Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-04-06 17:55:40, ended 2026-04-06 17:58:22.

A4Paper, neutral female human Wizard

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A4Paper the Evoker        St:10 Dx:10 Co:14 In:18 Wi:10 Ch:13  Neutral S:146
Dlvl:2  $:52 HP:12(12) Pw:6(6) AC:8  Xp:1/11 T:392 

Latest messages:
 r - a ruby potion.
 You hear someone counting money.
 Bluey picks up a potion.
 Bluey drops a potion.
 What do you want to drop? [$a-jl-r or ?*]
 You drop an uncursed potion of confusion.
 Tsjernigof offers 50 gold pieces for your potion of confusion.  Sell it? [ynaq] (y)
 You sold an uncursed potion of confusion for 50 gold pieces.
 Bluey picks up a potion.
 What do you want to drop? [$a-fh-jl-r or ?*]
 You drop a murky potion.
 Tsjernigof offers 100 gold pieces for your murky potion.  Sell it? [ynaq] (y)
 You sold a murky potion for 100 gold pieces.
 You see here a potion of water (for sale, 5 zorkmids).
 Bluey drops a potion.
 You see here a potion of water (for sale, 100 zorkmids).
 "For you, honored lady; only 100 zorkmids for this potion of water."
 s - a potion of water (unpaid, 100 zorkmids).
 A potion of water for 100 zorkmids.  Pay? [yn] (n)
 You bought a potion of water for 100 gold pieces.
 "Thank you for shopping in Tsjernigof's liquor emporium!"
 What do you want to dip? [$a-fh-jl-prs or ?*]
 What do you want to dip an uncursed potion of gain ability into? [fhrs or ?*]
 Your potion of gain ability glows with a black aura.
 Bluey picks up a potion.
 You see here a potion of water (for sale, 5 zorkmids).
 Bluey drops a potion.
 You see here a murky potion (for sale, 200 zorkmids).
 You see here a magenta potion (for sale, 133 zorkmids).
 Bluey picks up a potion.
 You see here a pink potion (for sale, 200 zorkmids).
 You see here a cyan potion (for sale, 50 zorkmids).
 You see here a pink potion (for sale, 200 zorkmids).
 You see here a magenta potion (for sale, 133 zorkmids).
 You see here a murky potion (for sale, 200 zorkmids).
 Bluey drops a potion.
 You see here a potion of water (for sale, 5 zorkmids).
 Bluey picks up a magenta potion.
 "For you, honored lady; only 5 zorkmids for this potion of water."
 t - a potion of water (unpaid, 5 zorkmids).
 A potion of water for 5 zorkmids.  Pay? [yn] (n)
 You bought a potion of water for 5 gold pieces.
 "Thank you for shopping in Tsjernigof's liquor emporium!"
 Bluey drops a magenta potion.
 What do you want to dip? [$a-fh-jl-prt or ?*]
 What do you want to dip a cursed potion of gain ability into? [fhrt or ?*]
 Your potion of gain ability dilutes.
 Really quit? [yn] (n)
 Tsjernigof gratefully inherits all your possessions.
 Do you want to see what you had when you quit? [ynq] (y)

Inventory:
 Coins
  $ - 52 gold pieces
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +1 cloak of magic resistance (being worn)
 Comestibles
  p - an uncursed lichen corpse
 Scrolls
  j - an uncursed scroll of earth
  i - an uncursed scroll of gold detection
 Spellbooks
  m - an uncursed spellbook of confuse monster
  l - a blessed spellbook of force bolt
 Potions
  f - a cursed diluted potion of gain ability
  r - an uncursed potion of gain energy
  h - an uncursed potion of water
 Rings
  d - an uncursed ring of fire resistance
  e - an uncursed ring of teleportation
 Wands
  c - a wand of undead turning (0:7)
 Tools
  o - a magic marker (0:66)
 Gems/Stones
  n - an uncursed worthless piece of orange glass

A4Paper the Wizard's attributes:

Background:
 You were an Evoker, a level 1 female human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 2.
 You entered the dungeon 392 turns ago.
 You had 11 experience points, 9 more were needed to attain level 2.
 Your score was 146 before end-of-game adjustments.

Basics:
 You had all 12 hit points.
 You had all 6 energy points (spell power).
 Your armor class was 8.
 Your wallet contained 52 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 10 (limit:18/100).
 Your dexterity was 10 (limit:18).
 Your constitution was 14 (limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 10 (limit:18).
 Your charisma was 13 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were nominally aligned.
 You were magic-protected.
 You were warded.
 You survived.

Vanquished creatures:
  3 lichens
  a kobold zombie
  3 newts
7 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 2
   Level 1:
   Level 2: <- You were here.
      A potion shop.

Goodbye A4Paper the Wizard...

You quit in The Dungeons of Doom on dungeon level 2 with 146 points,
and 52 pieces of gold, after 392 moves.
You were level 1 with a maximum of 12 hit points when you quit.

