Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-02-19 16:20:02, ended 2026-02-19 18:53:32.

BeardyHaddock, neutral male gnomish Wizard

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BeardyHadd the Thaumaturge  St:16 Dx:11 Co:14 In:19 Wi:14 Ch:9  Neutral
Dlvl:9  $:1456 HP:0(56) Pw:22(87) AC:7  Exp:8 T:6442  Hungry  

Latest messages:
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 What do you want to use or apply? [ciqstwzACMPQ or ?*] ?
 In what direction? 6
 Unlock it? [yn] (n) y
 You succeed in unlocking the door.
 The door opens.
 Something is written here in the dust.
 You read: "Vl?d ??s ??re".
 Something is written here in the dust.
 You read: "V  d ??s  ??e".
 You try to move the boulder, but in vain.
 You try to move the boulder, but in vain.
 S - a scroll of identify.
 What do you want to read? [kuxILS or ?*] S
 As you read the scroll, it disappears.
 B - an uncursed +1 ring of gain constitution.
 I - 2 uncursed scrolls of teleportation.
 x - an uncursed scroll of destroy armor.
 L - an uncursed scroll of gold detection.
 What do you want to zap? [ciqstwCM or ?*] C
 In what direction? 9
 You are empty handed.
 a - a blessed +2 quarterstaff (alternate weapon; not wielded).
 What do you want to wield? [- aopvKR or ?*] a
 a - a blessed +2 quarterstaff (weapon in hands).
 You have no secondary weapon readied.
 What do you want to zap? [ciqstwCM or ?*] C
 In what direction? .
 Status of BeardyHaddock (piously neutral):  Level 8  HP 56(56)  AC 7.
 You see here an elven mithril-coat.
 You hear someone counting money.
 You see here an elven mithril-coat.
 You hear a gurgling noise.
 You are beginning to feel hungry.
 What do you want to eat? [yN or ?*] ?
 It is not so easy to open this tin.
 You succeed in opening the tin.
 It smells like cockatrices.
 Eat it? [yn] (n) y
 You consume homemade cockatrice.
 You turn to stone.
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Coins
  $ - 1456 gold pieces
 Weapons
  R - 3 +0 crossbow bolts
  K - a +0 sling
  o - a blessed +1 long sword
  p - a +0 long sword
  v - a +0 long sword
  a - a blessed +2 quarterstaff (weapon in hands)
 Armor
  G - an uncursed +0 pair of high boots (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  y - 4 uncursed food rations
  N - 2 uncursed tins of cockatrice meat
 Scrolls
  k - an uncursed scroll of create monster
  x - an uncursed scroll of destroy armor
  L - an uncursed scroll of gold detection
  I - 2 uncursed scrolls of teleportation
 Spellbooks
  u - an uncursed spellbook of detect monsters
 Potions
  h - an uncursed potion of blindness
  F - an uncursed potion of blindness
  g - an uncursed potion of extra healing
 Rings
  B - an uncursed +1 ring of gain constitution
  d - an uncursed +4 ring of gain strength (on right hand)
  e - an uncursed ring of regeneration (on left hand)
  E - an uncursed ring of searching
 Wands
  t - a wand of digging (0:1)
  q - a wand of magic missile (0:0)
  C - a wand of probing (0:4)
  s - a wand of striking (0:0)
  i - a wand of teleportation (0:6)
  M - a wand of teleportation (0:1)
  c - a wand of undead turning (0:4)
  w - a wand of undead turning (0:4)
 Tools
  A - an uncursed lock pick
  P - an uncursed mirror
  z - an uncursed skeleton key
  Q - an uncursed tin whistle
 Gems/Stones
  n - an uncursed worthless piece of yellow glass

BeardyHaddock the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 8 male gnomish Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 9.
 You entered the dungeon 6442 turns ago.
 There was a new moon in effect when your adventure ended.
 You had 1769 experience points, 791 more were needed to attain level 9.

Basics:
 You had 0 out of 56 hit points.
 You had 22 out of 87 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 1456 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 16 (base:12, limit:18/50).
 Your dexterity was 11 (limit:18).
 Your constitution was 14 (limit:18).
 Your intelligence was 19 (limit:19).
 Your wisdom was 14 (limit:18).
 Your charisma was 9 (limit:18).

Final Status:
 You were hungry.
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were poison resistant.
 You saw invisible.
 You were telepathic.
 You had infravision.
 You could teleport.
 You regenerated.
 You were warded.
 You are dead.

Vanquished creatures:
  a ghost
  a small mimic
  a dwarf king
  a tengu
  a leocrotta
  a cockatrice
  a spotted jelly
  2 leprechauns
  a gold golem
  a Green-elf
  a blue jelly
  3 plains centaurs
  a human zombie
  a soldier ant
  2 fire ants
 13 bugbears
  2 imps
  a mountain nymph
 an orc shaman
  3 rock piercers
  a pony
  a shrieker
  a violet fungus
  4 gnome lords
  2 gnomish wizards
  a kobold mummy
  4 gray oozes
  a barrow wight
 an elf zombie
  2 ghouls
  a straw golem
  3 floating eyes
  3 dwarves
  5 kobold lords
  a kobold shaman
  8 hill orcs
  a killer bee
  2 acid blobs
  2 hobbits
  3 large kobolds
 15 hobgoblins
  6 giant rats
  3 cave spiders
  a brown mold
  a yellow mold
  a red mold
  6 gnomes
  a garter snake
  a gnome zombie
  a gecko
  7 jackals
  a fox
  5 kobolds
  8 goblins
  3 sewer rats
  9 grid bugs
  5 bats
  a lichen
  5 newts
166 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 9
   Level 1:
   Level 2:
      An armor shop, some altars, a fountain.
   Level 3:
   Level 4:
      A general store, a fountain.
      Stairs down to The Gnomish Mines.
   Level 5:
      A throne.
   Level 6:
      Many fountains.
      Oracle of Delphi.
   Level 7:
      A grave.
      Stairs up to Sokoban, level 6.
   Level 8:
   Level 9: <- You were here.
      Some altars, a fountain, a sink.
      Final resting place for
         you, petrified by tasting cockatrice meat.
The Gnomish Mines:
   Level 5:
Sokoban:
   Level 6:
      Unsolved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |  BeardyHaddock   |
                  |     1456 Au      |
                  |   petrified by   |
                  |     tasting      |
                  | cockatrice meat  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye BeardyHaddock the Wizard...

You turned to stone in The Dungeons of Doom on dungeon level 9 with 9798 points,
and 1456 pieces of gold, after 6442 moves.
You were level 8 with a maximum of 56 hit points when you turned to stone.

