Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-06 23:01:07, ended 2026-03-06 23:34:35.

BeardyHaddock, chaotic male elven Priest

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BeardyHadd the Adept         St:9 Dx:12 Co:15 In:14 Wi:17 Ch:8  Chaotic
Dlvl:5  $:57 HP:0(45) Pw:92(92) AC:4  Exp:6 T:2831  Burdened

Latest messages:
 You hit the monkey!
 The monkey hits!
 The monkey tries to grab your helm but gives up.
 The monkey bites!
 You kill the monkey!
 Really attack the homunculus? [yn] (n) n
 Really attack the homunculus? [yn] (n) n
 The killer bee stings!
 You miss the killer bee.
 The killer bee stings!
 The killer bee stings!
 The killer bee misses!
 The killer bee misses!
 What do you want to write with? [- atuw-zAC-FJKN or ?*] -
 You write in the dust with your fingertip.
 What do you want to write in the dust here? Elbereth
 The killer bee misses!
 The killer bee misses!
 The killer bee misses!
 You miss the killer bee.
 The killer bee misses!
 The killer bee stings!
 You miss the killer bee.
 The killer bee stings!
 The killer bee's sting was poisoned!
 Your movements are slowed slightly because of your load.
 You feel weaker!
 You miss the killer bee.
 The killer bee stings!
 The killer bee stings!
 You hit the killer bee!
 The killer bee stings!
 You miss the killer bee.
 The killer bee misses!
 The killer bee stings!
 The killer bee stings!
 You miss the killer bee.
 The killer bee stings!
 You miss the killer bee.
 The killer bee misses!
 The killer bee misses!
 You kill the killer bee!
 The killer bee stings!
 The killer bee stings!
 You die...
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 57 gold pieces
 Weapons
  t - 2 +0 arrows (in quiver)
  u - a +0 bow (alternate weapon; not wielded)
  x - a +0 sling
  F - a blessed +2 elven dagger
  A - a +0 dwarvish short sword
  N - a +0 flail
  a - a blessed +2 mace (weapon in hand)
 Armor
  B - a +0 dwarvish iron helm (being worn)
  H - a +0 helmet
  r - a +0 pair of iron shoes (being worn)
  c - a burnt +0 small shield (being worn)
  s - a blessed +1 dwarvish cloak
  G - a +0 dwarvish cloak
  b - a +0 robe (being worn)
 Comestibles
  v - a food ration
  M - a food ration
  f - a sprig of wolfsbane
 Spellbooks
  O - a spellbook of create monster
 Potions
  d - 3 potions of holy water
 Rings
  J - a ring of free action
 Wands
  K - a wand of cold (0:3)
  w - a wand of make invisible (0:5)
  C - a wand of slow monster (0:3)
 Tools
  i - a wooden harp
  o - a cursed crystal ball (0:0)
  P - a figurine of a wood nymph
  D - a magic marker (0:43)
  L - a tin opener
 Gems/Stones
  y - a worthless piece of orange glass
  z - a worthless piece of violet glass
  E - 2 worthless pieces of yellowish brown glass

BeardyHaddock the Priest's attributes:

Background:
 You were an Adept, a level 6 elven Priest.
 You were chaotic, on a mission for Poseidon
 who was opposed by Athena (lawful) and Hermes (neutral).
 You were in the Dungeons of Doom, on level 5.
 You entered the dungeon 2831 turns ago.
 It was nighttime.
 There was a full moon in effect when your adventure ended.
 You had 479 experience points, 161 more were needed to attain level 7.

Basics:
 You had 0 out of 45 hit points.
 You had all 92 energy points (spell power).
 Your armor class was 4.
 Your wallet contained 57 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 9 (peak:12, limit:18).
 Your dexterity was 12 (limit:18).
 Your constitution was 15 (limit:16).
 Your intelligence was 14 (limit:20).
 Your wisdom was 17 (limit:20).
 Your charisma was 8 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a mace.
 You had basic skill with mace and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You had infravision.
 You were guarded.
 You were lucky.
 You are dead.

Vanquished creatures:
 an orc shaman
  a rock mole
  a pony
  a shrieker
  2 gnome lords
  3 gnomish wizards
  2 little dogs
  a floating eye
  2 dwarves
  a homunculus
  4 rothes
  a centipede
  2 giant bats
  a monkey
  2 dwarf zombies
  a werejackal
 an iguana
  a killer bee
  2 coyotes
  a gas spore
  3 hobbits
  a manes
  a large kobold
  a green mold
  7 gnomes
 10 garter snakes
  2 gnome zombies
  3 geckos
  2 jackals
  2 kobolds
  7 grid bugs
  3 lichens
  2 newts
75 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 5
   Level 1:
   Level 2:
      A fountain.
      Stairs down to The Gnomish Mines.
   Level 3:
   Level 4:
      A delicatessen, a fountain.
   Level 5: <- You were here.
      Some fountains.
      Final resting place for
         you, killed by a killer bee.
The Gnomish Mines:
   Level 3:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |  BeardyHaddock   |
                  |      57 Au       |
                  |   killed by a    |
                  |    killer bee    |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye BeardyHaddock the Priest...

You died in The Dungeons of Doom on dungeon level 5 with 2198 points,
and 57 pieces of gold, after 2831 moves.
You were level 6 with a maximum of 45 hit points when you died.

