Unix NetHack Version 5.0.0-0 post-release - last build Jun 10 2026 00:39:30 (3ee93aec679c4c4259841fe613dc97188e26a321,branch:main).

Game began 2026-05-17 15:43:01, ended 2026-06-28 14:17:47.

A4Paper, chaotic female elven Wizard

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 |.....#  #|....|
 |....|#   |....+
 |....|#   |....|
 |....|#   |%.<.|
 |....|#   |....|      #
 ------#   --.---      #
       #     #        ##
       #     ###      #
       #       #      #
       #       #      #
       #       #    #@f
      ##       #    #
      [--------.----#
      #.............#
       |.^.........|
       |....`......|
       -------------

A4Paper the Evoker        St:11 Dx:11 Co:16 In:15 Wi:12 Ch:10  Chaotic S:33
Dlvl:1  $:5  HP:11(11) Pw:7(7) AC:8  Xp:1/7 T:221 

Latest messages:
 What do you want to read? [ijklq or ?*]
 As you read the scroll, it disappears.
 Your quarterstaff glows blue for a while.
 You swap places with Bluey.
 You see here 5 gold pieces.
 $ - 5 gold pieces.
 You hear a door open.
 Really save? [yn] (n)
 Saving...
 Restoring save file...
 Hello A4Paper, the elven Wizard, welcome back to NetHack!
 You swap places with Bluey.
 You swap places with Bluey.
 You kill the goblin!
 You see here an iron skull cap.
 Bluey falls into a pit!
 In what direction?
 The spell hits the newt!
 You kill the newt!
 You see here a newt corpse.
 There is a newt corpse here; eat it? [ynq] (n)
 This newt corpse is gamey.
 You finish eating the newt corpse.
 You feel a mild buzz.
 You stop.  Bluey can't move out of that pit.
 (Tip: perhaps #untrap would help?)
 You stop.  Bluey can't move out of that pit.
 You stop.  Bluey is in the way!
 You stop.  Bluey can't move out of that pit.
 You stop.  Bluey can't move out of that pit.
 You stop.  Bluey can't move out of that pit.
 You stop.  Bluey can't move out of that pit.
 You stop.  Bluey can't move out of that pit.
 You stop.  Bluey can't move out of that pit.
 You stop.  Bluey can't move out of that pit.
 You stop.  Bluey can't move out of that pit.
 You stop.  Bluey can't move out of that pit.
 Bluey climbs out of the pit.
 You fall into a pit!
 You are still in a pit.
 You are still in a pit.
 You are still in a pit.
 You are still in a pit.
 You are still in a pit.
 You crawl to the edge of the pit.
 You swap places with Bluey.
 You swap places with Bluey.
 #
 Really quit without saving? [yn] (n)
 Do you want your possessions identified? [ynq] (y)

Inventory:
 Coins    ('$')
  $ - 5 gold pieces
 Weapons  (')')
  a - a blessed +4 quarterstaff (weapon in hands)
 Armor    ('[')
  b - an uncursed +1 cloak of magic resistance (being worn)
 Scrolls  ('?')
  j - an uncursed scroll of light
  i - an uncursed scroll of taming
 Spellbooks  ('+')
  l - an uncursed spellbook of chain lightning
  k - a blessed spellbook of force bolt
 Potions  ('!')
  g - 2 uncursed potions of restore ability
  f - an uncursed potion of sickness
 Rings    ('=')
  e - an uncursed ring of conflict
  d - an uncursed ring of searching
 Wands    ('/')
  c - a wand of locking (0:5)
 Tools    ('(')
  o - an uncursed wooden harp
  n - an uncursed blindfold
  m - a magic marker (0:20)
 Gems/Stones  ('*')
  p - a cursed fluorite stone

A4Paper the Wizard's attributes:

Background:
 You were an Evoker, a level 1 female elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were right-handed.
 You were in the Dungeons of Doom, on level 1.
 You entered the dungeon 221 turns ago.
 You had 7 experience points, 13 more were needed to attain level 2.
 Your score was 33 before end-of-game adjustments.

Basics:
 You had all 11 hit points.
 You had all 7 energy points (spell power).
 Your armor class was 8.
 Your wallet contained 5 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 11 (limit:18).
 Your dexterity was 11 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 15 (limit:20).
 Your wisdom was 12 (limit:20).
 Your charisma was 10 (limit:18).

Final Status:
 You weren't hungry.
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were stridently aligned.
 You were magic-protected.
 You had infravision.
 You were warded.
 You survived.

Miscellaneous:
 You didn't encounter any bones levels.
 Total elapsed playing time was 4 minutes and 24 seconds.

Major events:
 Turn
    1: A4Paper the chaotic female elven Wizard entered the dungeon
  221: quit

Spells:
 Name                 Level Category     Fail Retention
 force bolt             1   attack         0%  91%-100%
 chain lightning        2   attack         0%  91%-100%

Skills:
 Fighting Skills
   bare handed combat [Unskilled]
   riding             [Unskilled]
 Weapon Skills
   dagger             [Unskilled]
   knife              [Unskilled]
   axe                [Unskilled]
   short sword        [Unskilled]
   club               [Unskilled]
   mace               [Unskilled]
   quarterstaff       [Basic]
   polearms           [Unskilled]
   spear              [Unskilled]
   trident            [Unskilled]
   sling              [Unskilled]
   dart               [Unskilled]
   shuriken           [Unskilled]
 Spellcasting Skills
   attack spells      [Basic]
   healing spells     [Unskilled]
   divination spells  [Unskilled]
   enchantment spells [Basic]
   clerical spells    [Unskilled]
   escape spells      [Unskilled]
   matter spells      [Unskilled]

Voluntary challenges:
 Character rerolling was not enabled.
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

 The Dungeons of Doom:
    Level 1: <- You were here.


Vanquished creatures:
  a goblin
  a newt
2 creatures vanquished.

No species were genocided or became extinct.

Goodbye A4Paper the Wizard...

You quit in The Dungeons of Doom on dungeon level 1 with 33 points,
and 5 pieces of gold, after 221 moves.
You were level 1 with a maximum of 11 hit points when you quit.

