Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-07-07 05:15:14, ended 2025-07-11 15:24:31.

Koku, chaotic female elven Wizard

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                  |......|
                  |....*.|
                  ......f|
                  |.<@...|
                  |......|
                  -.---+--

Koku the Conjurer         St:11 Dx:12 Co:15 In:16 Wi:8 Ch:13  Chaotic
Dlvl:3  $:12 HP:22(22) Pw:13(27) AC:9  Exp:3 T:636 

Latest messages:
 You can't go up here.
 You can't go up here.
 You climb up the stairs.
 (For instructions type a '?')
 What do you want to call the green mold? mines
 Where do you want to travel to?
 (For instructions type a '?')
 Where do you want to travel to?
 (For instructions type a '?')
 The door opens.
 You swap places with Tulip.
 In what direction? 6
 The statue shatters.
 You see here 34 rocks.
 Tulip picks up a rock.
 You descend the stairs.
 Tulip drops a rock.
 Tulip picks up a rock.
 Tulip drops a rock.
 You see here a shiny ring.
 Tulip picks up a rock.
 t - a shiny ring.
 In what direction? 4
 The spell misses the brown mold.
 In what direction? 4
 The spell hits the brown mold!
 You kill the brown mold!
 Welcome to experience level 3.
 Tulip drops a rock.
 You see here a brown mold corpse.
 There is a brown mold corpse here; eat it? [ynq] (n) y
 This brown mold corpse tastes okay.
 You stop eating the brown mold corpse.
 What do you want to drop? [$a-t or ?*] <space>
 Never mind.
 There is a partly eaten brown mold corpse here; eat it? [ynq] (n) y
 You resume your meal.
 Tulip picks up a rock.
 Tulip drops a rock.
 You finish eating the brown mold corpse.
 (For instructions type a '?')
 This ugly creature is called Koku and cannot be renamed.
 You kill the newt!
 Really save? [yn] (n) n
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 12 gold pieces
 Weapons
  p - 13 cursed -1 darts
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  r - an uncursed +0 orcish helm
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  q - an uncursed food ration
  h - an uncursed tripe ration
 Scrolls
  k - an uncursed scroll of confuse monster
  i - an uncursed scroll of identify
  j - an uncursed scroll of remove curse
 Spellbooks
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of magic missile
 Potions
  g - an uncursed potion of blindness
  f - an uncursed potion of booze
 Rings
  t - an uncursed ring of cold resistance
  e - an uncursed ring of fire resistance
  d - an uncursed ring of polymorph
 Wands
  c - a wand of probing (0:7)
  s - a wand of slow monster (0:4)
 Tools
  n - an uncursed tooled horn
  o - 3 uncursed tallow candles

Koku the Wizard's attributes:

Background:
 You were a Conjurer, a level 3 female elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 3.
 You entered the dungeon 636 turns ago.
 There was a full moon in effect when your adventure ended.
 You had 42 experience points, 38 more were needed to attain level 4.

Basics:
 You had all 22 hit points.
 You had 13 out of 27 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 12 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 11 (limit:18).
 Your dexterity was 12 (limit:18).
 Your constitution was 15 (limit:16).
 Your intelligence was 16 (limit:20).
 Your wisdom was 8 (limit:20).
 Your charisma was 13 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were fervently aligned.
 You were magic-protected.
 You had infravision.
 You were warded.
 You were lucky.
 You survived.

Vanquished creatures:
  a shrieker
  a coyote
  a brown mold
  a green mold
  a kobold
  2 goblins
  3 grid bugs
  a lichen
  4 newts
15 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You followed a strict vegan diet.
 You were an atheist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
      A fountain.
   Level 2:
      Stairs down to The Gnomish Mines.
   Level 3: <- You were here.
The Gnomish Mines:
   Level 3:

Goodbye Koku the Wizard...

You quit in The Dungeons of Doom on dungeon level 3 with 280 points,
and 12 pieces of gold, after 636 moves.
You were level 3 with a maximum of 22 hit points when you quit.

