Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-09 18:11:15, ended 2026-03-09 20:35:41.

BeardyHaddock, neutral male gnomish Archeologist

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BeardyHadd the Digger      St:10 Dx:11 Co:12 In:15 Wi:18 Ch:10  Neutral
Dlvl:3  $:31 HP:5(12) Pw:3(3) AC:9  Exp:1 T:899 

Latest messages:
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 This door is locked.
 Really save? [yn] (n) y
 Saving...
 Restoring save file...
 Hello BeardyHaddock, the gnomish Archeologist, welcome back to NetHack!
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Coins
  $ - 31 gold pieces
 Weapons
  l - 5 +0 darts
  a - a +2 bullwhip
  q - a +0 silver saber (weapon in hand)
 Armor
  c - an uncursed +0 fedora (being worn)
  b - an uncursed +0 leather jacket (being worn)
 Comestibles
  d - 3 uncursed food rations
  j - an uncursed fortune cookie
 Scrolls
  o - an uncursed scroll of confuse monster
 Potions
  p - an uncursed potion of gain energy
  k - an uncursed potion of invisibility
 Wands
  m - a wand of opening (0:8)
 Tools
  h - an empty uncursed sack
  i - an uncursed oil lamp
  e - a +0 pick-axe (alternate weapon; not wielded)
  f - a tinning kit (0:90)
 Gems/Stones
  g - an uncursed touchstone

BeardyHaddock the Archeologist's attributes:

Background:
 You were a Digger, a level 1 male gnomish Archeologist.
 You were neutral, on a mission for Camaxtli
 who was opposed by Quetzalcoatl (lawful) and Huhetotl (chaotic).
 You were in the Dungeons of Doom, on level 3.
 You entered the dungeon 899 turns ago.
 You had 13 experience points, 7 more were needed to attain level 2.

Basics:
 You had 5 out of 12 hit points.
 You had all 3 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 31 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 10 (limit:18/50).
 Your dexterity was 11 (limit:18).
 Your constitution was 12 (limit:18).
 Your intelligence was 15 (limit:19).
 Your wisdom was 18 (limit:18).
 Your charisma was 10 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a saber.
 You were unskilled in saber.

Final Attributes:
 You were fervently aligned.
 You had infravision.
 You were stealthy.
 You were fast.
 You survived.

Vanquished creatures:
 an acid blob
  a hobbit
  2 geckos
  5 jackals
  a kobold
  a goblin
  4 grid bugs
  2 newts
17 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
      A fountain.
   Level 2:
   Level 3: <- You were here.

Goodbye BeardyHaddock the Archeologist...

You quit in The Dungeons of Doom on dungeon level 3 with 183 points,
and 31 pieces of gold, after 899 moves.
You were level 1 with a maximum of 12 hit points when you quit.

