Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-06-01 21:31:28, ended 2025-06-01 22:35:33.

Laapskaus, chaotic female elven Wizard

                            ---                              -------
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       ---------        ----...... -------....               |--...-.-
       |..)....|        |..........................-        --.......|
       |.....*-------   |--..........(<............|        |.......--
       |..--........-----..........................|        |.-..----
        -.%--.-----.[*.....|.....................---        |-..--
        --..--..| -----------..................---.----------..--
         |...--.|            ...*..........---..............@.--
         ---..---            - --........--- ------------...--|
        |......                  ---------                -...--   ---
        -)....-                                 --------   -...---...--
        ..|..--                                --......--   --........|
          ---                                  |......**|    |.......--
                                               --......--     --..----
                                                ------..------...--
                                                   .......^.*....|
                                                     -------------
Laapskaus the Thaumaturge  St:7 Dx:15 Co:16 In:20 Wi:10 Ch:9  Chaotic
Dlvl:11 $:328 HP:0(61) Pw:61(71) AC:-1 Exp:7 T:6344 

Latest messages:
 This door is locked.
 This door is locked.
 This door is locked.
 In what direction? k
 As you kick the door, it crashes open!
 Wait!  That's a large mimic!
 You feel more confident in your weapon skills.
 You hit the large mimic.
 You hit the large mimic.
 The large mimic hits!
 You hit the large mimic.
 You hit the large mimic!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 The large mimic hits!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 The large mimic just misses!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 The large mimic hits!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 The large mimic hits!
 You cannot escape from the large mimic!
 You pull free from the large mimic.
 The chickatrice misses!
 The chickatrice misses!
 In what direction? h
 The spell hits the chickatrice!
 The chickatrice misses!
 The chickatrice touches you!
 In what direction? h
 The spell hits the chickatrice!
 You kill the chickatrice!
 You see here a chickatrice corpse.
 You see here a chickatrice corpse.
 Touching a chickatrice corpse is a fatal mistake.
 You turn to stone...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 328 gold pieces
 Weapons
  W - a +0 arrow
  f - 11 +0 crossbow bolts
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  q - an uncursed +0 dwarvish iron helm (being worn)
  u - an uncursed +0 pair of high boots (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
  L - an uncursed +0 leather armor (being worn)
 Comestibles
  N - 3 uncursed food rations
 Scrolls
  i - an uncursed scroll of earth
  k - an uncursed scroll of gold detection
  Y - an uncursed scroll of punishment
  j - an uncursed scroll of scare monster
  X - an uncursed scroll of teleportation
 Potions
  U - an uncursed potion of healing
  g - an uncursed potion of monster detection
  h - an uncursed potion of paralysis
 Rings
  d - an uncursed ring of conflict
  e - an uncursed ring of invisibility
 Wands
  P - a wand of digging (0:7)
  I - a wand of polymorph (0:2)
 Tools
  n - an uncursed bell
  V - a magic marker (0:81)
  R - a +0 pick-axe
  Q - an uncursed skeleton key
  T - an uncursed skeleton key
  c - a +0 unicorn horn
 Gems/Stones
  m - an uncursed ruby
  p - 2 uncursed worthless pieces of red glass
  o - an uncursed luckstone

Laapskaus the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 7 female elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Gnomish Mines, on level 11.
 You entered the dungeon 6344 turns ago.
 It was nighttime.
 You had 804 experience points, 476 more were needed to attain level 8.

Basics:
 You had 0 out of 61 hit points.
 You had 61 out of 71 energy points (spell power).
 Your armor class was -1.
 Your wallet contained 328 zorkmids.
 Autopickup was on for '$' plus thrown.

Final Characteristics:
 Your strength was 7 (peak:9, limit:18).
 Your dexterity was 15 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 10 (limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were sleep resistant.
 You were poison resistant.
 You had infravision.
 You had a small defense bonus (+4).
 You were warded.
 You were lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
  4 shopkeepers
  a watch captain
  2 ghosts
  a mind flayer
  a large mimic
  2 small mimics
  4 watchmen
  a giant beetle
  a giant spider
  2 gnome kings
  a werewolf
  2 lizards
  a chickatrice
  a dog
  a dwarf lord
  a white unicorn
  2 gray unicorns
  a gnome mummy
  2 snakes
  3 human zombies
  3 soldier ants
  a bugbear
  a rock mole
  2 ponies
  3 shriekers
  a violet fungus
 13 gnome lords
  4 gnomish wizards
  3 kobold mummies
  a red naga hatchling
  a black naga hatchling
  a guardian naga hatchling
  a gray ooze
 an elf zombie
  a paper golem
  a floating eye
  a kitten
 17 dwarves
  a kobold shaman
  2 hill orcs
  a giant bat
  a dwarf zombie
  a werejackal
  a gas spore
  4 hobbits
  a giant rat
  a cave spider
  a red mold
 51 gnomes
  2 garter snakes
  5 geckos
  5 jackals
  2 foxes
  a kobold
  3 goblins
  3 sewer rats
  4 grid bugs
  2 lichens
  a kobold zombie
  4 newts
187 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
   Level 2:
      A fountain.
   Level 3:
      A fountain.
      Stairs down to The Gnomish Mines.
The Gnomish Mines: levels 4 to 11
   Level 4:
   Level 5:
   Level 6:
      Many shops, a temple, some fountains, a grave.
      Final resting place for
         robin-Wiz-Elf-Fem-Cha, killed by a dwarf.
   Level 7:
   Level 8:
   Level 9:
   Level 10:
   Level 11: <- You were here.
      Final resting place for
         you, petrified by a chickatrice corpse.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    Laapskaus     |
                  |      328 Au      |
                  |  petrified by a  |
                  |   chickatrice    |
                  |      corpse      |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Laapskaus the Wizard...

You turned to stone in The Gnomish Mines on dungeon level 11 with 4012 points,
and 328 pieces of gold, after 6344 moves.
You were level 7 with a maximum of 61 hit points when you turned to stone.

