Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-04-14 07:44:08, ended 2026-04-14 07:46:29.

10aye, neutral female gnomish Wizard

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10aye the Evoker          St:13 Dx:12 Co:15 In:17 Wi:10 Ch:11  Neutral
Dlvl:1  $:10 HP:6(11) Pw:8(8) AC:9  Exp:1 T:365 

Latest messages:
 What do you want to read? [i-mo or ?*]
 You begin to memorize the runes.
 You know "force bolt" quite well already.
 What do you want to drop? [$a-q or ?*]
 You drop a blessed spellbook of force bolt.
 What do you want to zap? [c or ?*]
 In what direction?
 The kitten turns into a horse!
 r - a light blue spellbook.
 What do you want to read? [i-kmor or ?*]
 You begin to memorize the runes.
 You add the "invisibility" spell to your repertoire.
 Pick an object.
 What do you want to drop? [$a-km-r or ?*]
 Never mind.
 Unknown command ' '.
 Unknown command ' '.
 What do you want to drop? [$a-km-r or ?*]
 You drop a spellbook of invisibility.
 What do you want to zap? [c or ?*]
 In what direction?
 The horse turns into a winter wolf cub!
 s - a white spellbook.
 There is nothing here to pick up.
 What do you want to read? [i-kmos or ?*]
 You begin to memorize the runes.
 This spellbook is too faint to read even once.
 What do you want to drop? [$a-km-qs or ?*]
 You drop an uncursed spellbook of confuse monster.
 What do you want to zap? [c or ?*]
 In what direction?
 The winter wolf cub turns into a wood golem!
 You feel shuddering vibrations.
 You swap places with your wood golem.
 What do you want to zap? [c or ?*]
 In what direction?
 The wood golem turns into a dwarf king!
 You swap places with your dwarf king.
 Pick an object.
 What do you want to zap? [c or ?*]
 In what direction?
 You stop.  Your dwarf king is in the way!
 You swap places with your dwarf king.
 #
 Really quit? [yn] (n)
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)
 Do you want an account of creatures vanquished? [ynaq] (y)
 Do you want to see your conduct? [ynq] (y)
 Do you want to see the dungeon overview? [ynq] (y)

Inventory:
 Coins
  $ - 10 gold pieces
 Weapons
  a - a blessed +1 quarterstaff
  n - a blessed +0 glaive (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  p - an uncursed apple
 Scrolls
  i - an uncursed scroll of confuse monster
  k - an uncursed scroll of enchant weapon
  j - an uncursed scroll of identify
  o - an uncursed scroll of identify
 Spellbooks
  s - a blessed spellbook of blank paper
 Potions
  f - an uncursed potion of fruit juice
  g - an uncursed potion of monster detection
  h - a blessed potion of sleeping
 Rings
  d - an uncursed +2 ring of gain constitution
  e - an uncursed ring of sustain ability
 Wands
  c - a wand of polymorph (0:0)
 Gems/Stones
  q - an uncursed worthless piece of green glass

10aye the Wizard's attributes:

Background:
 You were an Evoker, a level 1 female gnomish Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 1.
 You entered the dungeon 365 turns ago.
 You had 0 experience points, 20 were needed to attain level 2.

Basics:
 You had 6 out of 11 hit points.
 You had all 8 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 10 zorkmids.
 Autopickup was on for '$?!/="+' plus thrown, with exceptions.

Final Characteristics:
 Your strength was 13 (limit:18/50).
 Your dexterity was 12 (limit:18).
 Your constitution was 15 (limit:18).
 Your intelligence was 17 (limit:19).
 Your wisdom was 10 (limit:18).
 Your charisma was 11 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a polearm.
 You were unskilled in polearms.

Final Attributes:
 You were nominally aligned.
 You were magic-protected.
 You had infravision.
 You were warded.
 You survived.

Vanquished creatures:
  2 jackals
  a sewer rat
  a kobold zombie
  3 newts
7 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You never hit with a wielded weapon.
 You were a pacifist.
 You never genocided any monsters.
 You never changed form.
 You used no wishes.

The Dungeons of Doom:
   Level 1: <- You were here.

Goodbye 10aye the Wizard...

You quit in The Dungeons of Doom on dungeon level 1 with 10 points,
and 10 pieces of gold, after 365 moves.
You were level 1 with a maximum of 11 hit points when you quit.

