Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-04-15 04:27:23, ended 2026-04-15 04:28:58.

10aye, neutral female gnomish Wizard

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10aye the Evoker          St:11 Dx:10 Co:16 In:18 Wi:11 Ch:9  Neutral
Dlvl:1  $:0  HP:11(11) Pw:8(8) AC:9  Exp:1 T:77 

Latest messages:
 What do you want to zap? [c or ?*]
 In what direction?
 The giant eel turns into a gecko!
 You stop.  Your gecko is in the way!
 You swap places with your gecko.
 r - a spellbook of create monster.
 There is nothing here to pick up.
 The gecko bites the newt.
 The newt bites the gecko.
 The newt bites!
 The gecko bites the newt.
 The newt is killed!
 What do you want to drop? [a-df-jm-oqr or ?*]
 You drop a spellbook of create monster.
 What do you want to drop? [a-df-jm-or or ?*]
 You drop a spellbook of create monster.
 What do you want to zap? [c or ?*]
 In what direction?
 The gecko turns into a horse!
 s - a plain spellbook.
 t - a light blue spellbook.
 What do you want to read? [ijnst or ?*]
 This spellbook is difficult to comprehend.  Continue? [yn] (n)
 You begin to memorize the runes.
 This spellbook is too faint to read even once.
 You swap places with your horse.
 What do you want to put on? [do or ?*]
 Which ring-finger, Right or Left? [rl]
 d - an uncursed ring of protection from shape changers (on right hand).
 What do you want to zap? [c or ?*]
 In what direction?
 The horse turns into a gnome mummy!
 What do you want to zap? [c or ?*]
 In what direction?
 The gnome mummy turns into a yeti!
 What do you want to zap? [c or ?*]
 In what direction?
 The yeti turns into a brown mold!
 The brown mold doesn't seem to move!
 You stop.  Your brown mold is in the way!
 You stop.  Your brown mold is in the way!
 The brown mold doesn't seem to move!
 You swap places with your brown mold.
 #
 Really quit? [yn] (n)
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)
 Do you want an account of creatures vanquished? [ynaq] (y)
 Do you want to see your conduct? [ynq] (y)
 Do you want to see the dungeon overview? [ynq] (y)

Inventory:
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Scrolls
  i - 2 uncursed scrolls of confuse monster
  j - an uncursed scroll of identify
  n - an uncursed scroll of remove curse
 Spellbooks
  s - a blessed spellbook of blank paper
  t - an uncursed spellbook of blank paper
 Potions
  g - an uncursed potion of booze
  f - an uncursed potion of paralysis
  h - an uncursed potion of water
 Rings
  o - a blessed ring of aggravate monster
  d - an uncursed ring of protection from shape changers (on right hand)
 Wands
  c - a wand of polymorph (0:0)
 Tools
  m - a magic marker (0:79)

10aye the Wizard's attributes:

Background:
 You were an Evoker, a level 1 female gnomish Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 1.
 You entered the dungeon 77 turns ago.
 It was nighttime.
 You had 0 experience points, 20 were needed to attain level 2.

Basics:
 You had all 11 hit points.
 You had all 8 energy points (spell power).
 Your armor class was 9.
 Your wallet was empty.
 Autopickup was on for '$?!/="+' plus thrown, with exceptions.

Final Characteristics:
 Your strength was 11 (limit:18/50).
 Your dexterity was 10 (limit:18).
 Your constitution was 16 (limit:18).
 Your intelligence was 18 (limit:19).
 Your wisdom was 11 (limit:18).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were nominally aligned.
 You were magic-protected.
 You had infravision.
 You were warded.
 You were protected from shape changers.
 You survived.

Vanquished creatures:
  a newt

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You never hit with a wielded weapon.
 You were a pacifist.
 You never genocided any monsters.
 You never changed form.
 You used no wishes.

The Dungeons of Doom:
   Level 1: <- You were here.

Goodbye 10aye the Wizard...

You quit in The Dungeons of Doom on dungeon level 1 with 0 points,
and 0 pieces of gold, after 77 moves.
You were level 1 with a maximum of 11 hit points when you quit.

