Unix NetHack Version 5.0.0-0 post-release - last build May 23 2026 06:08:33 (1c0ff79ee797540d5714e4e18072db0edd9e58ae,branch:main).

Game began 2026-05-24 06:42:36, ended 2026-05-24 07:48:59.

Atomicjoy, chaotic male elven Wizard

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                          |.`....`..----------------
                          |...|.`.-..^.^^^^^^^^^^^.|
                          |.---`-....`------------+|
                          |..`.....|.--  |.........|
                          |.----`.--.|   |.........|
                          |.`..`.@|..|   |.........|
                          |.`.`.`...-|   |.........|
                          |..|...|``.|   |....<....|
                          |.`-----.-.|   |.........|
                          |..........|   |.........|
                          --.>--------   |.........|
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Atomicjoy the Thaumaturge  St:4 Dx:15 Co:16 In:20 Wi:10 Ch:9  Chaotic
Dlvl:7  $:0  HP:51(52) Pw:23(53) AC:7  Xp:6/440 T:4034 

Latest messages:
 Nothing happens.
 What do you want to use or apply? [chln-pFGSY or ?*] p
 Nothing happens.
 You see here a killer bee corpse.
 There is a killer bee corpse here; eat it? [ynq] (n) y
 Ecch - that must have been poisonous!
 You finish eating the killer bee corpse.
 What do you want to use or apply? [chln-pFGSY or ?*] p
 Nothing happens.
 What do you want to use or apply? [chln-pFGSY or ?*] p
 Nothing happens.
 What do you want to use or apply? [chln-pFGSY or ?*] p
 Nothing happens.
 You see here a scroll of food detection.
 s - a scroll of food detection.
 You see here a killer bee corpse.
 There is a killer bee corpse here; eat it? [ynq] (n) y
 This killer bee corpse is fatty.
 You finish eating the killer bee corpse.
 With great effort you move the boulder.
 With great effort you move the boulder.
 The boulder suddenly rolls away from you!
 Thump!
 Click!  You trigger a rolling boulder trap!
 No boulder was released.
 The boulder suddenly rolls away from you!
 You hear a boulder fall.
 Click!  You trigger a rolling boulder trap!
 No boulder was released.
 You climb up the stairs.
 There is a staircase down to level 8 here.
 You see here a wand of teleportation.
 t - a wand of teleportation.
 You see here an orange.
 You learn more about your items by comparing them.
 J - an uncursed orange (2 in total).
 With great effort you move the boulder.
 The boulder suddenly rolls away from you!
 You hear a boulder fall.
 With great effort you move the boulder.
 With great effort you move the boulder.
 With great effort you move the boulder.
 With great effort you move the boulder.
 With great effort you move the boulder.
 With great effort you move the boulder.
 With great effort you move the boulder.
 With great effort you move the boulder.
 Really quit without saving? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) q

Inventory:
 Weapons  (')')
  M - a blessed +1 dagger (weapon in right hand)
  a - a blessed +1 quarterstaff (alternate weapon; not wielded)
 Armor    ('[')
  W - an uncursed +0 orcish helm
  z - a blessed +0 pair of high boots (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles  ('%')
  T - an uncursed slime mold
  J - 2 uncursed oranges
  O - 4 uncursed tripe rations
  r - an uncursed lichen corpse
 Scrolls  ('?')
  R - an uncursed scroll of amnesia
  P - an uncursed scroll of confuse monster
  V - 2 uncursed scrolls of earth
  m - a blessed scroll of enchant armor
  i - an uncursed scroll of enchant armor
  v - an uncursed scroll of enchant weapon
  A - a blessed scroll of food detection
  j - an uncursed scroll of food detection
  s - a cursed scroll of food detection
  w - 2 uncursed scrolls of gold detection
  k - an uncursed scroll of identify
 Potions  ('!')
  g - an uncursed potion of booze
  Z - an uncursed potion of gain ability
  U - an uncursed potion of hallucination
  q - an uncursed potion of healing
  C - a cursed potion of healing
  X - a blessed potion of invisibility
  h - an uncursed potion of oil
  f - a blessed potion of sickness
 Rings    ('=')
  I - an uncursed +1 ring of gain strength
  d - an uncursed ring of regeneration
  e - an uncursed ring of see invisible
 Wands    ('/')
  c - a wand of locking (0:7)
  l - a wand of magic missile (0:4)
  Y - a wand of polymorph (0:6)
  S - a wand of slow monster (0:6)
  t - a wand of teleportation (0:8)
  G - a wand of teleportation (0:5)
 Tools    ('(')
  o - an uncursed wooden harp
  n - a magic marker (0:21)
  F - an uncursed tin whistle
  p - a +0 unicorn horn
 Gems/Stones  ('*')
  B - an uncursed chrysoberyl stone
  E - an uncursed garnet stone
  D - an uncursed worthless piece of blue glass
  Q - an uncursed worthless piece of orange glass
  H - an uncursed worthless piece of red glass
  x - 2 uncursed worthless pieces of yellowish brown glass
  y - an uncursed rock

Atomicjoy the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 6 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were right-handed.
 You were in Sokoban, on level 7.
 You entered the dungeon 4034 turns ago.
 You had 440 experience points, 200 more were needed to attain level 7.

Basics:
 You had 51 out of 52 hit points.
 You had 23 out of 53 energy points (spell power).
 Your armor class was 7.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 4 (peak:8, limit:18).
 Your dexterity was 15 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 10 (limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You weren't hungry.
 You were unencumbered.
 You were wielding a dagger.
 You had basic skill with dagger.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were cold resistant.
 You were sleep resistant.
 You had infravision.
 You were warded.
 You survived.

Miscellaneous:
 You didn't encounter any bones levels.
 Total elapsed playing time was 1 hour, 6 minutes and 22 seconds.

Major events:
 Turn
    1: Atomicjoy the chaotic male elven Wizard entered the dungeon
  911: entered the Gnomish Mines
  997: attained the rank of Conjurer (level 3)
 2529: consulted the Oracle
 2900: entered Sokoban
 3850: attained the rank of Thaumaturge (level 6)
 3890: completed 1st Sokoban level
 4034: quit

Spells:
 Name                 Level Category     Fail Retention
 force bolt             1   attack         0%   71%-80%
 cause fear             3   enchantment    0%   71%-80%
 chain lightning        2   attack         0%   81%-90%
 detect monsters        1   divination     0%  76%-100%

Skills:
 Fighting Skills
   bare handed combat [Unskilled]
   riding             [Unskilled]
 Weapon Skills
   dagger             [Basic]
   knife              [Unskilled]
   axe                [Unskilled]
   short sword        [Unskilled]
   club               [Unskilled]
   mace               [Unskilled]
   quarterstaff       [Basic]
   polearms           [Unskilled]
   spear              [Unskilled]
   trident            [Unskilled]
   sling              [Unskilled]
   dart               [Unskilled]
   shuriken           [Unskilled]
 Spellcasting Skills
   attack spells      [Basic]
   healing spells     [Unskilled]
   divination spells  [Unskilled]
   enchantment spells [Basic]
   clerical spells    [Unskilled]
   escape spells      [Unskilled]
   matter spells      [Unskilled]

Voluntary challenges:
 Character rerolling was not enabled.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.
 You did not violate any of the special Sokoban rules.
Achievements:
 You entered the Gnomish Mines.
 You attained the rank of Conjurer.
 You entered a shop.
 You consulted the Oracle of Delphi.
 You entered Sokoban.
 You attained the rank of Thaumaturge.

 The Dungeons of Doom: levels 1 to 10
    Level 1:
       A fountain.
    Level 2:
    Level 3:
       Stairs down to The Gnomish Mines.
    Level 4:
       A general store, an altar, many fountains.
    Level 5:
    Level 6:
    Level 7:
       Many fountains, a grave.
    Level 8:
       Many fountains.
       Oracle of Delphi.
    Level 9:
       A fountain.
       Stairs up to Sokoban, level 8.
    Level 10:
 The Gnomish Mines:
    Level 4:
 Sokoban: levels 8 up to 7
    Level 7: <- You were here.
       Unsolved.
    Level 8:
       Solved.


Vanquished creatures:
  2 winter wolf cubs
  7 leprechauns
  a jaguar
  a white unicorn
  a dust vortex
  2 rock piercers
  a yellow light
  a shrieker
  a gray ooze
  a homunculus
  a kobold leader
  a kobold shaman
  a rothe
  a rabid rat
  2 centipedes
  3 iguanas
  5 killer bees
  2 gas spores
  2 hobbits
  a giant rat
  a cave spider
  a red mold
  a gnome
  2 gnome zombies
  a gecko
  a jackal
  a fox
  3 kobolds
  2 goblins
  a sewer rat
  a grid bug
  2 bats
  5 lichens
  8 newts
67 creatures vanquished.

No species were genocided or became extinct.

Goodbye Atomicjoy the Wizard...

You quit in Sokoban on dungeon level 7 with 2211 points,
and 0 pieces of gold, after 4034 moves.
You were level 6 with a maximum of 52 hit points when you quit.

