Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-04-14 04:54:31, ended 2026-04-14 05:03:45.

10aye, neutral female gnomish Wizard

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10aye the Evoker          St:9 Dx:12 Co:17 In:19 Wi:11 Ch:11  Neutral
Dlvl:3  $:1284 HP:0(11) Pw:9(9) AC:7  Exp:1 T:2668  Hungry  

Latest messages:
 The goblin thrusts his crude dagger.
 The goblin misses!
 The housecat bites the goblin.
 The goblin is killed!
 You swap places with your housecat.
 You see here a cursed crude dagger.
 You see here a cursed crude dagger.
 You are beginning to feel hungry.
 z - a cursed crude dagger.
 What do you want to drop? [$a-z or ?*]
 You drop a cursed crude dagger.
 You start digging.
 You hit the rock with all your might.
 You make an opening in the wall.
 The newt bites!
 You stop digging.
 The newt bites!
 You continue digging.
 You hit the rock with all your might.
 You stop digging.
 You swap places with your housecat.
 You see here a cursed crude dagger.
 You hear some noises.
 The giant rat bites!
 The housecat bites the giant rat.
 The giant rat is killed!
 The gecko bites!
 The giant rat bites!
 The gecko bites!
 The housecat bites the gecko.
 The gecko misses the housecat.
 Unknown command ' '.
 What do you want to write with? [- ac-eqrxy or ?*]
 You write in the dust with your fingertip.
 The giant rat turns to flee.
 The housecat bites the gecko.
 The housecat bites the gecko.
 The gecko is killed!
 The giant rat turns to flee.
 The giant rat turns to flee.
 The giant rat turns to flee.
 The giant rat turns to flee.
 The goblin throws a crude dagger!
 You are hit by a crude dagger.
 You die...
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)
 Do you want an account of creatures vanquished? [ynaq] (y)
 Do you want to see your conduct? [ynq] (y)
 Do you want to see the dungeon overview? [ynq] (y)

Inventory:
 Coins
  $ - 1284 gold pieces
 Weapons
  r - 9 cursed -2 arrows
  q - 7 +0 darts
  a - a blessed +1 quarterstaff
 Armor
  v - a cursed -1 pair of fumble boots
  b - an uncursed +0 cloak of magic resistance (being worn)
  t - an uncursed +0 leather armor (being worn)
 Comestibles
  p - an uncursed food ration
 Scrolls
  j - an uncursed scroll of enchant armor
  k - an uncursed scroll of enchant weapon
  i - an uncursed scroll of identify
 Spellbooks
  m - an uncursed spellbook of detect unseen
  l - a blessed spellbook of force bolt
  s - an uncursed spellbook of slow monster
 Potions
  u - a blessed potion of blindness
  f - an uncursed potion of fruit juice
  h - an uncursed potion of full healing
  g - an uncursed potion of water
 Rings
  d - a blessed +2 ring of gain constitution
  e - an uncursed ring of protection from shape changers
 Wands
  c - a wand of speed monster (0:4)
 Tools
  n - a cursed blindfold
  o - a cursed +0 pick-axe (weapon in hand)
  w - an uncursed tin whistle
 Gems/Stones
  y - an uncursed fluorite stone
  x - an uncursed worthless piece of red glass

10aye the Wizard's attributes:

Background:
 You were an Evoker, a level 1 female gnomish Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 3.
 You entered the dungeon 2668 turns ago.
 It was nighttime.
 You had 3 experience points, 17 more were needed to attain level 2.

Basics:
 You had 0 out of 11 hit points.
 You had all 9 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 1284 zorkmids.
 Autopickup was on for '$?!/="+' plus thrown, with exceptions.

Final Characteristics:
 Your strength was 9 (limit:18/50).
 Your dexterity was 12 (limit:18).
 Your constitution was 17 (limit:18).
 Your intelligence was 19 (limit:19).
 Your wisdom was 11 (limit:18).
 Your charisma was 11 (limit:18).

Final Status:
 You were hungry.
 You were unencumbered.
 You were wielding a pick-axe.
 You had no skill with pick-axe.

Final Attributes:
 You were haltingly aligned.
 You were magic-protected.
 You had infravision.
 You were warded.
 You are dead.

Vanquished creatures:
  a giant rat
  2 geckos
 10 jackals
  a fox
  2 goblins
  3 sewer rats
  4 grid bugs
  a lichen
  3 kobold zombies
  7 newts
34 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1: "vault"
   Level 2:
      A general store, many fountains.
   Level 3: <- You were here.
      Final resting place for
         you, killed by an orcish dagger.
   Level 4:
      Some fountains.
      Stairs down to The Gnomish Mines.
The Gnomish Mines:
   Level 5:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |      10aye       |
                  |     1284 Au      |
                  |   killed by an   |
                  |  orcish dagger   |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye 10aye the Wizard...

You died in The Dungeons of Doom on dungeon level 3 with 1368 points,
and 1284 pieces of gold, after 2668 moves.
You were level 1 with a maximum of 11 hit points when you died.

