Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-07-05 22:00:34, ended 2025-07-05 22:12:18.

Koku, chaotic female elven Wizard

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Koku the Conjurer         St:8 Dx:15 Co:13 In:18 Wi:11 Ch:11  Chaotic
Dlvl:4  $:22 HP:24(24) Pw:29(38) AC:9  Exp:3 T:1089 

Latest messages:
 You see here an elven dagger.
 G - an elven dagger.
 You swap places with Tulip.
 H - a hooded cloak.
 I - an elven mithril-coat.
 You swap places with Tulip.
 The door resists!
 The door resists!
 The door resists!
 The door opens.
 You swap places with Tulip.
 Where do you want to travel to?
 (For instructions type a '?')
 You destroy the dwarf zombie!
 Where do you want to travel to?
 (For instructions type a '?')
 You hear some noises in the distance.
 You hear some noises.
 You have a sad feeling for a moment, then it passes.
 Where do you want to travel to?
 (For instructions type a '?')
 In what direction? 6
 A door appears in the wall!
 The door crashes open!
 You see here 5 gold pieces.
 $ - 5 gold pieces.
 The grid bug bites!
 You get zapped!
 You kill the grid bug!
 The door resists!
 The gnome zombie opens a door.
 You destroy the gnome zombie!
 Where do you want to travel to?
 (For instructions type a '?')
 In what direction? 8
 The spell misses the yellow mold.
 Where do you want to travel to?
 (For instructions type a '?')
 In what direction? 8
 The spell hits the yellow mold!
 You kill the yellow mold!
 Where do you want to travel to?
 (For instructions type a '?')
 You descend the stairs.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 22 gold pieces
 Weapons
  x - 6 +0 crossbow bolts
  z - a cursed -1 sling
  A - a blessed +2 dart
  B - 7 cursed -1 darts
  G - a +0 elven dagger
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
  H - an uncursed +0 dwarvish cloak
  I - an uncursed +0 elven mithril-coat
 Comestibles
  o - 4 uncursed food rations
 Scrolls
  s - an uncursed scroll of charging
  j - an uncursed scroll of confuse monster
  k - a blessed scroll of create monster
  r - an uncursed scroll of create monster
  t - an uncursed scroll of enchant armor
  i - an uncursed scroll of identify
  u - an uncursed scroll of light
 Spellbooks
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of knock
 Potions
  f - an uncursed potion of booze
  g - an uncursed potion of invisibility
  h - an uncursed potion of paralysis
  v - an uncursed potion of paralysis
 Rings
  d - a blessed +2 ring of gain strength
  e - an uncursed ring of searching
 Wands
  c - a wand of digging (0:7)
 Tools
  n - an uncursed bugle
  w - an uncursed lock pick
 Gems/Stones
  E - 2 uncursed jet stones
  p - an uncursed worthless piece of blue glass
  q - 2 uncursed worthless pieces of yellowish brown glass

Koku the Wizard's attributes:

Background:
 You were a Conjurer, a level 3 female elven Wizard.
 You were chaotic, nominally on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 4.
 You entered the dungeon 1089 turns ago.
 It was nighttime.
 You had 66 experience points, 14 more were needed to attain level 4.

Basics:
 You had all 24 hit points.
 You had 29 out of 38 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 22 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 8 (limit:18).
 Your dexterity was 15 (limit:18).
 Your constitution was 13 (limit:16).
 Your intelligence was 18 (limit:20).
 Your wisdom was 11 (limit:20).
 Your charisma was 11 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You had infravision.
 You were warded.
 You survived.

Vanquished creatures:
  a kitten
  a dwarf zombie
 an iguana
  2 hobbits
  a yellow mold
  a gnome zombie
  a jackal
  a fox
  a kobold
  2 grid bugs
  4 lichens
  a kobold zombie
  8 newts
25 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You followed a strict vegan diet.
 You were an atheist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
   Level 2:
      Stairs down to The Gnomish Mines.
   Level 3:
      A fountain.
   Level 4: <- You were here.
      A fountain.
The Gnomish Mines:
   Level 3:

Goodbye Koku the Wizard...

You quit in The Dungeons of Doom on dungeon level 4 with 436 points,
and 22 pieces of gold, after 1089 moves.
You were level 3 with a maximum of 24 hit points when you quit.

