Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2026-03-31 22:08:45, ended 2026-03-31 22:37:47.

BeardyHaddock, chaotic female elven Priestess

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BeardyHadd the Acolyte       St:11 Dx:12 Co:12 In:7 Wi:19 Ch:10  Chaotic
Dlvl:4  $:517 HP:0(40) Pw:58(58) AC:7  Exp:5 T:3707  Satiated Burdened

Latest messages:
 The dog drops a broad short sword.
 The dog picks up a broad short sword.
 The dog drops a broad short sword.
 You see here a hard hat.
 You see here a blessed stout spear.
 You swap places with your dog.
 You see here a blessed stout spear.
 h - a blessed stout spear.
 You see here a hard hat.
 j - a hard hat.
 You see here a large round shield.
 k - a large round shield.
 You see here a broad short sword.
 You have a little trouble lifting a broad short sword.  Continue? [ynq] (q) y
 You have a little trouble lifting l - a broad short sword.
 Your movements are slowed slightly because of your load.
 The giant rat bites!
 The giant rat bites!
 You hit the giant rat!
 The giant rat bites!
 The dog bites the giant rat.
 The giant rat bites the dog.
 You kill the giant rat!
 You swap places with your dog.
 The pony kicks!
 The pony bites!
 The pony kicks!
 The pony bites!
 The pony kicks!
 The pony just misses!
 You stop.  Your dog is in the way!
 The pony kicks!
 The pony bites!
 The dog misses the pony.
 The pony kicks!
 The pony bites!
 You swap places with your dog.
 The pony kicks!
 The pony bites!
 The dog bites the pony.
 The pony misses the dog.
 The pony misses the dog.
 The dog misses the pony.
 The pony kicks!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) n
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want to see your conduct? [ynq] (y) n
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Coins
  $ - 517 gold pieces
 Amulets
  V - an amulet of change
 Weapons
  h - a blessed +0 dwarvish spear
  K - a +0 spear
  l - a +0 dwarvish short sword
  a - a blessed corroded +1 mace (weapon in hand)
 Armor
  j - a +0 dwarvish iron helm
  k - a +0 dwarvish roundshield
  c - a blessed +0 small shield (being worn)
  g - a +0 dwarvish cloak
  b - a +0 robe (being worn)
 Comestibles
  e - a clove of garlic
  Q - a food ration
  t - a partly eaten food ration
  n - a melon
  T - a pancake
  f - a sprig of wolfsbane
 Scrolls
  U - a cursed scroll of remove curse
 Potions
  d - 3 potions of holy water
 Rings
  Y - a cursed ring of cold resistance
  Z - a ring of polymorph control
  q - a ring of see invisible (on left hand)
  z - a ring of slow digestion (on right hand)
 Wands
  X - a wand of sleep (0:7)
 Tools
  r - an empty bag of holding
  E - an empty bag of holding
  i - a bugle
  o - a cursed lock pick
  F - a +0 pick-axe
 Gems/Stones
  p - 2 fluorite stones
  R - a worthless piece of black glass
  L - a worthless piece of blue glass
  P - a worthless piece of green glass
  S - a worthless piece of green glass
  O - a worthless piece of white glass
  G - a worthless piece of yellowish brown glass
  M - a luckstone

BeardyHaddock the Priestess's attributes:

Background:
 You were an Acolyte, a level 5 elven Priestess.
 You were chaotic, on a mission for Set
 who was opposed by Mitra (lawful) and Crom (neutral).
 You were in the Dungeons of Doom, on level 4.
 You entered the dungeon 3707 turns ago.
 It was nighttime.
 You had 186 experience points, 134 more were needed to attain level 6.

Basics:
 You had 0 out of 40 hit points.
 You had all 58 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 517 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 11 (limit:18).
 Your dexterity was 12 (limit:18).
 Your constitution was 12 (peak:16, limit:16).
 Your intelligence was 7 (limit:20).
 Your wisdom was 19 (limit:20).
 Your charisma was 10 (limit:18).

Final Status:
 You were satiated.
 You were burdened; movement was slightly slowed.
 You were wielding a mace.
 You had basic skill with mace and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You saw invisible.
 You had infravision.
 You had slower digestion.
 You were guarded.
 You were lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
  a small mimic
  a gnome lord
  3 dwarves
  a homunculus
  2 kobold lords
  a rothe
  a giant bat
  a dwarf zombie
  2 iguanas
 an acid blob
  a hobbit
  2 giant rats
  2 green molds
  3 gnomes
  7 garter snakes
  2 gnome zombies
  5 jackals
  2 foxes
  a kobold
  a goblin
  2 sewer rats
  3 grid bugs
  4 lichens
  a kobold zombie
  5 newts
55 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 5
   Level 1:
      An altar.
   Level 2:
      Some fountains.
   Level 3:
      A general store.
      Stairs down to The Gnomish Mines.
   Level 4: <- You were here.
      A general store.
      Final resting place for
         you, killed by a pony.
   Level 5:
The Gnomish Mines:
   Level 4:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |  BeardyHaddock   |
                  |      517 Au      |
                  | killed by a pony |
                  |                  |
                  |                  |
                  |                  |
                  |       2026       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye BeardyHaddock the Priestess...

You died in The Dungeons of Doom on dungeon level 4 with 1460 points,
and 517 pieces of gold, after 3707 moves.
You were level 5 with a maximum of 40 hit points when you died.

