Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-20 21:35:34, ended 2026-03-20 21:48:19.

BeardyHaddock, chaotic male elven Priest

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BeardyHadd the Acolyte       St:9 Dx:12 Co:15 In:9 Wi:18 Ch:9  Chaotic
Dlvl:3  $:101 HP:0(32) Pw:59(59) AC:7  Exp:4 T:1655 

Latest messages:
 You see here 9 darts (for sale, 27 zorkmids).
 What do you want to drop? [$a-fh-jowzA or ?*] ?
 You drop a spellbook of identify.
 Pakka Pakka offers 150 gold pieces for your spellbook of identify.  Sell it? [ynaq] (y) y
 You sold a spellbook of identify for 150 gold pieces.
 You see here a scroll labeled ASHPD SODALG (for sale, 267 zorkmids).
 You see here a lembas wafer (for sale, 60 zorkmids).
 You see here a yellow gem (for sale, 933 zorkmids).
 You see here a lembas wafer (for sale, 60 zorkmids).
 The kitten picks up a potion of water.
 Unknown command ' '.
 "For you, most gracious sir; only 60 zorkmids for this lembas wafer."
 B - a lembas wafer (unpaid, 60 zorkmids).
 A lembas wafer for 60 zorkmids.  Pay? [yn] (n) y
 You bought a lembas wafer for 60 gold pieces.
 "Thank you for shopping in Pakka Pakka's general store!"
 Wait!  That's a large mimic!
 The large mimic hits!
 You hit the large mimic.
 Are you sure you want to pray? [yn] (n) y
 You begin praying to Susanowo.
 You are surrounded by a shimmering light.
 The kitten drops a potion of water.
 The large mimic loosens its grip slightly.
 You finish your prayer.
 You feel that Susanowo is well-pleased.
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 The kitten picks up a yellow gem.
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 You cannot escape from the large mimic!
 The large mimic hits!
 You hit the large mimic.
 What do you want to write with? [- az or ?*] -
 You write in the dust with your fingertip.
 What do you want to write in the dust here? Elbereth
 The kitten drops a yellow gem.
 The large mimic hits!
 You die...
 Pakka Pakka gratefully inherits all your possessions.
 Do you want to see what you had when you died? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Coins
  $ - 101 gold pieces
 Weapons
  a - a blessed +1 mace (weapon in hand)
 Armor
  c - a +0 small shield (being worn)
  b - a +0 robe (being worn)
 Comestibles
  A - a slime mold
  e - a clove of garlic
  o - 3 food rations
  w - a food ration
  B - a lembas wafer
  f - a sprig of wolfsbane
 Potions
  d - 4 potions of holy water
  j - a potion of water
 Rings
  z - a ring of searching
 Tools
  i - a tooled horn

BeardyHaddock the Priest's attributes:

Background:
 You were an Acolyte, a level 4 elven Priest.
 You were chaotic, on a mission for Susanowo
 who was opposed by Amaterasu Omikami (lawful) and Raijin (neutral).
 You were in the Dungeons of Doom, on level 3.
 You entered the dungeon 1655 turns ago.
 There was a new moon in effect when your adventure ended.
 You had 144 experience points, 16 more were needed to attain level 5.

Basics:
 You had 0 out of 32 hit points.
 You had all 59 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 101 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 9 (peak:13, limit:18).
 Your dexterity was 12 (limit:18).
 Your constitution was 15 (limit:16).
 Your intelligence was 9 (limit:20).
 Your wisdom was 18 (limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You were held by a large mimic.
 You were unencumbered.
 You were wielding a mace.
 You had basic skill with mace.

Final Attributes:
 You were devoutly aligned.
 You were sleep resistant.
 You had infravision.
 You were guarded.
 You are dead.

Vanquished creatures:
  2 small mimics
  a dwarf
  2 iguanas
  a hobbit
  a manes
  4 giant rats
  a gnome
  2 geckos
  2 jackals
  a fox
  a kobold
  4 goblins
  6 lichens
  5 newts
33 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
      A fountain.
   Level 2:
      An armor shop.
   Level 3: <- You were here.
      A general store, a fountain.
      Stairs down to The Gnomish Mines.
      Final resting place for
         you, killed by a large mimic.
The Gnomish Mines:
   Level 4:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |  BeardyHaddock   |
                  |      101 Au      |
                  |   killed by a    |
                  |   large mimic    |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye BeardyHaddock the Priest...

You died in The Dungeons of Doom on dungeon level 3 with 847 points,
and 101 pieces of gold, after 1655 moves.
You were level 4 with a maximum of 32 hit points when you died.

