Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-30 17:42:49, ended 2026-03-30 18:40:11.

BeardyHaddock, chaotic male elven Priest

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BeardyHadd the Adept         St:13 Dx:9 Co:16 In:11 Wi:19 Ch:10  Chaotic
Dlvl:6  $:334 HP:0(46) Pw:103(103) AC:7  Exp:7 T:6839  Satiated

Latest messages:
 You begin praying to Anhur.
 You are surrounded by a shimmering light.
 The gold golem starts to attack you, but pulls back.
 The gold golem starts to attack you, but pulls back.
 The monkey starts to attack you, but pulls back.
 You finish your prayer.
 You feel that Anhur is well-pleased.
 You feel much better.
 You hit the gold golem.
 The gold golem turns to flee.
 The monkey hits!
 The monkey stole a tallow candle.
 The monkey tries to run away with your tallow candle.
 You hit the monkey!
 The wererat bites!
 You hit the wererat!
 The wererat summons help!
 The wererat bites!
 You kill the sewer rat!
 The sewer rat bites!
 The wererat bites!
 You kill the sewer rat!
 The sewer rat just misses!
 The wererat summons help!
 The wererat bites!
 You kill the sewer rat!
 The sewer rat bites!
 The wererat bites!
 Suddenly, the gold golem disappears out of sight.
 You kill the sewer rat!
 The rabid rat bites!
 The wererat bites!
 Suddenly, the monkey disappears out of sight.
 You hit the rabid rat!
 The rabid rat bites!
 The rabid rat bites!
 The wererat bites!
 The wererat changes into a human.
 You hit the rabid rat!
 The rabid rat bites!
 The rabid rat bites!
 The wererat hits!
 You kill the rabid rat!
 The rabid rat bites!
 You die...
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Coins
  $ - 334 gold pieces
 Weapons
  S - 13 +0 arrows
  z - a +1 boomerang
  H - 11 +0 darts (at the ready)
  a - a blessed +1 mace (weapon in hand)
 Armor
  c - a blessed +0 small shield (being worn)
  X - a +0 mummy wrapping
  b - a blessed +0 robe (being worn)
 Comestibles
  g - a slime mold
  o - a slime mold
  e - 2 cloves of garlic
  C - 4 food rations
  F - a food ration
  U - a lembas wafer
  N - 7 meatballs
  f - a sprig of wolfsbane
  V - a tin of goblin meat
 Scrolls
  L - a blessed scroll of blank paper
  O - 3 scrolls of blank paper
  Z - a scroll of create monster
  B - 3 scrolls of identify
  M - a blessed scroll of light
 Potions
  P - a potion of gain energy
  d - 2 potions of holy water
 Rings
  j - a ring of invisibility
  r - a ring of regeneration (on right hand)
  n - a ring of searching (on left hand)
 Wands
  Q - a wand of make invisible (0:7)
  w - a wand of striking (0:3)
  R - a wand of undead turning (0:7)
 Tools
  Y - a blindfold
  v - a credit card
  m - a magic whistle
  x - an oil lamp
  T - a +0 pick-axe (alternate weapon; not wielded)
  G - a cursed stethoscope
  h - a towel
 Gems/Stones
  i - a worthless piece of violet glass
  I - a flint stone

BeardyHaddock the Priest's attributes:

Background:
 You were an Adept, a level 7 elven Priest.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 6.
 You entered the dungeon 6839 turns ago.
 You had 1089 experience points, 191 more were needed to attain level 8.

Basics:
 You had 0 out of 46 hit points.
 You had all 103 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 334 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 13 (limit:18).
 Your dexterity was 9 (peak:11, limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 11 (limit:20).
 Your wisdom was 19 (peak:20, limit:20).
 Your charisma was 10 (limit:18).

Final Status:
 You were satiated.
 You were unencumbered.
 You were wielding a mace.
 You had expert skill with mace.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You had automatic searching.
 You had infravision.
 You regenerated.
 You were guarded.
 You are dead.

Vanquished creatures:
  2 small mimics
  a quivering blob
 an orc mummy
  a brown pudding
  a dog
  a jaguar
  a dwarf lord
  a raven
  a rock piercer
  2 gnome lords
  3 gnomish wizards
  a gray ooze
  4 elf zombies
  a ghoul
  a paper golem
  2 giant ants
  a little dog
  2 floating eyes
  2 kittens
  8 dwarves
  2 homunculi
  a kobold lord
  a rothe
  2 rabid rats
  2 giant bats
  6 orc zombies
  5 dwarf zombies
  2 wererats
  a werejackal
  4 iguanas
  4 killer bees
 an acid blob
  a large kobold
  2 giant rats
  a cave spider
  a green mold
 24 gnomes
  4 geckos
  3 jackals
  4 foxes
  4 goblins
  6 sewer rats
 11 grid bugs
  7 lichens
  a kobold zombie
 11 newts
148 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 6
   Level 1:
      A fountain.
   Level 2:
      A fountain.
   Level 3:
      A general store, a fountain.
      Stairs down to The Gnomish Mines.
   Level 4:
      An altar to Anhur, some fountains, a sink.
   Level 5:
      Many fountains.
   Level 6: <- You were here.
      An altar.
      Final resting place for
         you, killed by a rabid rat.
The Gnomish Mines: levels 4 to 6
   Level 4:
   Level 5:
   Level 6:
      Many shops, an altar to Anhur, some fountains.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |  BeardyHaddock   |
                  |      334 Au      |
                  |   killed by a    |
                  |    rabid rat     |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye BeardyHaddock the Priest...

You died in The Dungeons of Doom on dungeon level 6 with 4987 points,
and 334 pieces of gold, after 6839 moves.
You were level 7 with a maximum of 46 hit points when you died.

