Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-04-19 10:25:35, ended 2026-04-19 17:07:55.

A4Paper, chaotic female elven Wizard

                                                                    --------
     ----------                                                    #-..)*..|
     |........|          ##########                                #|......|
     |........|     --------------#     -----      -.---------- ####--------
     |..._.....#####[............|#     |..(|      |....>.....| #
     |........|     |....f@......|######-.<.-######.........*.| #
     |>.......|    #.............|#     |...|      |...........%#  $
     --------|-    #|.............######-...|######...........|
             #     #|............|      -----#     |..........|
             #   ###-------------- *##########     ------------
           ###   #
        ---|---###
        |.....|#
        |......#                                                      $$
        |.....|                                                    $  $$
        -------            $

A4Paper the Conjurer      St:9 Dx:11 Co:16 In:20 Wi:12 Ch:12  Chaotic S:1574
Dlvl:2  $:206 HP:36(36) Pw:8(64) AC:7  Xp:5/317 T:5010  Hungry  

Latest messages:
 You sense the presence of monsters.
 (For instructions type a '?')
 Done.
 Bluey picks up a dagger.
 You stop searching.
 You hit the newt.
 You kill the newt!
 You see here a newt corpse.
 r - a newt corpse.
 You swap places with Bluey.
 What do you want to sacrifice? [r or ?*]
 Your sacrifice is consumed in a burst of flame!
 You are now more skilled in divination spells.
 You feel you could be more dangerous!
 You are now more skilled in dagger.
 You stop.  Bluey is in the way!
 You sense the presence of monsters.
 (For instructions type a '?')
 Done.
 You hear the chime of a cash register.
 You stop searching.
 The hobgoblin puts on a hooded cloak.
 The hobgoblin throws a crude dagger!
 The crude dagger hits the gecko.
 You miss the gecko.
 Bluey bites the gecko.
 The gecko misses Bluey.
 Bluey misses the gecko.
 In what direction?
 The spell hits the gecko!
 You kill the gecko!
 The spell hits the hobgoblin!
 You kill the hobgoblin!
 You stop.  Bluey is in the way!
 There is a doorway here.
 There are several objects here.
 You swap places with Bluey.
 You sense the presence of monsters.
 (For instructions type a '?')
 Done.
 There is a doorway here.
 There are several objects here.
 You are beginning to feel hungry.
 You don't have anything to eat.
 You begin praying to Anhur.
 You are surrounded by a shimmering light.
 You finish your prayer.
 You feel that Anhur is well-pleased.
 Really quit? [yn] (n)
 Do you want your possessions identified? [ynq] (y)

Inventory:
 Coins
  $ - 206 gold pieces
 Weapons
  K - a +0 elven dagger (weapon in hand)
  a - a blessed +1 quarterstaff
 Armor
  H - an uncursed +1 pair of jumping boots (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
 Scrolls
  k - an uncursed scroll of destroy armor
  j - an uncursed scroll of teleportation
 Spellbooks
  x - an uncursed spellbook of detect monsters
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of knock
 Potions
  M - a cursed potion of extra healing
  y - an uncursed potion of fruit juice
  h - an uncursed potion of gain energy
  f - an uncursed potion of restore ability
  L - an uncursed potion of sleeping
  g - an uncursed potion of water
 Rings
  e - an uncursed ring of poison resistance
  d - an uncursed ring of stealth (on right hand)
 Wands
  c - a wand of cold (0:5)
  z - a wand of lightning (0:4)
  Q - a wand of striking (0:0)
  p - a wand of undead turning (0:4)
 Tools
  o - an uncursed leather drum
  u - an uncursed bell
  n - an uncursed blindfold
  G - a blessed brass lantern
  v - an uncursed credit card
  O - a cursed lock pick
  t - an uncursed magic lamp
  D - an uncursed mirror
  F - an uncursed tin whistle
 Gems/Stones
  q - an uncursed amber stone
  A - an uncursed aquamarine stone
  B - an uncursed topaz stone
  C - an uncursed worthless piece of blue glass
  I - an uncursed worthless piece of violet glass
  P - an uncursed worthless piece of white glass
  N - a cursed worthless piece of yellowish brown glass

A4Paper the Wizard's attributes:

Background:
 You were a Conjurer, a level 5 female elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 2.
 You entered the dungeon 5010 turns ago.
 There was a new moon in effect when your adventure ended.
 You had 317 experience points, 3 more were needed to attain level 6.
 Your score was 1574 before end-of-game adjustments.

Basics:
 You had all 36 hit points.
 You had 8 out of 64 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 206 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 9 (limit:18).
 Your dexterity was 11 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 12 (limit:20).
 Your charisma was 12 (limit:18).

Final Status:
 You were hungry.
 You were unencumbered.
 You were wielding a dagger.
 You had basic skill with dagger.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were sleep resistant.
 You were telepathic.
 You had infravision.
 You were stealthy.
 You could jump.
 You were warded.
 You survived.

Vanquished creatures:
  a shrieker
  a gnome lord
  a little dog
  2 floating eyes
  a dwarf
  2 giant bats
  2 werejackals
 an iguana
  2 acid blobs
  2 coyotes
  a gas spore
  2 hobbits
  8 manes
  2 hobgoblins
  4 giant rats
  3 cave spiders
  a yellow mold
  a green mold
  a red mold
  6 gnomes
  4 garter snakes
  6 geckos
  9 jackals
  5 foxes
  4 kobolds
  a goblin
  a sewer rat
  8 grid bugs
  a bat
  7 lichens
  a kobold zombie
 12 newts
103 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 2
   Level 1:
      A grave.
   Level 2: <- You were here.
      A general store, an altar to Anhur.
      Stairs down to The Gnomish Mines.
The Gnomish Mines:
   Level 3:

Goodbye A4Paper the Wizard...

You quit in The Dungeons of Doom on dungeon level 2 with 1574 points,
and 206 pieces of gold, after 5010 moves.
You were level 5 with a maximum of 36 hit points when you quit.

