Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-04-14 21:40:23, ended 2026-04-14 21:42:35.

10aye, neutral female gnomish Wizard

                                         ---------------
                                         +@.....<.....)|
                                         |...O.........|
                                         |.............|
                                         ---------------

10aye the Evoker          St:11 Dx:12 Co:15 In:19 Wi:10 Ch:9  Neutral
Dlvl:1  $:0  HP:11(11) Pw:9(9) AC:9  Exp:1 T:48 

Latest messages:
 You add the "wizard lock" spell to your repertoire.
 What do you want to drop? [a-jlm or ?*]
 You drop a spellbook of wizard lock.
 m - a spellbook of wizard lock.
 There is nothing here to pick up.
 What do you want to drop? [a-jlm or ?*]
 You drop a spellbook of wizard lock.
 What do you want to zap? [c or ?*]
 Never mind.
 What do you want to zap? [c or ?*]
 In what direction?
 The ochre jelly turns into a black naga hatchling!
 n - a glittering spellbook.
 There is nothing here to pick up.
 What do you want to read? [ijln or ?*]
 You begin to memorize the runes.
 This spellbook is too faint to read even once.
 You swap places with your black naga hatchling.
 Pick an object.
 What do you want to zap? [c or ?*]
 In what direction?
 The black naga hatchling turns into an ettin zombie!
 What do you want to zap? [c or ?*]
 In what direction?
 The ettin zombie turns into a lynx!
 What do you want to zap? [c or ?*]
 In what direction?
 The lynx turns into a fog cloud!
 What do you want to zap? [c or ?*]
 In what direction?
 The fog cloud turns into a yellow dragon!
 You swap places with your yellow dragon.
 What do you want to zap? [c or ?*]
 In what direction?
 The yellow dragon turns into a tengu!
 You swap places with your tengu.
 What do you want to zap? [c or ?*]
 In what direction?
 The tengu turns into an ogre!
 You swap places with your ogre.
 That door is closed.
 That door is closed.
 The door resists!
 The door resists!
 #
 Really quit? [yn] (n)
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)
 Do you want to see your conduct? [ynq] (y)
 Do you want to see the dungeon overview? [ynq] (y)

Inventory:
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Scrolls
  j - an uncursed scroll of identify
  i - 2 uncursed scrolls of light
 Spellbooks
  n - a blessed spellbook of blank paper
  l - an uncursed spellbook of extra healing
 Potions
  g - an uncursed potion of extra healing
  f - an uncursed potion of healing
  h - an uncursed potion of levitation
 Rings
  e - an uncursed +3 ring of gain strength
  d - an uncursed ring of sustain ability
 Wands
  c - a wand of polymorph (0:0)

10aye the Wizard's attributes:

Background:
 You were an Evoker, a level 1 female gnomish Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 1.
 You entered the dungeon 48 turns ago.
 You had 0 experience points, 20 were needed to attain level 2.

Basics:
 You had all 11 hit points.
 You had all 9 energy points (spell power).
 Your armor class was 9.
 Your wallet was empty.
 Autopickup was on for '$?!/="+' plus thrown, with exceptions.

Final Characteristics:
 Your strength was 11 (limit:18/50).
 Your dexterity was 12 (limit:18).
 Your constitution was 15 (limit:18).
 Your intelligence was 19 (limit:19).
 Your wisdom was 10 (limit:18).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were nominally aligned.
 You were magic-protected.
 You had infravision.
 You were warded.
 You survived.

No creatures were vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You never hit with a wielded weapon.
 You were a pacifist.
 You never genocided any monsters.
 You never changed form.
 You used no wishes.

The Dungeons of Doom:
   Level 1: <- You were here.

Goodbye 10aye the Wizard...

You quit in The Dungeons of Doom on dungeon level 1 with 0 points,
and 0 pieces of gold, after 48 moves.
You were level 1 with a maximum of 11 hit points when you quit.

