Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-21 21:02:07, ended 2026-03-22 00:09:44.

BeardyHaddock, chaotic male elven Priest

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BeardyHadd the Adept         St:16 Dx:10 Co:16 In:8 Wi:19 Ch:8  Chaotic
Dlvl:6  $:13 HP:0(48) Pw:110(110) AC:6  Exp:7 T:8126  Satiated

Latest messages:
 What do you want to wield? [- astCE or ?*] ?
 a - a blessed +1 mace (weapon in hand).
 The water nymph stole a blessed poisoned +2 dart.
 You hit the water nymph!
 You kill the water nymph!
 E - a blessed poisoned +2 dart.
 You feel clumsy!
 You haven't been working on reflexes lately.
 You descend the stairs.
 The soldier ant bites!
 The soldier ant stings!
 The soldier ant bites!
 The soldier ant stings!
 The soldier ant bites!
 The soldier ant stings!
 You climb up the stairs.
 The dwarf throws a dagger!
 You are almost hit by a dagger.
 You hit the dwarf!
 You kill the dwarf!
 You hit the floating eye!
 You are frozen by the floating eye's gaze!
 The ape hits!
 The ape hits!
 The ape bites!
 The ape hits!
 The ape hits!
 The ape bites!
 The ape hits!
 The ape hits!
 The ape bites!
 The ape hits!
 The ape hits!
 The ape bites!
 The ape hits!
 The ape hits!
 The ape bites!
 The ape hits!
 The ape hits!
 The ape bites!
 The ape hits!
 The ape hits!
 The ape bites!
 The ape hits!
 You die...
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Coins
  $ - 13 gold pieces
 Weapons
  s - 4 blessed +0 crossbow bolts (in quiver pouch)
  t - a +0 crossbow (alternate weapon; not wielded)
  E - a blessed poisoned +2 dart
  C - a +0 dwarvish mattock
  a - a blessed +1 mace (weapon in hand)
 Armor
  B - a +0 pair of leather gloves (being worn)
  c - a +0 small shield
  b - a +1 robe (being worn)
 Comestibles
  e - a clove of garlic
  r - a cram ration
  J - 4 food rations
  S - 2 food rations
  T - a food ration
  f - a sprig of wolfsbane
 Scrolls
  k - a scroll of confuse monster
  F - a scroll of create monster
  Z - a scroll of stinking cloud
 Spellbooks
  g - a spellbook of detect food
  h - a spellbook of identify
 Potions
  G - a potion of restore ability
  Q - a potion of see invisible
  d - 4 potions of holy water
 Rings
  q - a +3 ring of gain strength (on left hand)
  H - a ring of polymorph control
  p - a ring of slow digestion (on right hand)
 Wands
  o - a wand of teleportation (0:2)
 Tools
  n - a crystal ball (0:2)
  I - a lock pick
  i - an oil lamp

BeardyHaddock the Priest's attributes:

Background:
 You were an Adept, a level 7 elven Priest.
 You were chaotic, on a mission for Offler
 who was opposed by Blind Io (lawful) and The Lady (neutral).
 You were in the Dungeons of Doom, on level 6.
 You entered the dungeon 8126 turns ago.
 It was the midnight hour.
 There was a new moon in effect when your adventure ended.
 You had 799 experience points, 481 more were needed to attain level 8.

Basics:
 You had 0 out of 48 hit points.
 You had all 110 energy points (spell power).
 Your armor class was 6.
 Your wallet contained 13 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 16 (base:13, limit:18).
 Your dexterity was 10 (peak:11, limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 8 (limit:20).
 Your wisdom was 19 (limit:20).
 Your charisma was 8 (limit:18).

Final Status:
 You were satiated.
 You were unencumbered.
 You were wielding a mace.
 You had expert skill with mace.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You were poison resistant.
 You had infravision.
 You had slower digestion.
 You were guarded.
 You are dead.

Vanquished creatures:
  a small mimic
  a leprechaun
  a dog
  a housecat
  a blue jelly
  a water nymph
  7 Uruk-hai
 an orc shaman
  a rock piercer
  2 rock moles
  a fog cloud
  3 yellow lights
  2 gnome lords
  a kobold mummy
  a gray ooze
  a baby crocodile
  a giant ant
  2 little dogs
  3 dwarves
  4 rothes
  a rabid rat
  a centipede
  a giant bat
  a dwarf zombie
  a wererat
  7 iguanas
  3 acid blobs
  a gas spore
  a hobbit
  9 manes
  a hobgoblin
  6 giant rats
  5 cave spiders
  a brown mold
  a yellow mold
  3 green molds
  a red mold
  8 gnomes
  7 geckos
 10 jackals
  a fox
  a kobold
  3 goblins
  5 sewer rats
 14 grid bugs
  3 lichens
  2 kobold zombies
  6 newts
140 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 7
   Level 1:
      Some altars, a sink.
   Level 2:
      An armor shop, a fountain.
   Level 3:
      A delicatessen, a fountain.
      Stairs down to The Gnomish Mines.
   Level 4:
      A fountain, a sink.
   Level 5:
      An armor shop, some fountains.
   Level 6: <- You were here.
      A fountain.
      Final resting place for
         you, killed by an ape, while frozen by a monster's gaze.
   Level 7:
The Gnomish Mines:
   Level 4:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |  BeardyHaddock   |
                  |      13 Au       |
                  | killed by an ape |
                  |                  |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye BeardyHaddock the Priest...

You died in The Dungeons of Doom on dungeon level 6 with 3548 points,
and 13 pieces of gold, after 8126 moves.
You were level 7 with a maximum of 48 hit points when you died.

