Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-04-29 14:49:40, ended 2026-04-29 14:51:05.

A4Paper, chaotic female elven Wizard

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                    -f<.+
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A4Paper the Evoker        St:11 Dx:11 Co:12 In:20 Wi:12 Ch:10  Chaotic S:96
Dlvl:2  $:18 HP:11(11) Pw:9(9) AC:10 Xp:1/2 T:253 

Latest messages:
 What do you want to read? [ilms or ?*]
 As you read the scroll, it disappears.
 A lit field surrounds you!
 The door opens.
 Drink from the fountain? [yn] (n)
 The cool draught refreshes you.
 The fountain dries up!
 What do you want to drink? [fght or ?*]
 You don't have that object.
 What do you want to drink? [fght or ?*]
 Never mind.
 You see here 2 gold pieces.
 $ - 2 gold pieces.
 The door resists!
 The door opens.
 The door resists!
 The door opens.
 You see here 3 gold pieces.
 $ - 3 gold pieces.
 You see here a large box.
 In what direction?
 There is a large box here, loot it? [ynq] (q)
 Hmmm, it turns out to be locked.
 You stop.  Bluey is in the way!
 You stop.  Bluey is in the way!
 You swap places with Bluey.
 With great effort you move the boulder.
 You can't go up here.
 You descend the stairs.
 Bluey misses the newt.
 Bluey misses the newt.
 You kill the newt!
 You swap places with Bluey.
 You see here a scroll labeled THARR.
 You see here an orange gem.
 Bluey picks up a scroll labeled THARR.
 u - an orange gem.
 Bluey drops a scroll labeled THARR.
 Bluey picks up a scroll labeled THARR.
 You see here 4 gold pieces.
 $ - 4 gold pieces.
 Bluey drops a scroll labeled THARR.
 You swap places with Bluey.
 You see here a scroll labeled THARR.
 v - a scroll labeled THARR.
 What do you want to read? [ilmv or ?*]
 As you read the scroll, it disappears.
 Your cloak crumbles and turns to dust!
 Really quit? [yn] (n)
 Do you want your possessions identified? [ynq] (y)

Inventory:
 Coins
  $ - 18 gold pieces
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  p - a cursed +0 pair of leather gloves
 Scrolls
  i - an uncursed scroll of magic mapping
 Spellbooks
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of magic missile
 Potions
  g - an uncursed potion of healing
  f - an uncursed potion of speed
  h - an uncursed potion of water
  t - an uncursed potion of water
 Rings
  e - an uncursed ring of cold resistance
  d - an uncursed ring of polymorph
  q - a cursed ring of polymorph
 Wands
  c - a wand of digging (0:8)
 Tools
  r - an empty uncursed sack
  o - an uncursed tooled horn
  n - a magic marker (0:52)
 Gems/Stones
  u - an uncursed worthless piece of orange glass

A4Paper the Wizard's attributes:

Background:
 You were an Evoker, a level 1 female elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 2.
 You entered the dungeon 253 turns ago.
 You had 2 experience points, 18 more were needed to attain level 2.
 Your score was 96 before end-of-game adjustments.

Basics:
 You had all 11 hit points.
 You had all 9 energy points (spell power).
 Your armor class was 10.
 Your wallet contained 18 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 11 (limit:18).
 Your dexterity was 11 (limit:18).
 Your constitution was 12 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 12 (limit:20).
 Your charisma was 10 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.
 You were not wearing any armor.

Final Attributes:
 You were fervently aligned.
 You had infravision.
 You survived.

Vanquished creatures:
  a grid bug
  a newt
2 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 2
   Level 1:
   Level 2: <- You were here.

Goodbye A4Paper the Wizard...

You quit in The Dungeons of Doom on dungeon level 2 with 96 points,
and 18 pieces of gold, after 253 moves.
You were level 1 with a maximum of 11 hit points when you quit.

