Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-06-18 23:57:44, ended 2025-06-28 01:26:46.

Koku, chaotic female elven Wizard

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Koku the Conjurer         St:10 Dx:18 Co:14 In:16 Wi:10 Ch:11  Chaotic
Dlvl:5  $:59 HP:28(28) Pw:29(56) AC:9  Exp:5 T:2528 

Latest messages:
 You have a little trouble lifting z - a broad short sword.
 You have a little trouble lifting A - a hard hat.
 You have a little trouble lifting B - a pair of hard shoes.
 You have a little trouble lifting C - a hooded cloak.
 You have a little trouble lifting D - a broad pick.
 You see here an unlocked large box containing 9 items.
 There is an unlocked large box containing 9 items here, loot it? [ynq] (q) y
 You open the large box...
 You put a crude dagger into the large box.
 You put a broad pick into the large box.
 You put a broad pick into the large box.
 You put a broad short sword into the large box.
 You put a hard hat into the large box.
 You put a pair of hard shoes into the large box.
 You put a hooded cloak into the large box.
 Your movements are now unencumbered.
 There is an unlocked large box containing 16 items here, loot it? [ynq] (q) y
 You open the large box...
 You put 18 darts into the large box.
 You put 11 darts into the large box.
 There is an unlocked large box containing 18 items here, loot it? [ynq] (q) y
 You open the large box...
 What do you want to wield? [- ap or ?*] p
 p - an elven dagger (weapon in hand).
 You were wearing an uncursed +0 iron skull cap.
 You finish disrobing.
 What do you want to wear? [EN or ?*] N
 You finish your dressing maneuver.
 There is an unlocked large box containing 18 items here, loot it? [ynq] (q) y
 You open the large box...
 You put an uncursed +0 iron skull cap into the large box.
 What do you want to put on? [deLST or ?*] e
 Which ring-finger, Right or Left? [rl] r
 e - an uncursed ring of regeneration (on right hand).
 What do you want to put on? [dLST or ?*] d
 d - an uncursed ring of slow digestion (on left hand).
 You climb up the stairs.
 Where do you want to travel to?
 (For instructions type a '?')
 You hear the footsteps of a guard on patrol.
 You descend the stairs.
 You see here 22 gold pieces.
 $ - 22 gold pieces.
 The door opens.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 59 gold pieces
 Amulets
  S - a cursed amulet of restful sleep
  T - an uncursed amulet versus poison
 Weapons
  p - a blessed +1 elven dagger (weapon in hand)
  a - a blessed +1 quarterstaff
 Armor
  N - an uncursed +0 orcish helm (being worn)
  b - an uncursed burnt +0 cloak of magic resistance (being worn)
  x - an uncursed +0 dwarvish mithril-coat
 Comestibles
  Y - an uncursed lichen corpse
 Scrolls
  i - an uncursed scroll of light
  o - an uncursed scroll of remove curse
  k - an uncursed scroll of scare monster
 Spellbooks
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of wizard lock
 Potions
  y - an uncursed potion of extra healing
  g - an uncursed potion of water
 Rings
  L - a cursed ring of aggravate monster
  e - an uncursed ring of regeneration (on right hand)
  d - an uncursed ring of slow digestion (on left hand)
 Wands
  c - a wand of fire (0:5)
  U - a wand of magic missile (0:3)
 Tools
  n - an uncursed tooled horn
  Q - an uncursed skeleton key
 Gems/Stones
  f - an uncursed worthless piece of green glass
  P - an uncursed worthless piece of red glass
  O - an uncursed flint stone

Koku the Wizard's attributes:

Background:
 You were a Conjurer, a level 5 female elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 5.
 You entered the dungeon 2528 turns ago.
 It was nighttime.
 There was a new moon in effect when your adventure ended.
 You had 224 experience points, 96 more were needed to attain level 6.

Basics:
 You had all 28 hit points.
 You had 29 out of 56 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 59 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 10 (limit:18).
 Your dexterity was 18 (limit:18).
 Your constitution was 14 (limit:16).
 Your intelligence was 16 (limit:20).
 Your wisdom was 10 (limit:20).
 Your charisma was 11 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a dagger.
 You were unskilled in dagger.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were sleep resistant.
 You were telepathic.
 You had infravision.
 You regenerated.
 You had slower digestion.
 You were warded.
 You survived.

Vanquished creatures:
  3 gnome lords
  2 floating eyes
  a kitten
  a dwarf
  a kobold lord
 an orc zombie
  a wererat
  a coyote
  a gas spore
  a hobbit
  a large kobold
  3 gnomes
  4 geckos
  7 jackals
  3 foxes
  4 goblins
  a sewer rat
  2 grid bugs
  6 lichens
  2 kobold zombies
  6 newts
52 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 5
   Level 1:
   Level 2:
      A scroll shop, a fountain.
   Level 3:
      An altar, some fountains.
   Level 4:
      Stairs down to The Gnomish Mines.
   Level 5: <- You were here.
      A fountain.
The Gnomish Mines:
   Level 5:

Goodbye Koku the Wizard...

You quit in The Dungeons of Doom on dungeon level 5 with 1155 points,
and 59 pieces of gold, after 2528 moves.
You were level 5 with a maximum of 28 hit points when you quit.

