Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-02-25 19:56:18, ended 2026-02-25 21:12:24.

BeardyHaddock, chaotic male elven Wizard

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BeardyHadd the Wererat    St:13 Dx:10 Co:11 In:20 Wi:10 Ch:12  Chaotic
Dlvl:4  $:256 HP:5(5) Pw:55(74) AC:6  HD:2 T:3003  Overloaded

Latest messages:
 The gecko misses!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko just misses!
 The gecko misses!
 The gecko bites!
 The gecko bites!
 The gecko just misses!
 The gecko bites!
 You collapse under your load.
 The gecko bites!
 You collapse under your load.
 The gecko bites!
 You collapse under your load.
 The gecko bites!
 Unknown command ' '.
 You collapse under your load.
 The gecko bites!
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 You collapse under your load.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 The gecko bites!
 The gecko bites!
 The gecko bites!
 You return to elven form!
 Your movements are now unencumbered.
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 You turn into a wererat!
 Use the command #monster to summon help.
 You can't even move a handspan with this load!
 summon: unknown extended command.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 256 gold pieces
 Weapons
  x - 9 +0 darts
  p - a +0 long sword
 Armor
  t - an uncursed +0 pair of jumping boots
  E - an uncursed +0 pair of levitation boots
 Scrolls
  i - an uncursed scroll of remove curse
  w - an uncursed scroll of remove curse
  k - a blessed scroll of teleportation
 Spellbooks
  m - an uncursed spellbook of charm monster
  l - a blessed spellbook of force bolt
  v - an uncursed spellbook of light
 Potions
  g - an uncursed potion of gain energy
  f - an uncursed potion of object detection
 Rings
  d - an uncursed ring of polymorph control
  e - an uncursed ring of stealth
 Wands
  s - a wand of polymorph (0:1)
  c - a wand of undead turning (0:7)
 Tools
  o - an uncursed leather drum
  A - an uncursed lock pick
  n - a magic marker (0:99)
  j - a magic marker (0:56)
  G - a +0 pick-axe
 Gems/Stones
  z - 2 uncursed worthless pieces of red glass
  H - an uncursed worthless piece of violet glass
  h - 2 uncursed worthless pieces of yellow glass
  B - an uncursed luckstone

BeardyHaddock the Wizard's attributes:

Background:
 You were in male wererat form.
 You were actually a Thaumaturge, a level 6 male elven Wizard.
 You were chaotic, nominally on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 4.
 You entered the dungeon 3003 turns ago.

Basics:
 You had all 5 hit points.
 You had 55 out of 74 energy points (spell power).
 You had 2 hit dice.
 Your armor class was 6.
 Your wallet contained 256 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 13.
 Your dexterity was 10.
 Your constitution was 11.
 Your intelligence was 20.
 Your wisdom was 10.
 Your charisma was 12.

Final Status:
 You were transformed.
 You were overloaded; movement was not possible.
 You were not wielding anything.
 You were unskilled in bare handed combat.
 You were not wearing any armor.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You were poison resistant.
 You were level-drain resistant.
 You had infravision.
 You regenerated.
 You were a wererat in beast form.
 You were harmed by silver.
 You were lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You survived.

Vanquished creatures:
  a small mimic
  a housecat
  a gnome lord
  a little dog
  2 floating eyes
  3 dwarves
  9 hill orcs
  a giant bat
 an orc zombie
  a wererat
  4 iguanas
  2 acid blobs
  a hobgoblin
  2 cave spiders
  9 gnomes
  4 garter snakes
  2 gnome zombies
  a gecko
  4 jackals
  a kobold
  a goblin
  4 grid bugs
  4 lichens
  a newt
61 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
      A fountain.
   Level 2:
      A potion shop.
   Level 3:
      Stairs down to The Gnomish Mines.
   Level 4: <- You were here.
      A grave.
The Gnomish Mines:
   Level 4:

Goodbye BeardyHaddock the Wizard...

You quit in The Dungeons of Doom on dungeon level 4 with 1716 points,
and 256 pieces of gold, after 3003 moves.
You were level 6 with a maximum of 42 hit points when you quit.

