Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-29 22:56:42, ended 2026-03-29 23:21:38.

BeardyHaddock, chaotic male elven Priest

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BeardyHadd the Adept         St:10 Dx:9 Co:12 In:12 Wi:19 Ch:12  Chaotic
Dlvl:6  $:0  HP:0(40) Pw:100(100) AC:7  Exp:6 T:4332 

Latest messages:
 You are hit by a little dart.
 You hear the chime of a cash register.
 The door resists!
 The door opens.
 You hear the chime of a cash register.
 Really attack the watch captain? [yn] (n) n
 The door resists!
 The door resists!
 The door resists!
 The door resists!
 The door resists!
 With great effort you move the boulder.
 You try to move the boulder, but in vain.
 You try to move the boulder, but in vain.
 You try to move the boulder, but in vain.
 You hear the chime of a cash register.
 You feel clumsy!
 You haven't been working on reflexes lately.
 The gecko bites!
 The gecko bites!
 You kill the gecko!
 The dingo bites!
 The dingo bites!
 The dingo bites!
 You hit the dingo!
 The dingo bites!
 The dingo bites!
 You miss the dingo.
 The dingo bites!
 The dingo bites!
 You kill the dingo!
 The giant beetle bites!
 The giant beetle strikes at thin air!
 You miss the giant beetle.
 The giant beetle strikes at thin air!
 You hit the giant beetle!
 You hit the giant beetle.
 The giant beetle bites!
 Are you sure you want to pray? [yn] (n) y
 You begin praying to Mars.
 You finish your prayer.
 You feel that Mars is displeased.
 You hit the giant beetle.
 The giant beetle bites!
 You die...
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Amulets
  Q - a blessed amulet of strangulation
 Weapons
  E - 5 blessed +0 arrows
  z - 5 +0 arrows
  A - a +0 bow
  w - a blessed +1 dagger
  a - a blessed +1 mace (weapon in hand)
 Armor
  u - a +0 pair of elven boots (being worn)
  c - a +0 small shield
  b - a +0 robe (being worn)
 Comestibles
  e - a clove of garlic
  P - 2 food rations
  f - a sprig of wolfsbane
 Scrolls
  r - a blessed scroll of enchant armor
  C - a scroll of enchant armor
  q - a blessed scroll of identify
  S - a scroll of identify
  p - a scroll of teleportation
 Spellbooks
  o - a spellbook of cone of cold
  g - a spellbook of detect food
  h - a spellbook of stone to flesh
 Potions
  d - 4 potions of holy water
 Rings
  W - a ring of regeneration
 Wands
  D - a wand of cold (0:5)
  R - a wand of magic missile (0:5)
 Tools
  U - a +0 pick-axe
 Gems/Stones
  O - an amethyst stone
  N - a worthless piece of green glass
  M - 2 worthless pieces of orange glass
  L - 2 worthless pieces of violet glass

BeardyHaddock the Priest's attributes:

Background:
 You were an Adept, a level 6 elven Priest.
 You were chaotic, on a mission for Mars
 who was opposed by Mercury (lawful) and Venus (neutral).
 You were in the Gnomish Mines, on level 6.
 You entered the dungeon 4332 turns ago.
 It was nighttime.
 You had 547 experience points, 93 more were needed to attain level 7.

Basics:
 You had 0 out of 40 hit points.
 You had all 100 energy points (spell power).
 Your armor class was 7.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 10 (limit:18).
 Your dexterity was 9 (peak:11, limit:18).
 Your constitution was 12 (limit:16).
 Your intelligence was 12 (limit:20).
 Your wisdom was 19 (peak:20, limit:20).
 Your charisma was 12 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a mace.
 You were skilled in mace.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You had infravision.
 You were invisible.
 You were stealthy.
 You were guarded.
 Mars was angry with you.
 You are dead.

Vanquished creatures:
  a dingo
  a dust vortex
 an Uruk-hai
 an orc shaman
  2 gnome lords
  2 gnomish wizards
  a ghoul
  a paper golem
  a floating eye
  2 kittens
  6 dwarves
  2 kobold lords
  a monkey
  a coyote
  3 hobbits
  5 manes
  a large kobold
  a hobgoblin
  3 giant rats
  2 cave spiders
 21 gnomes
  2 geckos
  a jackal
  2 kobolds
  a goblin
  2 sewer rats
  8 grid bugs
  2 bats
  2 lichens
  3 kobold zombies
  4 newts
86 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
      A fountain.
   Level 2:
      An armor shop.
   Level 3:
      A fountain, some sinks.
      Stairs down to The Gnomish Mines.
The Gnomish Mines: levels 4 to 6
   Level 4:
   Level 5:
   Level 6: <- You were here.
      A delicatessen, an altar, some fountains.
      Final resting place for
         you, killed by a giant beetle.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |  BeardyHaddock   |
                  |       0 Au       |
                  |   killed by a    |
                  |   giant beetle   |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye BeardyHaddock the Priest...

You died in The Gnomish Mines on dungeon level 6 with 2252 points,
and 0 pieces of gold, after 4332 moves.
You were level 6 with a maximum of 40 hit points when you died.

