA.
 Adjama offers 38 gold pieces for your scroll labeled LEP GEX VEN ZEA.  Sell it? [ynaq] (y) n
 Tulip picks up a wand.
 The scroll turns to dust as you pick it up.
 Call a scroll labeled LEP GEX VEN ZEA: scare monster?
 Tulip drops a wand.
 Tulip picks up a wand.
 You see here a spiked wand (for sale, 500 zorkmids).
 Tulip drops a wand.
 Where do you want to travel to?
 (For instructions type a '?')
 Wait!  That's a small mimic!
 You miss the small mimic.
 You miss the small mimic.
 You miss the small mimic.
 You hit the small mimic!
 You hit the small mimic!
 You hit the small mimic.
 Tulip picks up a wand.
 The small mimic hits!
 You hit the small mimic!
 You see here a chest (for sale, 5041 zorkmids).
 Where do you want to travel to?
 (For instructions type a '?')
 The small mimic hits!
 You die...
 Adjama gratefully inherits all your possessions.
 Do you want to see what you had when you died? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 2 gold pieces
 Weapons
  p - 23 +0 darts
  y - a cursed -1 dart
  t - a +0 silver dagger
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  x - an uncursed food ration
  u - a cursed pear
  s - an uncursed lichen corpse
 Scrolls
  i - a blessed scroll of confuse monster
  j - 2 uncursed scrolls of light
 Spellbooks
  k - a blessed spellbook of force bolt
  l - an uncursed spellbook of haste self
 Potions
  q - an uncursed potion of gain ability
  h - an uncursed potion of oil
  f - an uncursed potion of water
 Rings
  d - an uncursed ring of free action
  e - a blessed +4 ring of increase accuracy
 Wands
  c - a wand of light (0:11)
  r - a wand of sleep named probably sleep (0:5)
 Tools
  n - an uncursed bugle
  v - an uncursed magic lamp
  m - a magic marker (0:58)
  w - a tinning kit (0:57)

Koku the Wizard's attributes:

Background:
 You were an Evoker, a level 2 female elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 2.
 You entered the dungeon 554 turns ago.
 You had 24 experience points, 16 more were needed to attain level 3.

Basics:
 You had 0 out of 15 hit points.
 You had all 25 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 2 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 10 (limit:18).
 Your dexterity was 13 (limit:18).
 Your constitution was 12 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 9 (limit:20).
 Your charisma was 11 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were fervently aligned.
 You were magic-protected.
 You had infravision.
 You were warded.
 You are dead.

Vanquished creatures:
  a giant rat
  a yellow mold
  2 jackals
  a fox
  a kobold
  2 sewer rats
  3 lichens
  a kobold zombie
12 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 2
   Level 1:
      A fountain.
   Level 2: <- You were here.
      A general store.
      Final resting place for
         you, killed by a small mimic.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |       Koku       |
                  |       2 Au       |
                  |   killed by a    |
                  |   small mimic    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Koku the Wizard...

You died in The Dungeons of Doom on dungeon level 2 with 158 points,
and 2 pieces of gold, after 554 moves.
You were level 2 with a maximum of 15 hit points when you died.

