Unix NetHack Version 3.6.7-0 post-release - last build Sun Mar 16 03:23:21 2025 (f600a16aa294998256ea3505ff3bc904b68a4859,branch:master).

Game began 2025-03-17 00:54:34, ended 2025-03-17 01:21:36.

KraJa, neutral male gnomish Archeologist

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       ..oo......|
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KraJa the Field Worker     St:14 Dx:11 Co:12 In:19 Wi:16 Ch:9  Neutral
Dlvl:7  $:0  HP:0(39) Pw:23(23) AC:7  Xp:5/227 T:3770 

Latest messages:
 The killer bee turns to flee.
 You are beginning to feel weak.
 You stop searching.
 #
 Are you sure you want to pray? [yn] (n)
 You begin praying to Camaxtli.
 You are surrounded by a shimmering light.
 The killer bee turns to flee.
 You finish your prayer.
 You feel that Camaxtli is well-pleased.
 Your stomach feels content.
 What do you want to name? [abdfgiprtBFIKMQXY or ?*]
 Something is written here in the dust.
 You read: "Elbereth".
 You see no objects here.
 The killer bee turns to flee.
 The killer bee turns to flee.
 The killer bee turns to flee.
 You stop searching.
 You see here a mummy wrapping.
 You descend the stairs.
 You hear a door open.
 You stop searching.
 The Uruk-hai shoots 2 poisoned crude arrows!
 You are hit by the 1st poisoned crude arrow!
 The poison doesn't seem to affect you.
 You are hit by the 2nd poisoned crude arrow.
 The poison doesn't seem to affect you.
 You miss the Uruk-hai.
 The Uruk-hai swings his crude bow.
 The Uruk-hai hits!
 You hear a door open.
 You miss the Uruk-hai.
 The Uruk-hai swings his crude bow.
 The Uruk-hai hits!
 You miss the Uruk-hai.
 The Uruk-hai swings his crude bow.
 The Uruk-hai hits!
 What do you want to write with? [- agrBIM or ?*]
 You write in the dust with your fingertip.
 Something is written here in the dust.
 You read: "Elbereth".
 You see no objects here.
 The Uruk-hai turns to flee.
 The Uruk-hai shoots 2 poisoned crude arrows!
 You are hit by the 1st poisoned crude arrow.
 The poison doesn't seem to affect you.
 You are hit by the 2nd poisoned crude arrow!
 You die...
 Do you want your possessions identified? [ynq] (y)

Inventory:
 Weapons
  B - a blessed +0 elven dagger named @
  M - an uncursed +0 elven dagger
  I - 3 uncursed +0 orcish daggers named @ (at the ready)
  a - a blessed +2 bullwhip (weapon in hand)
 Armor
  Q - a blessed +1 orcish helm
  X - an uncursed +1 orcish helm
  F - an uncursed +0 orcish helm named . (being worn)
  K - an uncursed +0 orcish helm
  t - an uncursed +0 pair of low boots named . (being worn)
  b - a blessed +0 leather jacket (being worn)
 Comestibles
  d - 4 uncursed food rations
  Y - 2 uncursed fortune cookies
 Tools
  i - an empty uncursed sack named P@37
  p - an uncursed +0 pick-axe (alternate weapon; not wielded)
  f - an uncursed tinning kit (0:71)
 Gems/Stones
  r - an uncursed amber stone
  g - an uncursed touchstone

KraJa the Archeologist's attributes:

Background:
 You were a Field Worker, a level 5 male gnomish Archeologist.
 You were neutral, on a mission for Camaxtli
 who was opposed by Quetzalcoatl (lawful) and Huhetotl (chaotic).
 You were in the Gnomish Mines, on level 7.
 You entered the dungeon 3770 turns ago.
 It was nighttime.
 There was a full moon in effect when your adventure ended.
 You had 227 experience points, 93 more were needed to attain level 6.

Basics:
 You had 0 out of 39 hit points.
 You had all 23 energy points (spell power).
 Your armor class was 7.
 Your wallet was empty.
 Autopickup was on for all types, with exceptions.

Final Characteristics:
 Your strength was 14 (limit:18/50).
 Your dexterity was 11 (limit:18).
 Your constitution was 12 (limit:18).
 Your intelligence was 19 (limit:19).
 Your wisdom was 16 (limit:18).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a whip.
 You had basic skill with whip and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were poison resistant.
 You had infravision.
 You were stealthy.
 You were fast.
 You were lucky.
 You are dead.

Vanquished creatures:
  a gnome mummy
  a yellow light
  a shrieker
  a golden naga hatchling
  a gray ooze
  a paper golem
  a homunculus
  a centipede
  a giant bat
  2 orc zombies
  a wererat
  a werejackal
 an iguana
  a killer bee
  2 coyotes
  a gas spore
  4 hobbits
  a large kobold
  3 hobgoblins
  a red mold
  a gnome
  2 gnome zombies
  a gecko
  2 jackals
  3 kobolds
  2 goblins
  3 sewer rats
  8 grid bugs
  4 lichens
  a kobold zombie
  8 newts
62 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 5
   Level 1:
   Level 2:
   Level 3:
      An armor shop, some fountains.
   Level 4:
      A fountain.
      Stairs down to The Gnomish Mines.
   Level 5:
The Gnomish Mines: levels 5 to 7
   Level 5:
   Level 6:
   Level 7: <- You were here.
      Final resting place for
         you, killed by an orcish arrow.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |      KraJa       |
                  |       0 Au       |
                  |   killed by an   |
                  |   orcish arrow   |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye KraJa the Archeologist...

You died in The Gnomish Mines on dungeon level 7 with 1208 points,
and 0 pieces of gold, after 3770 moves.
You were level 5 with a maximum of 39 hit points when you died.

