Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-04-13 23:17:57, ended 2026-04-13 23:33:08.

10aye, neutral female human Wizard

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10aye the Evoker          St:15 Dx:9 Co:16 In:18 Wi:12 Ch:10  Neutral
Dlvl:4  $:237 HP:0(12) Pw:8(8) AC:9  Exp:1 T:2319  Hungry  

Latest messages:
 The door resists!
 The door opens.
 Pick an object.
 An arrow shoots out at you!
 You are hit by an arrow.
 D - a golden potion.
 E - a yellow gem.
 An arrow shoots out at you!
 You are hit by an arrow.
 F - a food ration.
 Pick an object.
 You see here 4 gold pieces.
 Pick an object.
 You hear water falling on coins.
 You are beginning to feel hungry.
 You find a hidden door.
 The door resists!
 The door opens.
 You see here 3 gold pieces.
 You see here 2 yellow gems.
 You see here 3 gold pieces.
 $ - 3 gold pieces.
 You see here 2 yellow gems.
 G - 2 yellow gems.
 You see here an effervescent potion.
 H - an effervescent potion.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 Where do you want to travel to?
 (For instructions type a '?')
 The jackal bites!
 What do you want to write with? [- ac-estzAEGUWY or ?*]
 You engrave in the floor with an uncursed crude dagger (weapon in hand).
 Your crude dagger gets dull.
 You are only able to write "Elberet".
 The jackal bites!
 The jackal bites!
 The jackal bites!
 The jackal bites!
 The jackal bites!
 The jackal bites!
 The jackal bites!
 You die...
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)
 Do you want an account of creatures vanquished? [ynaq] (y)
 Do you want to see your conduct? [ynq] (y)
 Do you want to see the dungeon overview? [ynq] (y)

Inventory:
 Coins
  $ - 237 gold pieces
 Weapons
  W - a blessed +0 orcish dagger
  z - a -3 orcish dagger (weapon in hand)
  a - a blessed +1 quarterstaff
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  o - an uncursed slime mold
  n - 3 uncursed food rations
  B - an uncursed food ration
  F - a cursed food ration
  Q - an uncursed orange
  v - 2 uncursed lichen corpses
 Scrolls
  j - a blessed scroll of enchant weapon
  i - 2 uncursed scrolls of identify
  w - a blessed scroll of light
  V - an uncursed scroll of teleportation
 Potions
  C - an uncursed potion of booze
  H - a blessed potion of healing
  r - an uncursed potion of levitation
  h - a blessed potion of paralysis
  f - an uncursed potion of see invisible
  g - 2 uncursed potions of sickness
  D - an uncursed potion of sleeping
  q - a potion of unholy water
 Rings
  e - an uncursed ring of free action (on right hand)
  d - an uncursed ring of teleport control (on left hand)
 Wands
  U - a wand of cold (0:6)
  s - a wand of nothing (0:4)
  c - a wand of polymorph (0:7)
 Tools
  p - a +0 pick-axe
 Gems/Stones
  t - an uncursed garnet stone
  A - 2 uncursed worthless pieces of blue glass
  Y - an uncursed worthless piece of green glass
  G - 2 uncursed worthless pieces of yellow glass
  E - a cursed worthless piece of yellow glass

10aye the Wizard's attributes:

Background:
 You were an Evoker, a level 1 female human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 4.
 You entered the dungeon 2319 turns ago.
 It was nighttime.
 You had 9 experience points, 11 more were needed to attain level 2.

Basics:
 You had 0 out of 12 hit points.
 You had all 8 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 237 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 15 (limit:18/100).
 Your dexterity was 9 (limit:18).
 Your constitution was 16 (limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 12 (limit:18).
 Your charisma was 10 (limit:18).

Final Status:
 You were hungry.
 You were unencumbered.
 You were wielding a dagger.
 You were unskilled in dagger.

Final Attributes:
 You were nominally aligned.
 You were magic-protected.
 You had teleport control.
 You were warded.
 You had free action.
 You are dead.

Vanquished creatures:
  a shrieker
  2 giant rats
  2 yellow molds
  a green mold
  2 geckos
  a fox
  a goblin
  4 grid bugs
  4 lichens
  a kobold zombie
  5 newts
24 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
      A fountain.
   Level 2:
      A general store.
   Level 3:
      Stairs down to The Gnomish Mines.
   Level 4: <- You were here.
      An altar, a fountain.
      Final resting place for
         you, killed by a jackal, while helpless.
The Gnomish Mines:
   Level 4:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |      10aye       |
                  |      237 Au      |
                  |   killed by a    |
                  |      jackal      |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye 10aye the Wizard...

You died in The Dungeons of Doom on dungeon level 4 with 400 points,
and 237 pieces of gold, after 2319 moves.
You were level 1 with a maximum of 12 hit points when you died.

