Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-24 00:16:36, ended 2026-03-24 02:17:57.

BeardyHaddock, neutral male human Monk

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BeardyHadd the Initiate         St:18/01 Dx:15 Co:14 In:8 Wi:10 Ch:10  Neutral
Dlvl:5  $:241 HP:0(50) Pw:28(28) AC:7  Exp:6 T:5330 

Latest messages:
 You feel rather light headed.
 You finish eating the apple.
 What do you want to eat? [ghiw or ?*] ?
 This orange is delicious!
 What do you want to eat? [ghiw or ?*] i
 This orange is delicious!
 What do you want to eat? [ghiw or ?*] i
 This orange is delicious!
 You feel less confused now.
 You hit the floating eye!
 You are frozen by the floating eye's gaze!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 The gecko bites!
 You die...
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Coins
  $ - 241 gold pieces
 Weapons
  z - a +0 battle-axe
  U - the rustproof +0 Giantslayer
 Armor
  p - an uncursed +0 orcish helm
  a - an uncursed +2 pair of leather gloves
  y - an uncursed +0 mummy wrapping
  b - an uncursed +1 robe (being worn)
 Comestibles
  h - 2 uncursed apples
  g - 2 uncursed food rations
  w - an uncursed food ration
 Scrolls
  d - an uncursed scroll of light
  k - an uncursed scroll of light
  s - an uncursed scroll of magic mapping
  v - an uncursed scroll of scare monster
 Potions
  t - an uncursed potion of booze
  e - a blessed potion of healing
  f - 2 uncursed potions of healing
 Rings
  W - an uncursed ring of poison resistance
  m - a cursed ring of teleportation
 Wands
  c - a wand of cold (0:5)
  X - a wand of opening (0:6)
  o - a wand of slow monster (0:3)
 Tools
  x - a +0 pick-axe (alternate weapon; not wielded)
  u - an uncursed tin whistle
 Gems/Stones
  Q - an uncursed topaz stone
  r - 2 uncursed worthless pieces of red glass
  j - an uncursed worthless piece of white glass
  A - an uncursed touchstone

BeardyHaddock the Monk's attributes:

Background:
 You were an Initiate, a level 6 male human Monk.
 You were neutral, on a mission for Chih Sung-tzu
 who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic).
 You were in the Dungeons of Doom, on level 5.
 You entered the dungeon 5330 turns ago.
 It was nighttime.
 You had 527 experience points, 113 more were needed to attain level 7.

Basics:
 You had 0 out of 50 hit points.
 You had all 28 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 241 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 18/01 (limit:18/100).
 Your dexterity was 15 (limit:18).
 Your constitution was 14 (limit:18).
 Your intelligence was 8 (limit:18).
 Your wisdom was 10 (peak:12, limit:18).
 Your charisma was 10 (limit:18).

Final Status:
 You were unencumbered.
 You were bare handed.
 You were skilled in martial arts.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You were poison resistant.
 You saw invisible.
 You were stealthy.
 You were guarded.
 You are dead.

Vanquished creatures:
  2 large mimics
  2 leprechauns
  a dog
  a bugbear
  2 wood nymphs
  a rock piercer
  a pony
  a fog cloud
  2 shriekers
  a gnome lord
  a gnomish wizard
  a kobold mummy
  a gray ooze
  a ghoul
  5 giant ants
  2 floating eyes
  2 kittens
  a dwarf
  a hill orc
  2 iguanas
 an acid blob
  2 coyotes
  a gas spore
  a hobbit
  a large kobold
  a hobgoblin
  4 giant rats
  a cave spider
  a yellow mold
  8 gnomes
  5 garter snakes
  a gnome zombie
  3 geckos
  4 jackals
  a fox
  2 kobolds
  2 goblins
  a sewer rat
  4 grid bugs
  a bat
  2 lichens
  9 newts
87 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 5
   Level 1:
      Some fountains.
   Level 2:
      A jewelers, some fountains.
      Stairs down to The Gnomish Mines.
   Level 3:
      A general store, an altar to Chih Sung-tzu.
   Level 4:
      A fountain.
   Level 5: <- You were here.
      A fountain.
      Final resting place for
         you, killed by a gecko, while frozen by a monster's gaze.
The Gnomish Mines:
   Level 3:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |  BeardyHaddock   |
                  |      241 Au      |
                  |   killed by a    |
                  |      gecko       |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye BeardyHaddock the Monk...

You died in The Dungeons of Doom on dungeon level 5 with 2595 points,
and 241 pieces of gold, after 5330 moves.
You were level 6 with a maximum of 50 hit points when you died.

