Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-04-14 18:22:09, ended 2026-04-14 18:25:02.

10aye, neutral female gnomish Wizard

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  -------                                   |...........|     ###  |.f@......|
  |.....-##                                 |:..........| #########.........%|
  |.....| ######                            |...........-###       -------- --
  |<....|      # ---------------            |...........|#
  |.....|      ##..............-############|...........|#
  |.....|        |.............|           #--------.-+--#
  ----.--        |..............##         ####         ##
      #          |.............| ##                     #
      #          ---------------  ####                 ###
      #                              #              ----|-
      #                              ###            |....+##
     ##                             #######         |..).|##
 ----|------                           ###-.---     |[....#
 |.........|                             #....|#    |....|#
 |!!!!]!!!!|                              |.Z..#    ------#
 |!!!!!!!!!|                              |...|###########0
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10aye the Evoker          St:10 Dx:13 Co:15 In:14 Wi:12 Ch:11  Neutral
Dlvl:2  $:11 HP:11(11) Pw:9(9) AC:8  Exp:1 T:431 

Latest messages:
 You swap places with your kitten.
 The kitten drops a pair of walking shoes.
 You swap places with your kitten.
 You see here a pair of walking shoes.
 You swap places with your kitten.
 You see here a pair of walking shoes.
 There is nothing here to pick up.
 You swap places with your kitten.
 You see here a pair of walking shoes.
 p - a pair of walking shoes.
 What do you want to wear? [p or ?*]
 You finish your dressing maneuver.
 You hear someone cursing shoplifters.
 You swap places with your kitten.
 You swap places with your kitten.
 That door is closed.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 In what direction?
 As you kick the door, it crashes open!
 You hear the chime of a cash register.
 You see here a statue of a kobold zombie.
 You try to move the boulder, but in vain.
 You try to move the boulder, but in vain.
 You swap places with your kitten.
 You kill the grid bug!
 The goblin opens a door.
 You kill the lichen!
 You hit the goblin.
 You miss the goblin.
 You kill the goblin!
 You kill the newt!
 You see here a crude dagger.
 Unknown command ' '.
 You see here a scale mail.
 That door is closed.
 $ - 7 gold pieces.
 #
 Really quit? [yn] (n)
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)
 Do you want an account of creatures vanquished? [ynaq] (y)
 Do you want to see your conduct? [ynq] (y)
 Do you want to see the dungeon overview? [ynq] (y)

Inventory:
 Coins
  $ - 11 gold pieces
 Weapons
  o - a +0 orcish dagger
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  p - an uncursed +0 pair of low boots (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
 Scrolls
  k - an uncursed scroll of identify
  j - an uncursed scroll of punishment
  i - a blessed scroll of remove curse
 Spellbooks
  m - an uncursed spellbook of charm monster
  l - a blessed spellbook of force bolt
 Potions
  f - an uncursed potion of booze
  h - an uncursed potion of gain energy
  n - an uncursed potion of hallucination
  g - a blessed potion of paralysis
 Rings
  d - an uncursed +5 ring of increase accuracy (on right hand)
  e - an uncursed ring of searching (on left hand)
 Wands
  c - a wand of striking (0:8)

10aye the Wizard's attributes:

Background:
 You were an Evoker, a level 1 female gnomish Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 2.
 You entered the dungeon 431 turns ago.
 You had 13 experience points, 7 more were needed to attain level 2.

Basics:
 You had all 11 hit points.
 You had all 9 energy points (spell power).
 Your armor class was 8.
 Your wallet contained 11 zorkmids.
 Autopickup was on for '$?!/="+' plus thrown, with exceptions.

Final Characteristics:
 Your strength was 10 (limit:18/50).
 Your dexterity was 13 (limit:18).
 Your constitution was 15 (limit:18).
 Your intelligence was 14 (limit:19).
 Your wisdom was 12 (limit:18).
 Your charisma was 11 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were aligned.
 You were magic-protected.
 You had automatic searching.
 You had infravision.
 You had a moderate bonus to hit (+5).
 You were warded.
 You survived.

Vanquished creatures:
  2 goblins
  3 grid bugs
  a lichen
  a newt
7 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 2
   Level 1:
      A fountain.
   Level 2: <- You were here.
      A potion shop.

Goodbye 10aye the Wizard...

You quit in The Dungeons of Doom on dungeon level 2 with 113 points,
and 11 pieces of gold, after 431 moves.
You were level 1 with a maximum of 11 hit points when you quit.

