Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-08 23:30:59, ended 2026-03-09 00:05:27.

BeardyHaddock, chaotic male elven Priest

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BeardyHadd the Adept         St:9 Dx:10 Co:16 In:10 Wi:20 Ch:10  Chaotic
Dlvl:7  $:359 HP:0(52) Pw:41(73) AC:7  Exp:6 T:4115 

Latest messages:
 You see here a cursed golden potion.
 w - a cursed golden potion.
 You try to move the boulder, but in vain.
 You miss the rock piercer.
 You hit the rock piercer.
 You hit the rock piercer!
 You miss the rock piercer.
 The rock piercer bites!
 You hit the rock piercer!
 You miss the rock piercer.
 You kill the rock piercer!
 x - a food ration.
 You find a hidden door.
 The door opens.
 You are beginning to feel hungry.
 What do you want to eat? [efoxWX or ?*] ?
 This fortune cookie is delicious!
 This cookie has a scrap of paper inside.
 It reads:
 A long worm can be defined recursively.  So how should you attack it?
 You hit the iguana!
 You kill the iguana!
 You see here an iguana corpse.
 The gold golem hits!
 The gold golem hits!
 You hit the gold golem.
 The gold golem hits!
 The gold golem hits!
 You hit the gold golem.
 You miss the gold golem.
 You miss the gold golem.
 You miss the gold golem.
 The gold golem hits!
 The gold golem hits!
 The giant beetle bites!
 You hit the gold golem!
 The gold golem hits!
 The gold golem hits!
 You hit the gold golem!
 The gold golem hits!
 The gold golem hits!
 Are you sure you want to pray? [yn] (n) y
 You begin praying to Huan Ti.
 The gold golem hits!
 You die...
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Coins
  $ - 359 gold pieces
 Weapons
  L - 9 +0 arrows
  P - a +1 boomerang
  U - 13 +0 darts
  m - a cursed -1 elven dagger
  s - a blessed +5 spear (at the ready)
  a - a blessed +1 mace (weapon in hand)
 Armor
  V - a +0 orcish helm
  c - a +0 small shield (being worn)
  J - a +0 dwarvish cloak
  b - a +0 robe (being worn)
 Comestibles
  e - a clove of garlic
  x - a food ration
  W - a fortune cookie
  f - a sprig of wolfsbane
  X - 2 tripe rations
  o - a tin of jaguar meat
 Scrolls
  r - a cursed scroll of earth
  M - a cursed scroll of enchant weapon
  R - a scroll of gold detection
  O - 2 scrolls of remove curse
 Spellbooks
  h - a spellbook of detect food
  g - a blessed spellbook of identify
 Potions
  w - a cursed potion of booze
  u - a cursed potion of enlightenment
  A - a potion of gain energy
  j - a potion of invisibility
  H - a potion of polymorph
  Q - a potion of see invisible
  d - 3 potions of holy water
 Rings
  N - a +2 ring of adornment
  p - a +3 ring of increase accuracy (on right hand)
  l - a cursed ring of polymorph
 Wands
  Z - a wand of light (0:12)
  t - a wand of striking (0:6)
 Tools
  k - a wooden flute
  i - a bell
  G - a leash
  T - a stethoscope
  n - a tin opener

BeardyHaddock the Priest's attributes:

Background:
 You were an Adept, a level 6 elven Priest.
 You were chaotic, on a mission for Huan Ti
 who was opposed by Shan Lai Ching (lawful) and Chih Sung-tzu (neutral).
 You were in the Dungeons of Doom, on level 7.
 You entered the dungeon 4115 turns ago.
 It was the midnight hour.
 You had 396 experience points, 244 more were needed to attain level 7.

Basics:
 You had 0 out of 52 hit points.
 You had 41 out of 73 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 359 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 9 (peak:10, limit:18).
 Your dexterity was 10 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 10 (limit:20).
 Your wisdom was 20 (limit:20).
 Your charisma was 10 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a mace.
 You had basic skill with mace and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You had infravision.
 You had a small bonus to hit (+3).
 You were guarded.
 You were unlucky.
 You are dead.

Vanquished creatures:
  a small mimic
  a lizard
  a wood nymph
 an orc shaman
  2 rock piercers
  a yellow light
  a violet fungus
  a gnomish wizard
  a black naga hatchling
  a guardian naga hatchling
  a kitten
  a homunculus
  a kobold lord
  2 kobold shamans
  a centipede
  8 orc zombies
  2 dwarf zombies
  3 iguanas
 an acid blob
  2 hobbits
  2 manes
  3 giant rats
  a cave spider
  2 garter snakes
  a gnome zombie
  4 jackals
  2 kobolds
  2 goblins
 10 grid bugs
  3 lichens
  a kobold zombie
  6 newts
70 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 8
   Level 1:
      A grave.
   Level 2:
   Level 3:
      A potion shop.
   Level 4:
      A general store.
   Level 5:
   Level 6:
      Many fountains.
   Level 7: <- You were here.
      A fountain, a sink.
      Stairs up to Sokoban, level 6.
      Final resting place for
         you, killed by a gold golem, while praying.
   Level 8:
Sokoban:
   Level 6:
      Unsolved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |  BeardyHaddock   |
                  |      359 Au      |
                  | killed by a gold |
                  |      golem       |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye BeardyHaddock the Priest...

You died in The Dungeons of Doom on dungeon level 7 with 2258 points,
and 359 pieces of gold, after 4115 moves.
You were level 6 with a maximum of 52 hit points when you died.

